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Bir çeviri sorunu bildirin
I just finished the book and i am going to go back into this games picking the same choices that i did before. which was the Scoi'atael.
Scoia'tael case maybe are not achievable but it's seems to be closer to Geralt. He has experience with nearly impossible cases (his fight with his Fate). He met them before and sympathized them but also he thought their leaders are proud and foolish.
I've played Scoia'tael side early in the game, but in Vivaldi's Bank i choose The Order. In Village final mission I started to be neutral and in last fight i choose to fight for soul.
I played this game again, as a badass ;) And had some fun also.
This is exactly how I see it. What put me off what Yaewyn's arrogance, I would never side with a leader like him irl, it would be like setting myself and a large group of people up to fail and maybe even die for the sake of a self absorbed prick.
Would you side with the Scoia'tale gain in The Witcher 2 and The Witcher 3?
Lol. At the beginning I wasn't sure if The Flaming Rose and the villagers' religion was one and the same. :D
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I have sided with the Scoia'tale in the witcher 2. I am not sure if there are going to something like that again in the witcher 3 but i could see it happening.
Okay are you absolutely positive on that though? Anyone else know for sure?
There is a very prominent piece of equipment you can acquire for the game's last chapter. Who you side with will determine what it does. The "humans" version of the gear will provide huge physical buffs - I'm not kidding, by luck I went with a melee-intensive Order supporter and acquiring that gear took me from well-prepared to OP pretty abruptly. The non-human version will similarly aggressively boost your magical abilities. The neutral version will give you 50% of all benefits of the other two, plus some immunities. On paper that means the neutral one is best, though tactically the least useful for any specialized build. (Not unlike neutral you!)
The factions themselves are morally comparable. I would side with the humans; they treat you with more respect, they operate within the law much more often and your character is supposed to have lost his memories - he shouldn't be as attached to a bunch of elves and dwarves as to the humans who are the only people he knows. The humans are trying to establish rule of law, but the non-humans are fighting for their lives. With the humans, you'll be pushing a desperate people closer to extinction. With the non-humans, you'll be assisting violent criminals. If you're neutral, both sides will condemn you for refusing to help them. One of your best friends will condemn you for declining to take either side - both if you go neutral. There's a woman on each side who will only sleep with you if you take their side in the war.
Of your main love interests, neither will condemn your choice and your role in the war doesn't affect when you'll be able to see either.
For beginners I would recommend the simplicity of a physical build with the positive feedback of the human path. Fans of situational complexity and desperate situations may enjoy a Sign/alchemy-intensive approach, and the Elven path. If you enjoy not being constrained by genre and don't mind really hard levelling choices, take the neutral path, emphasize the offensive means of your choice and build a defensive tank.
I can attest to the impact that remaining neutral will have on your surroundings depending on whether you "side" with Iorveth or Roche. I stayed with Roche for the same reasons as you laid out. As for the Elves being overall less welcoming, that is also true (and slightly annoying if you ask me).