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번역 관련 문제 보고
I edited my point because at first it was much more douchey than I wanted it to be. I apologize for that.
guess i wasnt fast enough.
Ahh, now we're getting somewhere. My main point is that this strategy style play is actually challenging when you try playing through the entire game on hard or do the challenge maps. You can get away with a lot of crap on easy or normal during story, but that doesn't mean you understand the gameplay mechanics (comparable to someone playing MGR on Easy, where you don't have to direct your parry and enemy hits do much less damage). This is why I've been so insistant on finding out your experience.
The gameplay being a different style doesn't mean it requires no skill. You're pointing out a difference, not a weakness. If Arkham combat is too slow for your tastes, I can fully accept that. One of my main hopes for Arkham Knight is that combat can be faster. But saying that it's different and not your prefered combat system doesn't invalidate it.
Invincibility periods are nothing new, though the takedown with longer animations are a bit jarring. This is why I often refused using them in Arkham Asylum. Yes, this is a self-imposed limit, but you can similarly limit (or expose) yourself with games like MGR, where infinite wig B and a maxed foxblade in Ripper mode will wreck the ♥♥♥♥ of anything close to you. Or you go with the wooden sword. Edit: Hell, the very act of choosing a difficulty level is controlling your experience.
The 2-3 enemies attacking at once? Well, how do you expect many more to hit Batman simultaneously? In real life fighting and most games, getting around 4 people around you doesn't leave room for anyone else. Enemies are much less dozy on higher difficulty or modified challenge maps (it's actually a bit shocking when you first play with raised aggression, TYGER guards in this mode don't ♥♥♥♥ around).
I mean its been done in the comics, but its still lame.
I am not "defending" anything, nor do I need to. This post is clear trollbait.
The game's control's are context based. The gameplay can be as simple or complex as you want it to be. Yes, I think strike/dodge spam is boring too, which is why I don't play that way.
Challenge yourself and "get gud" if you want things to be more exciting.
Get gud and play a game that doesnt control itself for you.
It's supposed to be "simple". That's the whole point of using a contextual command system. This not a bad thing, no matter how you rant and rave on.
Look man, it's this simple - if you don't like the game, or the gameplay style, THEN DONT BUY/DONT PLAY IT.
Problem solved.
/eyeroll.
Srry m8, not taking ur b8. Definitely do not r8 8/8
But you baited me first.