Dark Messiah of Might & Magic Single Player

Dark Messiah of Might & Magic Single Player

Ryan 2016. febr. 4., 23:53
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Unlimited Edition mod - Adds Collector's weapons, New Game Plus, and alternate NPC voices
Hey all.

This is a project I've been working on for the Steam version of Dark Messiah.

Unlimited Edition is a mod intended to restore features previously restricted to Limited Edition. It also includes a few more features which are listed below:
  • Adds the Collector's weapons from Limited Edition.
  • Adds a New Game Plus mode accessible from the credits map.
  • Adds previously unused voices to NPCs throughout the game.
  • Fixes Leanna's missing sound when telling her to stop following the player.
  • Fixes potions/food from stacking past the 20 item limit.
  • Several minor level fixes.
New Game Plus lets you replay the game from the start with all your skills and equipment, including your holy weapons or special ability or both (if you make strategic choices in-game).

New in 1.2:
  • Adds New Game Plus reward: extra inventory. Beat the game for access to a second inventory grid. Bind a key to invswap (e.g. "bind b invswap") to activate.
  • Adds a difficulty selection area to credits map.
  • Adds a new difficulty, Endurance, selectable from credits map. Enemies have double their Hardcore health and deal damage similar to Hard. Intended for players that find New Game Plus too easy with end-game equipment.
  • Fixes missing ballista explosion sounds.

Version 1.3 adds a subtle decal to the first map to visually confirm the mod is installed correctly. It also swaps positions of the holy sword and staff to prevent an issue when equipping shields.

Version 1.4 adds support for two add-ons: Freeze Damage and New Zoom. See below for download links.

Some screenshots: https://imgur.com/a/GLK5l https://i.imgur.com/URLL9lC.jpg

This mod doesn't require Limited Edition to work because the assets for the Collector's weapons are prepackaged with all versions of the game. Feel free to share any feedback and/or issues you experience here.

Special thanks to 5hmmoe for donating.

Download
Unlimited Edition:
https://www.dropbox.com/s/b7h0rzih8lza7v3/mm-unlimitededition-1-4-2.7z?dl=0

Unlimited Edition with most mini-mods (includes everything except Regen Binds, Free Inv Swap and Normal Health)
https://www.dropbox.com/s/3jl367s66omwu6h/mm-unlimitededition-1-4-2-with-most-minimods.zip?dl=0

Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=739039320

Some user-requested features have been made into separate mini-mods. Unlimited Edition can work with all of them:
  • White Wizard Eye[www.dropbox.com]
    Removes the blue tint from the Dark Vision spell.
    Comparisons[imgur.com]

  • Clearer Sanctuary[www.dropbox.com]
    Increases the transparency of Sanctuary's visual effect to improve visibility in darkness.
    Comparisons.[imgur.com]

  • Goblin Range Fix[www.dropbox.com]
    Makes the range of goblins' attacks match their size.
    Comparisons.[imgur.com]

  • Super Telekinesis[www.dropbox.com]
    Allows huge objects and more NPCs to be grabbed (necromancer lords, liches, spiders, villagers, and others). Full adrenaline is still required to grab living NPCs.
    Will conflict with mods that change the spell config.

  • Normal Health[www.dropbox.com]
    Prevents NPCs' health from scaling on harder difficulties but retains their damage scaling. In other words, NPCs always have the same health as they do on Normal difficulty.
    Will conflict with mods that change the gameplay config.

  • Regen Binds[www.dropbox.com]
    Adds key bindings to options menu for toggling mana and adrenaline regeneration.
    Will conflict with mods that change the game text or keyboard menu config.

  • Free Inventory Swap[www.dropbox.com]
    Enables Unlimited Edition's inventory swapping without needing to start New Game Plus. Also adds a "Swap Inventory" key binding to the keyboard menu.
    Requires Unlimited Edition. Will conflict with mods that change the autoexec config, game text, or keyboard menu config.

  • Freeze Damage[www.dropbox.com]
    Makes the Freeze spell deal damage when cast on enemies.
    Requires Unlimited Edition. Will conflict with mods that change the autoexec config.

