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Though it needs to be said, that I don't consider any difficulty above normal as fun (and fair), because they by deafult require health skills which undermines potential diversity of character builds. Playing as assassin on hard difficulty I ended up in fighter's armor with a sword, because it's too punishing to play as anyone else. It only tells about poor design of harder difficulties than about weakness of particular class.
So I decided to play Dark Messiah only on normal so I can have fun and not struggle with dozens of oneshotting enemies.
There are quite a few parts in Dark Messiah that CLEARLY favor a Warrior BUT those parts can still be over come relatively easily if you've played through this game a few times and know what to do. Actually the parts with the Pao Kai's greatly favor the bow as you take agro off Liana almost instantly and can herd it to where ever you need. As for Cyclopses and other enemies Warriors are SUPPOSED to have a tougher time with, just stand somewhere they can't get to and shoot them down or use the environment to your advantage.
Now I think I covered my Warrior build in the post above but, in depth, it's: +3 Combat Mastery, +3 Strength, +3 Endurance, Telekinisis, Heal, Sanctuary, and Stamina. I rocked the Orcish Cleaver for most of the game until I could cleanse myself of my demon taint and wield the sword you can find in the Temple of the Spider which is the strongest sword in game. And honestly, when it came to Cyclopses, it was surprisingly easy to hit them in the eye with your sword.
When it comes to dealing with the final dragon boss and killing Arantir, it was RIDICULOUSLY EASY as a Rogue to just stand behind the pillar and shoot it to death with The Bow of Fiery Rage! The Warrior/Paladin was a bit more time consuming as I had to run out into the open, popping Sanctuary in my wake, and wait for the dragon to come down to attack me and then try my damnedest to hit that bastard tail! The thing about that game on Hardcore difficulty is that even as the most heavily armored warrior, there are still things that'll one hit you. Mages gave me particular difficulty as they'd just one hit your ass with a FIRE ARROW! ...WHAT!? And unless you have the fireshield it's completely unblockable so you have to run and plant your foot in the ♥♥♥♥♥♥'s chest ASAP!
At any rate, I do agree with you that trying to get all the spells was a mistake, entirely. Fire Arrow is the worst spell in game in my honest opinion, it is entirely worthless to even try to use other than as a suppliment for archery to take down weak planks to kill with the envrionment. I was just extremely disappointed with magic at Hardcore difficulty for the reason I discussed up top that it's just incredibly underpowered compared to both Warrior and Stealth.
I guess difficulties weren't properly tested on variety of character builds.
Also some skills are not worth it. Critical hits and Burglary are just a waste of skills (and a big one), and poison resistance is not such a big deal due to antidote potions. So on hard it really comes down to just plain warrior or assassin later becoming a warrior. It was fun to backstab almost everyone in necromances' fortress but then you deal with ghouls there are no stealh option. Just invest in health, put on best armor, take a sword and a lightning shield and just go kill everyone without a problem.
Using staff I defeated orc shaman and his guards without too much problem. Power swing with staff stuns everyone it touches, so next kick knocks them out, then just finish them off. Also it has good attack distance. While you don't really kill directly with it, you finish them off on the ground one by one. Well, at least I could do it on normal (didn't try it on hard). And better sword requires better strengh which good mage should not have.
I guess I don't have that much of experiense with hard difficulty, so can't really argue on that matter.
Magic is all about knowing all the little oddities about the game, using freeze to rage doll pepople so you can throw them up and kill them etc.9/10 times its the most efficent way to deal with things and combining it with oil throwing or enviromental objects makes it(teleie) deceptively powerful.
You can have an enemy chase you to the edge of a cliff and freeze the ground just before they reach you to have them slip and fall to their deaths.
You can kill anyone with telekinesis by throwing them up in the air. This almost never gets old because of the hilarious voice acting.
You can knock enemies off bridges and cliffs and rooftops with fireballs for easy multikills.
Oh and don't forget the adrenaline! Have you tried an adrenaline enhanced Lightning bolt on a group of enemies (the more the better) I won't spoil it for you but trust me you gotta try it!
Inferno is awesome! I had my own reservations about that skill first before I finally learned to use it properly. It is best used on tightly packed groups of enemies. If you do this, your adrenaline bar will fill up insanely fast and when that happens... well things can get pretty hot. You pretty much point your finger at them and say "die". You can kill something like 4-7 enemies with one adrenaline rush. Inferno is the go to raw damage combat spell that remains effective even in hardcore difficulty. If you can't make it work you're doing it wrong. I still wouldn't advice using it all the time because you will indeed run out of mana potions that way but for a creative wizard it is not a problem.
The Sanctuary spell is recommended to be used if you plan on roasting great numbers of enemies at once. That way you can stay close to them and not take damage.
Mana management is a part of playing DM and it is made easier if you invest just one point into the combat skill. It makes Staff combat enjoyable because then you can use charge strikes. Charge strike + Staff = awesomeness. Takes a while to learn to use it though. It's not easy to aim.
Do yourself a favor and take a look at the old but excellent wizard guide by "KingGeddii".
https://www.youtube.com/watch?v=JufLeA6Fbqo&list=PL5416BBC4ED48242D
They're fun and I learned tons from them myself.