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It was a rather tight story line. Obviously not as much exploring, no open world, as the last game (W3) but no biggie. That was pretty rare back then to have at all.
I did like the skill tree. Thought that was a great job by CD in this game. Witcher 3's skill tree doesn't ummm.. I don't know if impact is the right word. But Witcher 1's skill tree you (or I) noticed differences right away with skills going up and it wasn't just "Look new graphic moves". You could tell by the effect to monsters, noticeably.
For a new game, I wouldn't even mind playing Lambert or Eskel, (another school is cool too.) The world has been very well done regarding it's complexity.
The combat really does grow on you a few hours in and even becomes enjoyable down the line. The critique of combat that are often levied against W1 can easily be applied to W3, like repetition. The exploration, world building, ALCHEMY, characters and lore are more than enough reasons to continue playing this absolute masterpiece. Despite its age, there is a certain charm to this game that cannot be replicated in the REDEngines.
I ignored Dice Poker during my first run, but just like the combat, it grew on me the second and third time around.