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Fordítási probléma jelentése
well it still uses mana during the adrenaline. yeah idk what to say man. i dont often use it but i do sometimes jsut to throw guys around.
The existing spells can have their stats changed to be more powerful.
I looked for a way to disable the adrenaline requirement when trying to make Cyclopes grabbable. Its hardcoded into the Telekinesis weapon.
blood patch? did i miss something?
shame
The german version is low violence. At last the retail version was.
Awwwww... damned!! So you say that there been actually planed to be created, or even already been made another Magic spells\weapons\abilities, and some of them been scrapped, yet we can't even get them??? :( That is really sad to hear... Even Half-Life 2 released it's beta for everyone to play with all it's weapons that has been removed in final version.
Oh well... But since you said that that stats can be changed, can you please do a small mod request?? Since mana regen is so slow, even when you waste a crapload of exp to increase mana regeneration, can you please increase it's rate of regen at least like, 7 times but not less?? I want to be a item-independent Wizard that grasp pure energy and Mana from the unlimited universe, I don't really like how in this game you must almost always drink mana potions non stop if you want to rely on magic combat. if you increase it at least 7 times, other spells besides fireball, fire dart and maybe ice will get some use too. :P
...Or maybe even 37 times. Maybe I just get used to how fast mana regens in Guncaster. :P
that can easily be set in your config file or bound to a key you can change the mana rate from 0 regen to instant and any where in between i like .4 myself
bind "END" "mm_player_time_to_add_mana 0"
change the 0 to a number stocks like .3 or something i dont remeber the closerto 0 the faster it is so .005 is really fast and .5 is kinda slow 1 is very slow
Umm, I'm not exactly understand how that does really work unfortunatelly. Can you please tell me, what I should write to get mana 7 times faster mana regen, or 37 times faster mana regen?? I guess I don't really understand it's math either. :P
ok open your console with ~ button and type this for super fast regen mm_player_time_to_add_mana .005
Type this if you want just faster then normal not so cheater still need potions in heavy fights
mm_player_time_to_add_mana .2 OR a tade slower regen mm_player_time_to_add_mana .3
I really hate rely on potions, this is why I'd like to increase it like 7 times, because it's INCREDIBLE slow. I said 37 because there are moments when you want to use some fun spells like flamethrower and those drain mana in a moment while not do much of damage.
just make it 0 for no mana cost
5hmooe's solution is exactly how I'd approach it too. mm_player_time_to_add_mana is the number of seconds between each mana regeneration. A value of 2 means "mana every 2 seconds" whereas 0.5 means "mana every half second." The default is 1. If you want it to be 8 times faster then you'd calculate 1÷8 and use 0.125. The command can be added to your "unlimitededition/cfg/game.cfg" to make it stick.
I thought there might be an "is-flammable" attribute in the oil spill texture that could be copied to the inferno scorch texture. This way inferno scorches would act like oil spills to ignite and hurt enemies. Sadly, there is no such attribute and it's instead handled internally; outside the reach of a mod. I got to thinking why the developers didn't program the scorch fire to do damage originally and I realized its probably because the fire in Dark Messiah insta-kills NPCs.