Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No food to eat, or water to drink?
EDIT:
There is a fire in the same lane/corridor from which you enter the sewers, so only drowners between you and it.
The UI feedback for what is really happening during combat is poorly designed. Icons, numbers, and text are too small too quick to communicate effectively and gain situation awareness.
Of course it is too late to ask for enhancements at this point of time. Whatever enhancements they went for would naturally incorporate to Witcher 2 and subsequently Witcher 3, and not the old game. I am essentially playing this game in tolerance mode to absorbed as much of the story and lore as possible to offer me a stepping stone going into the later games.
But, the core combat mechanic and UI system has not changed at all. Has always been so since 2004. And that's the point of juxtaposition I am focusing on.
If I find the game absolutely terrible beyond redemption I'd won't hesitate in swift uninstallation. The thing is the game is much more than the sum of its parts and I am intrigued with this extended "alternative world" of Andrzej Sapkowski's saga and seeing how the story pans out and the messages it delivers. The combat is lacklustre but the walk on morally-ambiguous grounds with critical consequences is what makes it a compelling play. (Although that presents its own set of technical problems.)
You see, you cannot read a few lines and then attempt to extrapolate my internal desires and motivations. When I bought The Witcher 3 GOTY pack, I made it a point to also obtain the previous two games. My goals are very clear to me right from the beginning:
And thus broken down into objectives are the immersive play-throughs for each game in chronology order. So while my original intent was to play The Witcher 3 on my friend's recommendation, that will not happen until I complete 1 & 2.
So I already have my "game plan" laid out in front me of, and honestly, I will not be persuaded to uninstall the game based on superficial advice from strangers. Why should I do that and deliberately fail in my own personal mission? Would you do that? Having a stranger tell you to uninstall the game because it's not for you, and go "oh yea of course! Let's uninstall and forget about those desires and goals deep in my heart!" I am simply not convinced by such. I will forge ahead despite my complaints about the combat system because that is secondary to what my goals aim for.
It is the same case with the likes of Final Fantasy 7/8 I generally do not enjoy turn-based combat systems but nonetheless I still tolerate them because I am compelled to move the story along to continually know and understand the characters deeper and deeper. At the end of the day, perhaps more so that other media, games are a lot more than the sum of their parts. Certain parts might suck, but the overall game can still turn out to be a tremendous experience because other parts have been masterfully crafted.
Regarding World of Warcraft notice I very clearly mentioned the 2004/5 timeline because I am talking about classic/vanilla WoW - Version 1.x That is the basis of my comparison, of which I am only focusing on the design of real-time combat system, nothing else. It's not a wholesale The Witcher vs World of Warcraft streetfight where one can only buy one over the other.
So I do not care about The Burning Crusade (v2) expansion all the way to the current Legion (v7) expansion - which is what a lot of people think of now when "WoW" is uttered. Nope. just think the original v1 WoW. But that is still quite moot, because for all the things that have changed through time, thankfully the combat system has remained basically the same all this while. Now many of the features above that system have changed significantly from expansion to expansion, most prominently being the class/specialisations/talent mechanics and PVP rules. But the underlying combat system is intact as from day 1.
I tend to consume media from a reviewer perspective. Based on the philosophy taught to me by the now-defunct Computer Gaming World, the editors firmly believe reviewers should play games to completion before rating. Because nobody will give credit to reviewers of movies or novels who halfway through walked out of the theatre door or close the book. Now while I am not a professional reviewer, it totally resonates with me, as I like to have eaten the entire burger before commenting conclusively on it.