Batman™: Arkham Knight
Sick of Freeflow combat
There I said it. I’m tired of free flow combat if they ever make a new Batman game they need to try something new to shake it up.

I realize hit two buttons attack/counter over and over again having Batman fly around the room knocking the same thugs down instantly to have them just get back up 3-4 times is lame. This combat system is fun when you’re first learning it because it was something new at the time but it’s one of those systems that once you figure it out it leaves a lot to be desired.

It’s just not satisfying anymore after 3-4 games of it I feel rocksteady bled it dry and I think if they ever do another Batman game they can do something far better than what they did here with more depth
< >
Сообщения 1623 из 23
Автор сообщения: gps
I guess we should not take that stuff too serious.

That's why I mentioned Spider-man, because I don't have to put in the effort to "not take that stuff too serious", there. All that stuff is already explained, so it actually makes sense.

Some of Spider-man's gadgets seem superfluous and some suit abilities seem weird, though.
Отредактировано LHGreen; 20 авг. 2024 г. в 17:36
Автор сообщения: gps
But then it's a rather academic discussion at the moment. Those games are about ten+ years old, you played them through, you had your fun - and even the best game gets stale once you played it too much. Also I don't really see anyone making another Arkham game (I mean a proper one worth of the label) now or soon or ever. Rocksteady has been demoted to a HP supporting studio and WB doubled down many times on their life service strategy - which is the oppsite of a cinematic, story focused single player experience like the Arkham games were. If you have games you'd play rather instead, noone really forces you to stick with good old Arkham.
One the other hand I would not totally want to dismiss freeflow. The one thing is to brawl yourself through the couple of stories, which is not THAT hard - but in Knight there is so much depth with varying playable and characters and enemies that all need their special treatment, and all the gadgets and combinations you can use in the AR challenges to get max multilpiers and max score - I still think it has some charm left in it. And watching a really good player do all that stuff for me still can be entertaining.
As said above - there are many ideas that look good on paper, but top make it work in a game sometimes is a bit more difficult. I'd say there is a good reason, why freeflow was so successfull.


Beat em up is more satisfying I prefer just having multiple attacks/buttons for attacks with different combos that pull off various offensive strikes and then having a button to block incoming enemy attacks… learning enemy attacks when to block vs when to strike and then getting those hits in when it counts choosing your favorite or most effective move by using the right combo is more fun to me then just hit x in direction of this enemy knock him down in one hit, hit enemy in this direction with x knock him down hit y in direction of this enemy to counter attack him, hit x in direction of this enemy do knock them down and you keep flying around the room doing this until the enemy’s finally stop getting back up…. It’s just a weird fighting system I think it’s super overrated.
Does it work ? Yes… for what it is rocksteady did make the free flow system extremely tight and responsive but it’s also boring and makes Batman feel OP

Knight started to try to shake things up throwing different enemy types in and what not but again it’s still a free flow system those enemies mostly serve as attempts to block your free flow chain and rocksteay realized once ppl mastered their combat system the only way to actually challenge Arkham vets with it was to throw a ridiculous amount of enemies at the player… I know Batman can take on groups of enemies but 30 ?

I donno again, I’m glad they invented something new and attempted to innovate but upon reflection I just think traditional combat in other action adventure games is better
Knight started to try to shake things up throwing different enemy types in and what not
Knight only? City, Origins also added new enemies requiring new tactics.
Автор сообщения: TheRat62
edited for space

As I said earlier, I don't fully agree with the sentiments, but you make an excellent point.:steamthumbsup:
mad max freefow was the best. Was harder with timing etc. Punches hit so much harder too, felt very good.
Автор сообщения: Father Doug
mad max freefow was the best. Was harder with timing etc. Punches hit so much harder too, felt very good.


Maybe that’s what I find is missing from Arkham there’s times where the combat doesn’t feel brutal enough like hits don’t hit hard enough, the slo mo kinda breaks it up.

Nothing worse than Batman landing a massive punch right on a thugs face during a free flow streak that knocks the thug flat on their ass only to have them back on their feet like 2 seconds later.

I feel like it makes more sense that when a hit that connects with a thugs face lays them out it should be a KO
Автор сообщения: TheRat62
Beat em up is more satisfying I prefer just having multiple attacks/buttons for attacks with different combos that pull off various offensive strikes and then having a button to block incoming enemy attacks… learning enemy attacks when to block vs when to strike and then getting those hits in when it counts choosing your favorite or most effective move by using the right combo is more fun to me
Maybe I'm missing something here, but isn't this exactly what the Arkham games do - especially with more difficult enemy mixups? If you have a group of enemies with shock batons, shields, knives, bats, and a couple of big brutes as well (not that uncommon when playing on a higher difficulty), you can't just get by with 2 buttons. You need to use a lot of offensive strikes (bat claw, cape stun, dodge, etc.). It is highly beneficial to prioritize some enemies over others, to take down some in a specific order, or to change tactics half way through mopping up a crowd (to take out someone who just brought a gun to the party, for example). Once you unlock certain upgrades, you also start being more strategic about countering attacks, or just being offensive.

I don't think anyone would say the most difficult challenge rooms or the highest campaign difficulties doesn't require multiple attack types and a bit of strategy to be successful. Even normal mode on Knight, half way through the game, some enemy compositions required full use of your tools.
< >
Сообщения 1623 из 23
Показывать на странице: 1530 50

Дата создания: 18 авг. 2024 г. в 16:28
Сообщений: 23