Batman™: Arkham Origins

Batman™: Arkham Origins

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Mav Nov 10, 2013 @ 10:19am
I need tips for combat
I dominated in Arkham Asylum and Arkahm City, but for some reason I get my ♥♥♥ kicked in this one. Can anyone tell me why?

Also, is there any way to counter while you're in mid air doing an air attack or pulling an enemy towards you with the batclaw? Because I always seem to not be able to do it which most of the time screws my combos. Its not like the other games were you weren't touchable until your move was done.
Last edited by Mav; Nov 10, 2013 @ 10:20am
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Showing 1-15 of 23 comments
John Connor Nov 10, 2013 @ 10:23am 
enemies in this game are faster, tougher, and relentless compared to the previous two games. Whenever I need a little bit of extra time to attack, just use redirect. Redirect is a wonderful thing. Also, if you lose your combo, don't go straight on to attacking another enemy. Others will attack you and you cannot counter mid-strike. Redirect if you need to.
IEVI Nov 10, 2013 @ 10:23am 
don't spam the punch button problem solved
yeah enemies are faster now, they get up quicker and they can start an attack just when the previous one ends. My advice is to use redirect and to use x8 KO vs armoured guys, don't try to beatdown them since you will need to redirect if you get attacked by a guy with a knife, shield, etc. also, don't use gadgets if you are in the middle of the group since batclaw is very slow
Brometheus Nov 10, 2013 @ 10:43am 
Pretty sure Aerial Attack (against non-shielded enemies), Ground Takedown, Beatdown, and Batclaw Slam (the one I think you're referring too) were always interruptible by enemy attacks. Out of all those, Beatdown is the one that gives you the most leeway in being able to cancel out of it so you can counter someone. The only moves that makes you untouchable are the special moves where you press two face buttons at the same time.

Generally, the only time you want to do the fancier attacks with longer animations is when you start up a combo long enough to get into Focus mode. Enemy reactions slowed, longer amount of time to do aerial attacks, batclaw slam, etc.
SleepyDroid Nov 10, 2013 @ 10:44am 
Yeah it seems like you have to counter more this time around instead of punching. I have problems to counter the knife while in arkham city it was more easier.
Mav Nov 10, 2013 @ 10:54am 
Originally posted by EVI:
don't spam the punch button problem solved

I dont know why everyone assumes this from everybody.
Andrew Cone Nov 10, 2013 @ 10:55am 
worst is this:
in AC, when u quickly stun 3 times BIG guy, all attacks stops so u don't get hit and lose combo
here, i don't know what they were thinking...
EbonHawk Nov 10, 2013 @ 11:27am 
Originally posted by Andrew Cone:
worst is this:
in AC, when u quickly stun 3 times BIG guy, all attacks stops so u don't get hit and lose combo
here, i don't know what they were thinking...
They were thinking, "You better man up and grow a pair of batcajones, mi amigo." It's brutally hard in some places, and you have to really get good at some of the fights to keep from getting clobbered into bat guano.
El Scorpio Nov 10, 2013 @ 11:44am 
I dunno, my idead is...why change something that worked like a charm...I liked what they did with the bosses, but this is just silly to me.And the fact that they tied the skins to the challenges makes it worst...let's not talk about the dark knight challenges not working with challenge mode."OOps we forgot to mention that...sorry bros."All these things they did thiniking they would keep more players playing to get everything is just gonna blow up in their faces, again, why change what works fine,put a coop mode instead of a crap MP, keep the skins as in the previous game so poeple who aren't that great can still get them you can give the hardcore players trophies and achievements for doing all the hard challenges.
Blewris Nov 10, 2013 @ 11:55am 
Originally posted by Zombie:
I dunno, my idead is...why change something that worked like a charm...I liked what they did with the bosses, but this is just silly to me.And the fact that they tied the skins to the challenges makes it worst...let's not talk about the dark knight challenges not working with challenge mode."OOps we forgot to mention that...sorry bros."All these things they did thiniking they would keep more players playing to get everything is just gonna blow up in their faces, again, why change what works fine,put a coop mode instead of a crap MP, keep the skins as in the previous game so poeple who aren't that great can still get them you can give the hardcore players trophies and achievements for doing all the hard challenges.

the skins aren't tied to challenge maps. they're the same as in AC. You can use them once you've completed the story and on ng+. The code wasn't available at first in AC so it's possible it will be added in AO aswell.

