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Сообщить о проблеме с переводом
That's why I mentioned Spider-man, because I don't have to put in the effort to "not take that stuff too serious", there. All that stuff is already explained, so it actually makes sense.
Some of Spider-man's gadgets seem superfluous and some suit abilities seem weird, though.
Beat em up is more satisfying I prefer just having multiple attacks/buttons for attacks with different combos that pull off various offensive strikes and then having a button to block incoming enemy attacks… learning enemy attacks when to block vs when to strike and then getting those hits in when it counts choosing your favorite or most effective move by using the right combo is more fun to me then just hit x in direction of this enemy knock him down in one hit, hit enemy in this direction with x knock him down hit y in direction of this enemy to counter attack him, hit x in direction of this enemy do knock them down and you keep flying around the room doing this until the enemy’s finally stop getting back up…. It’s just a weird fighting system I think it’s super overrated.
Does it work ? Yes… for what it is rocksteady did make the free flow system extremely tight and responsive but it’s also boring and makes Batman feel OP
Knight started to try to shake things up throwing different enemy types in and what not but again it’s still a free flow system those enemies mostly serve as attempts to block your free flow chain and rocksteay realized once ppl mastered their combat system the only way to actually challenge Arkham vets with it was to throw a ridiculous amount of enemies at the player… I know Batman can take on groups of enemies but 30 ?
I donno again, I’m glad they invented something new and attempted to innovate but upon reflection I just think traditional combat in other action adventure games is better
As I said earlier, I don't fully agree with the sentiments, but you make an excellent point.
Maybe that’s what I find is missing from Arkham there’s times where the combat doesn’t feel brutal enough like hits don’t hit hard enough, the slo mo kinda breaks it up.
Nothing worse than Batman landing a massive punch right on a thugs face during a free flow streak that knocks the thug flat on their ass only to have them back on their feet like 2 seconds later.
I feel like it makes more sense that when a hit that connects with a thugs face lays them out it should be a KO
I don't think anyone would say the most difficult challenge rooms or the highest campaign difficulties doesn't require multiple attack types and a bit of strategy to be successful. Even normal mode on Knight, half way through the game, some enemy compositions required full use of your tools.