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If you take the mana regeneration skill it does improve your regeneration greatly, but I found so many mana potions and mushrooms that I never had to wait before a fight.
But you can have some magic and some of everything else like archer skills, thief/assasian skills. Or you can have a lot of a few things and a little of others. There's like 100 different combos to try, that's why replay value is so high.
Have you tried being a swordmen and also collect the strongest armor? I know it sounds boring, but I spent a lot on armor and it took a while...but got the top armor and could take hits even from Ghouls. It's well worth it :)
try the pure warrior thing...top armor and all the swords. I think you might like it :)
Flame Candle is trash unless I ahve oil which is unreliable. Heal is...probably better then I give it credit for. Telekinesis is the only spell that seems to do anything, simply because it's a faster throw that lets you see what you're aiming at. Have solved most problems with much greater efficiency using a basic shortsword...When does the magic payoff happen? I'm pretty sure at this point I'm going to grab Freeze and just keep magic as a backpocket utility while I upgrade my sword and use that instead, seeing as it actually hurts things... Am I just magicking wrong? I feel like there's a certain strategy to this that I'm just...missing.
Magic: Alright, hopefully there's a rock handy so I can burn a bunch of mana to knock it down and finish it with a stab... Lightning is useless on anything not in water, there's no oil so candle is worthless and Inferno...I'm not even sure it'll kill it before I burn through all my mana. Let's hope I don't get blindsided when looking for rocks since I die in one hit.
Melee (not that this is the same build, just going pure knives) *power attack* *power attack* *power attack* *impale* wow, that was easy. I wonder how much faster that would've been if I could use the Earthfire Sword taking space in my inventory...
I'm debating finding a way to reset my skills to grab the few useful spells (so...Freeze, Heal and Telekinesis basically) and just going full sword or toughing it out and seeing if it gets any better. Maybe it's just that I don't know how to utilize my arsenal effectively or I just chose bad spells, but if a couple points into basic combat can vastly outperform an entire build of magic then why did I level my magic in the first place? (beyond the hilarity of watching people trip on ice patches)
my regrets about full mage went away in the later levels. As said, once you have sancurary, it's game over!
Having access to theoretically infinite mana has allowed me to be much more liberal with my usage of inferno, so I found out that it at least can kill things...assuming the starts align correctly that day. As it turns out, a spell that blinds you when you use it can be rather problematic. Especially when the stupid janitors block the fire so you don't actually hurt the enemies and they one shot you once you try and reassess teh situation. At this point fights mostly boil down to charm someone and hide in a corner until the spell wears off, using freeze if anything breaks off of the fight. It's the closest thing to a reliable method I have. as for my other new spells:
Inferno as I've stated is sometimes useful if the enemies are spaced out enough that I can wander around them to hit them all but somehow manages to be terrible when the enemies are all funneled in through a tunnel.
Charm is my...3rd or 4th useful spell (the others being Freeze, Heal and debateably Telekinesis. without rocks lying around telekinesis is basically just expensive throw barrel). Keeping enemies looking not at me is basically the only way to survive now that enemies have ranged attacks. Unfortunately, it rarely does more then distract. Apparently even armoured knights can do nothing before the mighty flame candle.
Lightning has been used a total of twice: once when I panicked and shot some orcs in a pond, and once when fighting a cyclops in a watery area. It was very good in these moments. It is absolutely useless any other time. It fires slow, deals terrible damage, is a pain to aim, and has nowhere NEAR the stopping power it would need to fight off enemies if they aren't in water.
Fireball is what I wish I had taken instead of Lightning. I've used a scroll of it a couple times and while the damage isn't amazing, it ragdolls things. This alone means it's probably the 3rd best spell in the game behind Freeze and Heal. Probably going to take it when I get the points.
When magic works it's really fun...but the problem is that it's built around exploiting the environment and is incredibly weak when the battlefield isn't designed with magic in mind. If only I actually got to fight in the wetlands and storage areas, my magic might find some use. Unfortunately, I'm basically regulated to hiding in corners tripping people with freeze and hoping I can inferno a group without them body blocking each other (and hoping I can tag them all while blinded by fire effects.)
...and considering I've done nothing but rant with this thread...thanks for putting up with me on the subject. I'd like to clarify that I AM having fun with the game, it's just really frustrating because I walked in expecting magic to be a fun and powerful experience and I got...well, you've seen the ranting. Maybe I should stop starting every game I play on hard.