Dark Messiah of Might & Magic Single Player

Dark Messiah of Might & Magic Single Player

cutscene audio cuts in and out
After completing the tutorial mission, the voice lines and music dissapear for periods of time. oddly enough, the sfx sounds play just fine. anyone has a fix for this?
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Showing 1-8 of 8 comments
Do you have your steam and game in one language? Can you also describe when the sound disappears for you?
Originally posted by SilverSet:
Do you have your steam and game in one language? Can you also describe when the sound disappears for you?

Assume here that i don't know much about the game other than the reasons that i bought it, so ill try to describe what i can.

After entering the intro cutscene for the 2nd level 'Stonehelm', i briefly hear the audio for but a few seconds and then i already lose the voice lines and music. Though sometimes i can hear words very vaguely and briefly. but the sfx audio works just fine. When nearing the big house with the woman yelling out the window just before the road towards the gate, i can hear dialogue again all the way up until the dialogue starts coming from the guard halting you. At that point i stopped playing to see if i could find answers here. And yes, the language is english and the npcs speak it as well.
Last edited by Average AMD neanderthal; Mar 9 @ 4:48am
Originally posted by Average Dungeon Enjoyer:
Assume here that i don't know much about the game other than the reasons that i bought it, so ill try to describe what i can.

After entering the intro cutscene for the 2nd level 'Stonehelm', i briefly hear the audio for but a few seconds and then i already lose the voice lines and music. Though sometimes i can hear words very vaguely and briefly. but the sfx audio works just fine. When nearing the big house with the woman yelling out the window just before the road towards the gate, i can hear dialogue again all the way up until the dialogue starts coming from the guard halting you. At that point i stopped playing to see if i could find answers here. And yes, the language is english and the npcs speak it as well.
And your steam is also in English? If it's not, could you change it and see if that can help. Then look for the audio settings, there should be one for audio quality and some other settings which might improve the sound.
Originally posted by SilverSet:
Originally posted by Average Dungeon Enjoyer:
Assume here that i don't know much about the game other than the reasons that i bought it, so ill try to describe what i can.

After entering the intro cutscene for the 2nd level 'Stonehelm', i briefly hear the audio for but a few seconds and then i already lose the voice lines and music. Though sometimes i can hear words very vaguely and briefly. but the sfx audio works just fine. When nearing the big house with the woman yelling out the window just before the road towards the gate, i can hear dialogue again all the way up until the dialogue starts coming from the guard halting you. At that point i stopped playing to see if i could find answers here. And yes, the language is english and the npcs speak it as well.
And your steam is also in English? If it's not, could you change it and see if that can help. Then look for the audio settings, there should be one for audio quality and some other settings which might improve the sound.

It's all in english by default already. And the audio is already on high. So yeaaah.
Originally posted by Average Dungeon Enjoyer:
It's all in english by default already. And the audio is already on high. So yeaaah.
How odd. What about your audio input? I think there should be other settings there.
You can try using the Mod Launcher, but I don't think it will help. If you want to, you can join the discord server and ask people there.

https://steamcommunity.com/sharedfiles/filedetails/?id=3378556750
All links are in the guide.
I have found something interesting. setting the input to headphones fixes the audio, but the game puts it back to 2 speakers at it's own leisure. And then it gets screwed again. But i have no idea how i'd prevent the game from touching my settings.
Originally posted by Average Dungeon Enjoyer:
I have found something interesting. setting the input to headphones fixes the audio, but the game puts it back to 2 speakers at it's own leisure. And then it gets screwed again. But i have no idea how i'd prevent the game from touching my settings.
You can put your settings into the autoexec.cfg, that should do the trick. Create a .txt file inside cfg folder and rename it "autoexec.cfg". Inside you will have to put the command. Then you put +exec autoexec.cfg inside your launch options and it should be working. I can't remember the exact command, but try using something like "snd_surround_speakers 0" (also try 1 and 2).
And I think you can just use +snd_surround_speakers 0 in your launch options too.
Originally posted by SilverSet:
Originally posted by Average Dungeon Enjoyer:
I have found something interesting. setting the input to headphones fixes the audio, but the game puts it back to 2 speakers at it's own leisure. And then it gets screwed again. But i have no idea how i'd prevent the game from touching my settings.
You can put your settings into the autoexec.cfg, that should do the trick. Create a .txt file inside cfg folder and rename it "autoexec.cfg". Inside you will have to put the command. Then you put +exec autoexec.cfg inside your launch options and it should be working. I can't remember the exact command, but try using something like "snd_surround_speakers 0" (also try 1 and 2).
And I think you can just use +snd_surround_speakers 0 in your launch options too.

Regardless of whether i put 0 for headphones or 5 or 7 for surround, it stays on 2 speakers by default. But when i choose an unused number for reference, it leaves the audio setting on a blank (though i am pretty sure it's still on 2 speakers) so it does respond to the config, it just doesn't care.
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