Why would the dark knight challenges be available on challenge maps? It's a campaign feature and it's presented in the campaign. If it was for both campaign and challenge maps it would be presented when you started the game. It's supposed to be difficult to achiev all ranks so you have to complete it in ng+ or possibly IATN
they should improve multiplayer, adding more mods and fixing loading bugs and stuff like that. However I think that people who says AC was better than AO are just crap people who can never get satisfied. AC was wonderful and the history was amazing but the game in general wasn't so organized like AO
Dr.Abscondus Nov 10, 2013 @ 12:57pm 
Keep low, keep moving, keep firing, kill.......... Oh wait a minute that was Sgt Saunders from tv show Combat (dead silence from audience except for cricket chirps). Moving on, keep moving and don't be tempted to keep punching thug while others are closing in. Don't get surrounded. Jump away constantly while landing one or two punches on each thug. Always counter as soon as you see the blue signs even if just one more punch will finish the guy you're pounding. Make sure your rig can maintain 60fps during fights. Lower settings if it can't otherwise combat will not flow smoothly and your counters will be late. I always turn off PhysX during boss fights since those fights require instantly responsive controls in tight quarters.
Mav Nov 10, 2013 @ 1:18pm 
Originally posted by Dr.Abscondus:
Keep low, keep moving, keep firing, kill.......... Oh wait a minute that was Sgt Saunders from tv show Combat (dead silence from audience except for cricket chirps). Moving on, keep moving and don't be tempted to keep punching thug while others are closing in. Don't get surrounded. Jump away constantly while landing one or two punches on each thug. Always counter as soon as you see the blue signs even if just one more punch will finish the guy you're pounding. Make sure your rig can maintain 60fps during fights. Lower settings if it can't otherwise combat will not flow smoothly and your counters will be late. I always turn off PhysX during boss fights since those fights require instantly responsive controls in tight quarters.

Yeah physx dont do anything special in this game and I run the game with around 70fps. The combat is just more complex or something xD
Phoenix Nov 10, 2013 @ 3:12pm 
If you did content like Jokers' Carnival in AC, then AO is pretty easy. The problem was AC/AA had ridiculously easy story modes. If you're used to AC's higher end challenges, then you won't notice any difference from AO and actually find it pretty easy.

Some general tips for dealing with packs of enemies:

- Try to bounce between enemies which are far away from each other. Think of yourself as center of the circle, with all the enemies moving in. You want to attack in a way so that you keep them all pushed away from you. This generally looks like hitting say... enemy north of you, then south of you, then east of you, then west of you, then repeating. Oversimplification, but hopefully you get the idea.

- Gadgets are very useful. You can use the concussion grenade on a big group of enemies, and while they're busy fumbling around, you can fight all the enemies not hit by it a little off to the side.

- Evade over enemies is something anyone who's played any Arkham game should be a master of, but a lot of people dont bother to evade (jump) backwards where there are no enemies. It doesn't break your combo as long as you dont do it twice in a row. Sometimes you can buy yourself breathing room, or just spread enemies and the fight out more, by doing this. Jump back/away from the fight, let a few spread toward you, then follow up by attacking. Jumping away from all the enemies and then pulling one toward you with batclaw is also a great combination.

- Cape stun can stun quite a few enemies, and if you know how to aim your camera, you can cape stun all the enemies in one direction, then cape stun all the enemies in another direction, and the stuns really buy you some slack.

- If you know you're going to be using an ability that leaves you exposed to enemy attacks, crowd control nearby enemies, with abilities such as cape stun.

- Do all the training tutorials in the Batcave, that teach you things like blade counters and how to deal with baton, shield, and armored enemies.

- Also, dont play too defensively. If you counter at the very last moment, you get a critical counter, so feel free to go on the offense. Just keep your eyes on the enemies around you, and when you see them come close and swing their arm toward you, thats when you counter. Dont just stand around waiting defensively to do nothing but counter, like a lot of people tend to suggest and do around here.

- You can mash counter pre-emptively, and it wont break your combo. An example of what I mean is, you cant counter while doing an aerial attack (the one used for shield enemies), but perhaps you see an enemy coming toward you after you've started it. If you mash counter while the aerial attack animation is playing out, you'll counter them ASAP. Just dont mash it while in a neutral stance.

- You can get past the animation lock on the aerial attack completely by pressing attack and a direction button toward another enemy IMMEDIATELY after pressing the jump button to initiate the aerial (anti shield) attack, and what you'll do is run up the enemy, and instead of slamming down and being vulnerable, you'll jump OFF the enemy as you run up it and into another enemy for a full quick attack.

Those are just some tips off the top of my head that should hopefully help you. They apply to AC as well.
Last edited by Phoenix; Nov 10, 2013 @ 4:29pm
AGL Nov 10, 2013 @ 3:58pm 
just wait till you get the shock gloves and you will have no problem
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Date Posted: Nov 10, 2013 @ 10:19am
Posts: 23