  • New Zoom[www.dropbox.com]
    Allows the player to use the Zoom key at all times.
    Requires Unlimited Edition. Will conflict with mods that change the autoexec config.

  • Missing Sound Patch[www.dropbox.com]
    A patch that fixes a few missing sounds and suppresses console warnings for intentionally absent audio. Fixed sounds: Lich-Leanna impale, alternate Necroguard idle, and alternate Necromancer hail. Some sounds are only heard with Unlimited Edition.

  • Mini-mod Compatibility Patch[www.dropbox.com]
    Patch to allow Regen Binds, Free Inventory Swap, Freeze Damage, and New Zoom to cooperate. Mods must be downloaded separately.
Legutóbb szerkesztette: Ryan; 2019. júl. 12., 19:41
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91105/308 megjegyzés mutatása
Pr.Jitterskull - best bug fixer eredeti hozzászólása:
5hmooe eredeti hozzászólása:

yeah but if you can just pick up guys all the time its not any less cheater lol you are still gonna throw them and kill them in 1 hit right?

bind "?" "mm_player_add_adrenaline 100"

That's not the same thing though, I like when all things being "official", I would just feel bad about using console command to bring me stuff out of nowhere without any mana sacrifice. Plus I would like to know that I'm being a powerful and wise Wizard who can transform anything out of mana, even adrenaline.

well it still uses mana during the adrenaline. yeah idk what to say man. i dont often use it but i do sometimes jsut to throw guys around.
Pr.Jitterskull - best bug fixer eredeti hozzászólása:
Any chance you would add more magic abilities or mod them in to more powerful?
Pr.Jitterskull - best bug fixer eredeti hozzászólása:
Oh, can you please add Magic ability to increase char's adrenalin on will, please??
It's not possible to add new spells or skill tree icons. This means that even if new spells could be created there still isn't a way to actually "give" them to the player. This is unfortunate because there are a few unused/incomplete spells in-game that might be repurposed for a "make adrenaline" spell but there's no way to obtain them; not even with console commands.

The existing spells can have their stats changed to be more powerful.

5hmooe eredeti hozzászólása:
As far as grabbing NPC if you have adernaline you can grab just about all NPC's besides Cyclops and sometimes the Necromancers. So cant you just remove the need for adrenaline in order to pick them up?
I looked for a way to disable the adrenaline requirement when trying to make Cyclopes grabbable. Its hardcoded into the Telekinesis weapon.
Can you include the "blood patch" for the german version?
FieserMoep eredeti hozzászólása:
Can you include the "blood patch" for the german version?

blood patch? did i miss something?


Ryan eredeti hozzászólása:
I looked for a way to disable the adrenaline requirement when trying to make Cyclopes grabbable. Its hardcoded into the Telekinesis weapon.

shame
Legutóbb szerkesztette: Shmooe; 2016. máj. 21., 17:59
5hmooe eredeti hozzászólása:
blood patch? did i miss something?

The german version is low violence. At last the retail version was.
FieserMoep eredeti hozzászólása:
5hmooe eredeti hozzászólása:
blood patch? did i miss something?

The german version is low violence. At last the retail version was.
oh
Ryan eredeti hozzászólása:
Pr.Jitterskull - best bug fixer eredeti hozzászólása:
Any chance you would add more magic abilities or mod them in to more powerful?
Pr.Jitterskull - best bug fixer eredeti hozzászólása:
Oh, can you please add Magic ability to increase char's adrenalin on will, please??
It's not possible to add new spells or skill tree icons. This means that even if new spells could be created there still isn't a way to actually "give" them to the player. This is unfortunate because there are a few unused/incomplete spells in-game that might be repurposed for a "make adrenaline" spell but there's no way to obtain them; not even with console commands.

The existing spells can have their stats changed to be more powerful.

5hmooe eredeti hozzászólása:
As far as grabbing NPC if you have adernaline you can grab just about all NPC's besides Cyclops and sometimes the Necromancers. So cant you just remove the need for adrenaline in order to pick them up?
I looked for a way to disable the adrenaline requirement when trying to make Cyclopes grabbable. Its hardcoded into the Telekinesis weapon.

