Dark Messiah of Might & Magic Single Player

Dark Messiah of Might & Magic Single Player

King David™ 2024년 9월 26일 오후 9시 11분
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Mod Launcher is officially up! [RELEASE 02/24/2025 OUT NOW]
Hello all,

I have officially released the first iteration of our mod launcher after some testing. It includes mostly launcher based fixed so you can actually get in the game, and it will introduce a much more natural ecosystem for mods that gives players and modders alike control of their game.

You can get it here:
https://www.moddb.com/games/dark-messiah-of-might-magic/downloads/wos-dark-messiah-mod-launcher-r1-0223

If you have any issues let me know ASAP! I am most active on our discord, or through DM on discord.

The launcher includes the Large Address Aware and a bunch of additional fixes we've found over the years that improve stability, thanks to you guys working me with!

EDIT:

MOD LAUNCHER LINK UPDATED. INCLUDES NEW FIXES, SEE DESCRIPTION ON MOD PAGE
King David™ 님이 마지막으로 수정; 2025년 2월 23일 오후 5시 44분
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SilverSet 2024년 9월 26일 오후 9시 35분 
Nice, already out! Though I should have reported more bugs, but couldn't get any crashes at all and then got busy, so maybe I will report them on a smaller scale or will slowly collect them when I will have a chance.
King David™ 2024년 9월 26일 오후 10시 06분 
SilverSet님이 먼저 게시:
Nice, already out! Though I should have reported more bugs, but couldn't get any crashes at all and then got busy, so maybe I will report them on a smaller scale or will slowly collect them when I will have a chance.

It's no problem at all! This actually does not include all the stuff you reported. This launcher is strictly to get the game RUNNING, not to fix all the internal bugs. The reason I've seperated it is because of how frequently I can update the module vs the mod launcher.
SilverSet 2024년 9월 26일 오후 10시 12분 
King David™님이 먼저 게시:
It's no problem at all! This actually does not include all the stuff you reported. This launcher is strictly to get the game RUNNING, not to fix all the internal bugs. The reason I've seperated it is because of how frequently I can update the module vs the mod launcher.
I will try to mod some really small things and see if it will work.
The game should be more stable with the launcher anyway, right?
SilverSet 님이 마지막으로 수정; 2024년 9월 26일 오후 10시 12분
King David™ 2024년 9월 26일 오후 10시 14분 
So far in testing yeah. It cleans up some residual registry stuff that end up causing clashes
chakkman 2024년 9월 27일 오전 9시 41분 
Thanks for your work. 😊

One question about the restoration mod: It says Alpha version 0.1. Do I have to expect instabilities? I only would want to install it if it actually helps with stability.

Also, I assume it's safer to clean install the game before applying these modifications? For example, I applied the Large Adress Aware thing to fix the crashes.
King David™ 2024년 9월 27일 오후 11시 24분 
The mods in the screenshot are not included yet, they are seperate downloads. As for the installation, cleaner is better!
SilverSet 2024년 9월 28일 오전 12시 23분 
Just tested it and it works fine so far. My mods that are located in "custom", as well as my autoexec.cfg and other things are working, so that's nice. Now I need to try to inject these mods from the custom folder to the launcher, I guess. That would be fun!
King David™ 2024년 9월 28일 오전 12시 32분 
It should be easy. I left instructions on the download page but if you just copy the test mod folder, rename, and then drop all the content from custom into its content folder, that would work.

To prevent inadvertent conflicts, you can rename the autoexec.cfg to something mod related and just load it in through the info.json

If you run into any walls LMK
SilverSet 2024년 9월 28일 오전 1시 34분 
Works like a charm, simple and amazing!
I can probably make a few mods that way in a few minutes, though I'm a bit concerned about one thing.
See, one of my main mods uses some other smaller mods, like the cleaner sanctuary mod, which isn't made by me and I have no idea who it's author is, but I got it from Ultimate Edition mod back in the day. To avoid any stealing and other stuff, should I just put the link to the ultimate edition mod somewhere? Or it's not really a big deal at all? Just in case I'm going to upload any of my mods.

