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https://witcher.fandom.com/wiki/The_Witcher_combat
The page you linked to isn't that much helping me as i already read it. I'll give it one more try though and after the game is gone for good, if it doesn't convince me
Thanks for your support
The combat has several aspects - your input, decision making when facing different enemies, currently having the proper skills (that is not really an issue, there are several ways to skin a cat).
Your input : The combat input is based on sequences of moves. You character has 6 stances that he can use, each has its own specific purpose. The moves are split in 2 main categories, 3 for using steel swords and 3 for using silver swords. They are further more split down based on the points you have invested in the styles - witch each new level of a certain style you get more move animations. Now about the timing of the inputs - Each time a move animation is finished there will be a orange trail behind the weapon and if you are playing on easy or medium your cursor will change - this is the time in which you must click once more, in order to triger the next move. If you are too fast you will interrupt your current move, if you are too slow the sequence will restart and you will start from the first move again. When fist fighting look when Gerald stands on both his feet after each animation, that is a good indication to click again.
YOUR INPUT TLDR - look at the mouse, when the cursor changes during combat click again on the enemy for Gerald to continue with the next move in the sequence.
Decision making : When facing different enemies you will need to use different tactics in order to defeat them - as the saying goes : "Steel is for humans, Silver is for monsters". Most magical creatures will be immune to steel and you will do no damage to them or very little. Further more when you fight armored enemies or bosses its best to use the heavy style, it does the most damage. When fighting smaller more agile enemies you need to use the fast style, otherwise enemies will dodge your hits if you use heavy attacks. And finally the group style - its for enemies that you outmatch in power. When there is a group of way weaker enemies you can pop them all with group style, use it when 3 or more are present - it is not wroth it otherwise.
DECISIONS TLDR - kill armored, big guys with a lot of hp with the Strong style, Kill fast agile targets with the Fast style, Kill weak oponents in groups with the Group style. Steel is for humans, Silver is for magical beasts.
Proper skills : this is a huge one which you will learn playing. This includes drinking the proper potions before combat, using the proper weapon buffs - oils/stones , using the proper signs, etc.
PROPER SKILLS TLDR : all the extra stuff you don't need but you can apply to your gear or yourself to get the edge in combat.
I hope this wall of text sheds some light on the combat system for you - truth be told all the info i wrote is written in the game tutorials that you recieve when playing. You can also look at it in the documentation in the game directory - there is even a quest guide there.
extra tip : you don't really need to worry about the diversity of weapons and enemies that much, truth is even if you play on hard, first time - using a cookie cutter build with a swallow potions is all you need to be a god in combat. Basicly first give priority to attributes(str and dex), after that get the sword style levels, and everything else is optional.Awalys get the next level like Str 1 , Str 2 , Str 3 etc., before choosing the flavor skills that stem from level 1 2 3 etc. To be a true god get Aard stun with your first level. Be smart about what your talents do, you dont need +25% dmg increase in ground style level1, 25% of 6 dmg is nothing.... its better to choose precision, etc.
The type of sword you use, and the stance you use, depends on the enemy you're facing. For humans and animals use the steel sword, for monsters use the silver sword, and what stance to use against them is usually explained in books or through conversations. Strong is usually for slow big enemies, fast is for quick agile enemies, group is when you're surrounded by a number of enemies (both slow & agile). For some enemies you may need oils on the sword.
All you do basically is pick the right sword, pick the correct stance, and then time your clicks on the enemy. Do lots of running about if you're cornered. Use Health potions, and Endurance potions (Swallow and Tawny Owl) to buff you up, you've also got magic signs (only 2 are really useful - Aard and Igni) and you use those while fighting enemies. That's it basically.
I have played a little bit until now and i can see why the game has a high rating but honestly the fighting system and the general handling of the game (controls) makes it more stressful to play than its actually worth it.
Skyrim is the older game i believe but a lot better and more intuitive controls. I am also not happy about that you ahve to meditate to get your skills or do alchemy.
Enough complaining. Is Witcher 2 or 3 any better with the controls?
Not played Witcher 3 yet, but Witcher 2 is a lot more fluid and the having to time-click on opponents isn't present in Witcher 2.
Combat isn't Witcher 1's strongest part to be fair, but I don't think its meant to be, the game is more about the story and characters, and all the dialogue and choices you can make. I hated this game at first, played 10 hours and thought it was a complete pile of ****, but now I think its a great rpg game.
Skyrim is 2011, this game is 2007 i believe, but they are totally different games on how they go about combat and killing monsters and picking flowers and alchemy etc. In Skyrim you pretty much could do everything right off the bat, but in the Witcher you have to learn how to do things first and read books etc. It's very different but you'll get used to it.
Ill try Nr 2 and 3 then.
Btw in skyrim you can't do anything in the beginning. You have to level up and learn too but got a lot more freedom
Yeah, Witcher 1 was 2007, the Witcher 2 was released the same year as Skyrim, 2011.
I think most people will agree that Witcher 1 combat is clunky as hell, but stick with it and I'm sure it will grow on you. The Witcher 2 is better combat, but not as good a story so you might prefer that one more than this one. As far as I know the Witcher 3 is an awesome game with great combat and story (haven't played it yet though).
Can't say for sure about 2, but i am almost 100% sure you will love 3. Its rich in both lore and combat.
merry christmas to everyone :)
You can read about it here: https://steamcommunity.com/app/20900/discussions/0/3311769434085756160/
Sure, if i would have the patience to figure it out sooner or later i would be able to enjoy the game. But honestly - this is a game, not work. I like some challenge but if the challenge is to learn the controls, not to master the content of the game then something is wrong, in my opinion.
I didn´t try Witcher 2 but i do enjoy Witcher 3. Combat is not very complex but i like the way of rolling to the side/back/front to avoid hits, using signs to counter the foes and being active on the battlefield to fight the foe. That doesn´t feel arcade, it feels realistic and satisfying. I am rarely using alchemy but still master single foes 10 levels higher than me, in a long and tough fight, which i sometimes have to repeat because i failed.
But each to their own. If you enjoy the first part i am happy for you :)