Awwwww... damned!! So you say that there been actually planed to be created, or even already been made another Magic spells\weapons\abilities, and some of them been scrapped, yet we can't even get them??? :( That is really sad to hear... Even Half-Life 2 released it's beta for everyone to play with all it's weapons that has been removed in final version.

Oh well... But since you said that that stats can be changed, can you please do a small mod request?? Since mana regen is so slow, even when you waste a crapload of exp to increase mana regeneration, can you please increase it's rate of regen at least like, 7 times but not less?? I want to be a item-independent Wizard that grasp pure energy and Mana from the unlimited universe, I don't really like how in this game you must almost always drink mana potions non stop if you want to rely on magic combat. if you increase it at least 7 times, other spells besides fireball, fire dart and maybe ice will get some use too. :P

...Or maybe even 37 times. Maybe I just get used to how fast mana regens in Guncaster. :P
Pr.Jitterskull - best bug fixer eredeti hozzászólása:
Ryan eredeti hozzászólása:

It's not possible to add new spells or skill tree icons. This means that even if new spells could be created there still isn't a way to actually "give" them to the player. This is unfortunate because there are a few unused/incomplete spells in-game that might be repurposed for a "make adrenaline" spell but there's no way to obtain them; not even with console commands.

The existing spells can have their stats changed to be more powerful.


I looked for a way to disable the adrenaline requirement when trying to make Cyclopes grabbable. Its hardcoded into the Telekinesis weapon.

Awwwww... damned!! So you say that there been actually planed to be created, or even already been made another Magic spells\weapons\abilities, and some of them been scrapped, yet we can't even get them??? :( That is really sad to hear... Even Half-Life 2 released it's beta for everyone to play with all it's weapons that has been removed in final version.

Oh well... But since you said that that stats can be changed, can you please do a small mod request?? Since mana regen is so slow, even when you waste a crapload of exp to increase mana regeneration, can you please increase it's rate of regen at least like, 7 times but not less?? I want to be a item-independent Wizard that grasp pure energy and Mana from the unlimited universe, I don't really like how in this game you must almost always drink mana potions non stop if you want to rely on magic combat. if you increase it at least 7 times, other spells besides fireball, fire dart and maybe ice will get some use too. :P

that can easily be set in your config file or bound to a key you can change the mana rate from 0 regen to instant and any where in between i like .4 myself

bind "END" "mm_player_time_to_add_mana 0"
change the 0 to a number stocks like .3 or something i dont remeber the closerto 0 the faster it is so .005 is really fast and .5 is kinda slow 1 is very slow
Legutóbb szerkesztette: Shmooe; 2016. máj. 21., 18:43
5hmooe eredeti hozzászólása:
Pr.Jitterskull - best bug fixer eredeti hozzászólása:

Awwwww... damned!! So you say that there been actually planed to be created, or even already been made another Magic spells\weapons\abilities, and some of them been scrapped, yet we can't even get them??? :( That is really sad to hear... Even Half-Life 2 released it's beta for everyone to play with all it's weapons that has been removed in final version.

Oh well... But since you said that that stats can be changed, can you please do a small mod request?? Since mana regen is so slow, even when you waste a crapload of exp to increase mana regeneration, can you please increase it's rate of regen at least like, 7 times but not less?? I want to be a item-independent Wizard that grasp pure energy and Mana from the unlimited universe, I don't really like how in this game you must almost always drink mana potions non stop if you want to rely on magic combat. if you increase it at least 7 times, other spells besides fireball, fire dart and maybe ice will get some use too. :P

that can easily be set in your config file or bound to a key you can change the mana rate from 0 regen to instant and any where in between i like .4 myself

bind "END" "mm_player_time_to_add_mana 0"
change the 0 to a number stocks like .3 or something i dont remeber the closerto 0 the faster it is so .005 is really fast and .5 is kinda slow 1 is very slow

