Apotheon

Apotheon

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frostdiamond Mar 27, 2015 @ 10:39am
Loose and floaty controls?
I'd like to get the game, but almost all the negative reviews suggest lousy control feelings? That's a NO NO in action platformer in my books.

Anyone care to elaborate?
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Showing 31-45 of 69 comments
Pretentieux Apr 2, 2015 @ 5:09pm 
Framerate?
PapiCuatro Apr 2, 2015 @ 9:02pm 
I see a lot of comparisons in this thread between Abyss Odyssey and Apotheon in the controls department, and as a person who has played both, yes the controls on both games are very, very clunky when compared to SSB. However, Abyss Odyssey honestly just takes practice. Granted, a lot of practice, but eventually it pans out and once you get VERY familiar with the controls, the game feels pretty smooth. Apotheon, on the other hand, I just can't get used to the controls. I'm glad there are other people enjoying the game so much (and the art style along with the graphics are phenomenal), but personally, whenever I'm getting devastated by beginning enemies so bad that I can barely fight back, my shield constantly breaks, and my counter-attacks seem to never hit their marks, it kind of just makes me want to stop playing. I'm probably just bad at the game though. But as least with AO, I could stumble through the first few levels.
Last edited by PapiCuatro; Apr 2, 2015 @ 9:10pm
Foxen (He/Him) Apr 8, 2015 @ 7:52am 
I recently played through it and had no problem whatsoever picking up the controls and getting used to them. My only complaint is that I played on the most difficult available setting and still never died a single time throughout the entire game. I mean, I unlocked a new difficulty after completing the game in that difficult, so maybe it'll be a little bit more challenging, but as someone who appreciates a challenge, I was pretty disappointed in the level of difficulty. (Note: I like games that are stupid hard like Wings of Vi/1001 Spikes, so maybe my interpretation of difficulty isn't relevant to yous)
><=-- = = Apr 13, 2015 @ 7:01am 
I'm not having any control issues. Full res/graphics -- game is smooth as butter. (using xbox 360 controller)
Caspy Apr 17, 2015 @ 8:51am 
I just bought this last night and the only complainable thing for me is the mouse point thing but I'm already getting over that learning curve
Nasty Peep Apr 17, 2015 @ 4:59pm 
Just bought and played it, controls are fine. I felt Abyss Oddysey's controls were fine too, because they are.
Last edited by Nasty Peep; Apr 17, 2015 @ 4:59pm
badjohn86 Apr 20, 2015 @ 9:12pm 
i'm having no problems. i have a microsoft wireless controller and ubuntu 14.04
M0rb May 31, 2015 @ 8:48am 
I have performance issues too. Poor framerate and 1s mouse lag.
It gets better with all graphic options down, but I'm not sure I want to play the game in these conditions.
I have a high end computer though, 980gtx@8gb and all.
Red Dragon Jun 13, 2015 @ 11:55pm 
I really struggled trying to use the controller for half an hour at first, then I realized I was being silly and tried mouse + keyboard. Infinitely better to the point where I cannot really complain about the controls. It plays similar to Capsized (same dev) which also has that feeling of floatyness in the controls.

But honestly I don't know how the controls could even be improved in principle. Guacamelee is a similar game in most ways except the combat. I remember the controls felt a lot more "physical" in Guacamelee in comparison to this, but it had entirely different beat-em-up combat mechanics.

I think ultimately the way the controls feel is just something you need to get used to, I don't see how they could be improved without drastically changing the gameplay. I mean you can throw and point your shield etc. at any angle in any direction, combine that with WASD + jump controls and I think you'll always get that "floaty" control vibe no matter what. It's not too bad though.
Last edited by Red Dragon; Jun 13, 2015 @ 11:57pm
PapiCuatro Jun 14, 2015 @ 12:24am 
Huh, that might have been my problem. I've been trying to use the controller with this game, but supposedly M&K are better huh. I'll try that out.
Anger Puss Jun 17, 2015 @ 10:07pm 
People complaining about controls just suck at timing their attacks and actions. This game performs almost flawlessly.
Stubbieoz Jun 18, 2015 @ 1:39am 
Originally posted by neoOberon:
I play with a xBox 360 controller and I think the controls are fine.