By the way, does this launcher makes the old method of modding (with custom folder and such) obsolete in a way? Also the main .cfg files, like autoexec.cfg and so on, should be deleted, so the mods can work flawlessly? Since you can simply make your own cfg for each of the mods.
SilverSet 님이 마지막으로 수정; 2024년 9월 28일 오전 1시 40분
King David™ 2024년 9월 28일 오전 2시 29분 
The ultimate edition mod creator has already uploaded all his stuff up on ModDB with the launcher compatibility changes, so you could direct to that one if you'd like. I'd speak with him for more info since it's Ryan's mod. For anything else honestly, I'd try to reach out and get blessings. Ultimate edition and the revamp mod are the only two major ones I can think of that aren't maps, and I managed to get in contact with Ryan, so if there's anymore I'll send a line to them to get an official compat version.

To your other points: This probably makes the old methods obsolete. I wanted to avoid game info edits because for the more advanced mods like our co-op mod, gameinfo changes would break the steam connections. If there's any feature messing just let me know and I'll tweak the filesystem.

And yes you should try to delete or at least rename common files, that's a sanity check for you so you don't worry about someone overriding your file. Now, if you intend to work on overwriting another mod though, you can still name your files the same as whatever their mods have and depending on load order, you'll take over their files selectively!
SilverSet 2024년 9월 28일 오전 2시 39분 
King David™님이 먼저 게시:
The ultimate edition mod creator has already uploaded all his stuff up on ModDB with the launcher compatibility changes, so you could direct to that one if you'd like. I'd speak with him for more info since it's Ryan's mod. For anything else honestly, I'd try to reach out and get blessings. Ultimate edition and the revamp mod are the only two major ones I can think of that aren't maps, and I managed to get in contact with Ryan, so if there's anymore I'll send a line to them to get an official compat version.

To your other points: This probably makes the old methods obsolete. I wanted to avoid game info edits because for the more advanced mods like our co-op mod, gameinfo changes would break the steam connections. If there's any feature messing just let me know and I'll tweak the filesystem.

And yes you should try to delete or at least rename common files, that's a sanity check for you so you don't worry about someone overriding your file. Now, if you intend to work on overwriting another mod though, you can still name your files the same as whatever their mods have and depending on load order, you'll take over their files selectively!
Nice, amazing work so far! Guess I will just link the stuff I got from Ultimate Edition to Ryan's thread/ModDB page somewhere.
Also, it's probably a small thing, but I would love to have an option to start the game without the launcher. Something like a launch option command? It would still apply every mod and configuration that were saved, but it just skips the launcher window. Purely for aesthetics reasons.
SilverSet 2024년 9월 28일 오전 3시 38분 
Actually, I think I need to contact Ryan about something. I'm interested if it's possible to add ultimate edition weapons to the main game without creating any conflicts within the files and overriding maps too. Can I have his discord or any other contacts?

Also, Ubi should pin this thread, since it will probably solve most of the issues.
SilverSet 님이 마지막으로 수정; 2024년 9월 28일 오전 3시 46분
chakkman 2024년 9월 28일 오전 6시 22분 
King David™님이 먼저 게시:
The mods in the screenshot are not included yet, they are seperate downloads. As for the installation, cleaner is better!
Thanks. 👍
King David™ 2024년 9월 28일 오후 7시 58분 
SilverSet님이 먼저 게시:
Actually, I think I need to contact Ryan about something. I'm interested if it's possible to add ultimate edition weapons to the main game without creating any conflicts within the files and overriding maps too. Can I have his discord or any other contacts?

Also, Ubi should pin this thread, since it will probably solve most of the issues.

if you give me a couple of weeks, the next update to this mod launcher is a map-add system so you can just append entities to positions. As it stands you would need LMP files which work fine for one mod, but will conflict ESPECIALLY for the co-op mod.
SilverSet 2024년 9월 28일 오후 8시 57분 
King David™님이 먼저 게시:
if you give me a couple of weeks, the next update to this mod launcher is a map-add system so you can just append entities to positions. As it stands you would need LMP files which work fine for one mod, but will conflict ESPECIALLY for the co-op mod.
Alright, then I'm just going to play around with some mods and maybe make a few fixes.
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