Umm, I'm not exactly understand how that does really work unfortunatelly. Can you please tell me, what I should write to get mana 7 times faster mana regen, or 37 times faster mana regen?? I guess I don't really understand it's math either. :P
Pr.Jitterskull - best bug fixer eredeti hozzászólása:
5hmooe eredeti hozzászólása:

that can easily be set in your config file or bound to a key you can change the mana rate from 0 regen to instant and any where in between i like .4 myself

bind "END" "mm_player_time_to_add_mana 0"
change the 0 to a number stocks like .3 or something i dont remeber the closerto 0 the faster it is so .005 is really fast and .5 is kinda slow 1 is very slow

Umm, I'm not exactly understand how that does really work unfortunatelly. Can you please tell me, what I should write to get mana 7 times faster mana regen, or 37 times faster mana regen?? I guess I don't really understand it's math either. :P

ok open your console with ~ button and type this for super fast regen mm_player_time_to_add_mana .005

Type this if you want just faster then normal not so cheater still need potions in heavy fights
mm_player_time_to_add_mana .2 OR a tade slower regen mm_player_time_to_add_mana .3
5hmooe eredeti hozzászólása:
Pr.Jitterskull - best bug fixer eredeti hozzászólása:

Umm, I'm not exactly understand how that does really work unfortunatelly. Can you please tell me, what I should write to get mana 7 times faster mana regen, or 37 times faster mana regen?? I guess I don't really understand it's math either. :P

ok open your console with ~ button and type this for super fast regen mm_player_time_to_add_mana .005

Type this if you want just faster then normal not so cheater still need potions in heavy fights
mm_player_time_to_add_mana .2 OR a tade slower regen mm_player_time_to_add_mana .3

I really hate rely on potions, this is why I'd like to increase it like 7 times, because it's INCREDIBLE slow. I said 37 because there are moments when you want to use some fun spells like flamethrower and those drain mana in a moment while not do much of damage.
Hey Ryan, while we at it, I guess it's neither possible to make the sticky visual fire on ground that you leave after shooting ground with flamethrower spell to do actual damage?? It's nice visual effect, but would be lovely if that fire on ground would actually do some damage.
Pr.Jitterskull - best bug fixer eredeti hozzászólása:
5hmooe eredeti hozzászólása:

ok open your console with ~ button and type this for super fast regen mm_player_time_to_add_mana .005

Type this if you want just faster then normal not so cheater still need potions in heavy fights
mm_player_time_to_add_mana .2 OR a tade slower regen mm_player_time_to_add_mana .3

I really hate rely on potions, this is why I'd like to increase it like 7 times, because it's INCREDIBLE slow. I said 37 because there are moments when you want to use some fun spells like flamethrower and those drain mana in a moment while not do much of damage.

just make it 0 for no mana cost
FieserMoep eredeti hozzászólása:
Can you include the "blood patch" for the german version?
I see the uncut version uses its own gameinfo file. This means the edits we make to "mm/gameinfo.txt" are ignored. Try following the instructions again but edit the gameinfo.txt inside the mm_uncut folder instead. Let me know if it works.

Pr.Jitterskull - best bug fixer eredeti hozzászólása:
Since mana regen is so slow, even when you waste a crapload of exp to increase mana regeneration, can you please increase it's rate of regen at least like, 7 times but not less??
5hmooe's solution is exactly how I'd approach it too. mm_player_time_to_add_mana is the number of seconds between each mana regeneration. A value of 2 means "mana every 2 seconds" whereas 0.5 means "mana every half second." The default is 1. If you want it to be 8 times faster then you'd calculate 1÷8 and use 0.125. The command can be added to your "unlimitededition/cfg/game.cfg" to make it stick.

Pr.Jitterskull - best bug fixer eredeti hozzászólása:
Hey Ryan, while we at it, I guess it's neither possible to make the sticky visual fire on ground that you leave after shooting ground with flamethrower spell to do actual damage?? It's nice visual effect, but would be lovely if that fire on ground would actually do some damage.
I thought there might be an "is-flammable" attribute in the oil spill texture that could be copied to the inferno scorch texture. This way inferno scorches would act like oil spills to ignite and hurt enemies. Sadly, there is no such attribute and it's instead handled internally; outside the reach of a mod. I got to thinking why the developers didn't program the scorch fire to do damage originally and I realized its probably because the fire in Dark Messiah insta-kills NPCs.
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