Movement, attacks, jumping etc with the controller is tight and responsive. However sometimes when there's a lot of attackers, it's hard to multitask your loadout.

100% agree.
I also tried with keyboard/mouse but I have never been good with WSAD on a platform game.
XBox controller works really good and the controls are responsive.
No complaints here.
Stevepunk Jun 18, 2015 @ 10:58pm 
Originally posted by neoZatoichi:
Man, I don't own the game nor have I played it. But I have seen similar talk about another game here on Steam called Abyss Odyssey, a game that borrows its combat system from the famous good old Super Smash Bros. Some people would complain about the controls being clunky, despite the fact that the controls were EXACTLY IDENTICAL with those from Super Smash Bros.

Ever since gamepads have had 2 or more buttons, games have stopped using up to jump (NES/Master System). There is no reason that games in this age 30 years later should be using it. It was only useful on systems that had 1 button controllers such as C64/Amiga/Atari/Amstrad.

I have played both games. The control in smash bros is a bit poor, but it's a nintendo game made for little kids who don't question these things. It's all about having 8 players on 1 screen and mass mayhem and it doesn't really matter how bad the controls are.

Abyss Odyssey is a SinglePlayer PC game. There is no excuse for poor controls in a SinglePlayer PC game. Especially in a platformer - controls should be crisp and responsive - jumps should react to the length of time you press the button, and be instant with just the right vertical speed. Left/right control should be instant - no acceleration, mass, deceleration, etc, just tight responsive control.

Having said that, the control in AO is even worse than SSB!

Control can be hard to get right for a platformer, but a lot of classic games manage to get it right such as Castlevania SOTN; Mario, Sonic, etc.

One of the problems is indie devs using Unity which has built-in physics-based control with mass and acceleration - this is usually bad for a platformer. Also the standard collider is a capsule shape, whereas all the classic games have rectangular colliders.

I don't if that's the case for this game; I only came here because the game is on sale and in my wishlist. I guess I'll have to remove it.
Last edited by Stevepunk; Jun 18, 2015 @ 11:03pm
Anger Puss Jun 18, 2015 @ 11:07pm 
Originally posted by Stevepunk:
I don't if that's the case for this game; I only came here because the game is on sale and in my wishlist. I guess I'll have to remove it.

Your loss.
Ypulse Jun 18, 2015 @ 11:09pm 
Originally posted by Stevepunk:
Originally posted by neoZatoichi:
Man, I don't own the game nor have I played it. But I have seen similar talk about another game here on Steam called Abyss Odyssey, a game that borrows its combat system from the famous good old Super Smash Bros. Some people would complain about the controls being clunky, despite the fact that the controls were EXACTLY IDENTICAL with those from Super Smash Bros.

Ever since gamepads have had 2 or more buttons, games have stopped using up to jump (NES/Master System). There is no reason that games in this age 30 years later should be using it. It was only useful on systems that had 1 button controllers such as C64/Amiga/Atari/Amstrad.

I have played both games. The control in smash bros is a bit poor, but it's a nintendo game made for little kids who don't question these things. It's all about having 8 players on 1 screen and mass mayhem and it doesn't really matter how bad the controls are.

Abyss Odyssey is a SinglePlayer PC game. There is no excuse for poor controls in a SinglePlayer PC game. Especially in a platformer - controls should be crisp and responsive - jumps should react to the length of time you press the button, and be instant with just the right vertical speed. Left/right control should be instant - no acceleration, mass, deceleration, etc, just tight responsive control.

Having said that, the control in AO is even worse than SSB!

Control can be hard to get right for a platformer, but a lot of classic games manage to get it right such as Castlevania SOTN; Mario, Sonic, etc.

lol
in some games controls are "clunky" coz they simulate physics or some sort of realism or alternative fun etc..., its an intended design not a failed one.Not everybody likes it tho
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Date Posted: Mar 27, 2015 @ 10:39am
Posts: 69