Lazaret

Lazaret

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Albie There Mar 23, 2024 @ 5:08pm
It's Not a Horror Game
This game really fails to deliver any tense or scary situation.

I have been playing for a little over an hour and I have noticed that you are not really ever in any danger - that in itself already dispels any fear you might have of not making it to the next save point.

This is a walking sim, and there is nothing wrong with that, I love walking sims, but don't market the game as FPS horror.

I would say it's a thriller/suspense/fantasy themed walking sim.

The statues don't really kill you so, even though the whistling mechanic is nice, there is no point in whistling because you don't lose health when the statues grab you/hit you. It would make sense if you lost health and medkits were scarce.

It's also very easy to avoid that big "monster" ( a big guy in a diving suit not really a monsteer), and the first encounter was scripted , so I am guessing most of encounters will be scripted or at least very easy so this also dissolves any fear/worry/tenseness.

To me this is far from horror.

With a few tweaks this game could have turned out a great survival horror. And if you changed the design of the monster to something horrible and disgusting you would actually create fear.

The setting is great, the ship looks awesome inside. But not scary at all.

Can you imagine this but monsters from cosmic horror games, come on guys, sea creatures, you missed the opportunity here for some Lovecraft cosmic horror.
Last edited by Albie There; Mar 23, 2024 @ 5:18pm
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󠀡󠀡 Jun 27, 2024 @ 5:59am 
yeah, and Silent Hills PT isnt a horror game by your definition ether. yet, PT went one to inspire almost every indie dev who attempts anything in the 'horror' genre. PT is essentially a walking sim btw... and it's STILL great horror game.

i dont like the backrooms as i feel like it's creepypasta-tier horror, BUT it's still horror.. and guess what? it's a walking sim.

even the OG Silent Hill game, while being praised as one of the goats is just a 3rd person walking sim... you opinion holds NO weight here lol.

this game is most definitely a horror. more specifically: this is what's called a "Psychological Horror" game. where the 'horror' is the daunting atmosphere, and the 'enemies' main purpose is simply to f*** with you.

you have to also keep in mind that this is just an indie dev they dont even have the budget to get everything perfect. although, i would have liked to see more than one difficulty, maybe the point of this game wasnt to have a "hard & tense" experience?

idk, your definition of "horror" kinda sucks balls. your definition is too restricting.
bwhittyboy22 Dec 31, 2024 @ 7:20pm 
Just played this game, and honestly, it’s ridiculous. If the developers insist on calling it a horror game, they’re setting themselves up for failure because it’s not scary—just painfully boring. It feels like one endless chore. Nothing goes smoothly.

You solve a puzzle to get a key—great, progress! But wait, the room you just unlocked is pitch dark because the lightbulb is missing. Fine, you go to get a lightbulb. Oh, but the hatch to the ladder where the lightbulb is? Rusted shut. So you need rust remover. But the rust remover is behind a locked door. Oh, but the floor with the rust remover has no electricity. Great! Now you need to turn on the electricity for the floor with the rust remover for the hatch to the ladder to the room with the bulb to the room you just unlocked.

But wait—before you can turn on the electricity, you need a fuse from the maintenance closet. And guess what? The maintenance closet key is inside a locked drawer in another room across the map. So now you’re looking for a key to the drawer that holds the key to the closet to get the fuse to turn on the electricity for the floor with the rust remover for the hatch to the ladder to the room with the bulb to the room you just unlocked.

This game didn’t scare me; it made me question my life choices. I hated every second of it.
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