Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While you can technically get away with it in the early stages of the game, later on it becomes impossible. You have to direct Batman's attacks with the control stick (otherwise you end up punching the air) and choose between striking, countering, stunning, dodging, one of the various gadgets or a special move (if available), depending on which is most appropriate for the situation. I understand why you compare it to a rhythm game, but it's not. There actually is some level of thinking involved.
Now, I also have to ask, have you beaten Arkham City (or at least got most of the way through it)? Later in the game you come across things such as stun sticks (which you have to jump over) or thugs carrying shields (which require a specific combo to defeat).
Again, you give batman a simple contextual command and he decides whether to dodge, roll, whatever the ♥♥♥♥ you want to do.
Also lol at "directing" his attacks. Either way he still does everything for you. You just give AI batman a simple command and he determines how best to acheive it.
Yeah...just like any other video game. You press a button (say, the jump button) and the on screen character executes the desired movement (in this example, jumping). Would you rather have to do a 6-button combo for a single strike? You don't need to have Street Fighter levels of complexity to have an enjoyable combat system.
I'm not even completely disagreeing with you at this point, I just don't really understand why you have a problem with it.
In other games you have to aim and control your character.
In this game you give EXTREMELY SIMPLE COMMANDS which an AI character uses to then expand into actual movement, and attacking.
Every button press in most games moves, or controls your character directly.
In Batman you give Batman the outline of an action, and it controls itself, kind of like a unit in an RTS or maybe Diablo.
You dont need anything to have an enjoyable combat system for bad players other than a character doing super cool moves that make them feel talented and special.
This game is a very hands off experience designed to allow anyone to be Batman. I'm fine with that.
The problem is, as a gamer, I understand the ramifications of this system, and the fact that 2 or 3 years down the road, this casual ♥♥♥♥ will be in every game.
Imagine First Person Shooters where you dont aim, or RTS games where all you do is choose "Build Building" or "Build Unit" and the AI creates a base for you.
Its a casual system that leaves a twitch oriented player sitting there waiting for THEIR CHANCE to do something.
Batman can flip around and break peoples necks all he wants, and it doesnt do ♥♥♥♥ for me when I'm sitting there pressing x, y, x, x, x, oooooh better use a gadget, x, y, x.
No matter how exciting batmans moves get, im still sitting there doing nothing but pressing the correct simple button command when required to.
As I said, if you find this game engaging and action packed, I suggest playing the Sims 3 and making a house with 10 sims. The sheer amount of making them talk and go to the bathroom would make Batman Arkham Knight look like Farmville.
Especially in DMC you have to actually launch yourself into the air and move enemy to enemy by aiming whips or chains, pulling yourself around the area to ensure you combo isnt broken.
In Batman you simply point at an enemy, press Attack and Batman does a chuck norris roundhouse kick for you breaking their nose and doing SWEET MOVES to the next enemy.
Adding a counter at the top to tell you how many times youve given the right simple command doesnt somehow make you better at anything.
If I had an Aimbot in Call of Duty and i put a headshot counter on my screen it doesnt prove I am better at first person shooters.
It proves I'm good at left clicking as fast as possible.
Adding enemies that require a different button than X or Y doesnt suddenly mean you are controlling batman.
It tests nothing but your ability to say "oh look on of those guys, lemme push their coresponding button and batman will destroy them"
In an old school hack and slash you have to actually dodge and evade enemy attacks by controlling your character and moving out of their range.
Batman requires you to press the dodge or counter button, at which point he moves you to safety using a lolsworther insta roll teleport dash, or magically seeing behind his head to grab them and throw them.
I strongly suggest you guys watch some actual Ninja Gaiden or Bayonetta gameplay and realize how insulting it is when you think this games combat actually requires reflexes or skill.
It requires you being able to say "hey look a guy with a gun" and using the move that makes batman get rid of his gun for you.
I have played Ninja Gaiden, and that game is NOT FUN. It is painful, annoying and extremely difficult. Sure, it's more 'complex', but that doesn't immediately make it any better.
Anyway, I'm not sure I can continue debating with you since you keep changing your core argument.
Ok, you are bad. Don't pretend your easy game that makes you feel good is hard.
Dont say "When I'm in the flow" I'm getting such good combos.
You can press the same 4 buttons slowly when the screen tells you to for 6 hours and you still suck.
Unfortunately the days of games actually being engaging are over.
Its all cutscenes and QTEs disguised as gameplay now.
Thats fine though, this isnt the first hobby to be ruined by casual idiots. Most sports are already there.
No I said anyone who requires a game to teleport their character to the bad guys is a casual.
And they are.
Anyone who is ok with a game requiring 2 buttons until the very end when you can do challenge rooms, which also only require 2 buttons, but give you a shiny number to brag about if you use more is a casual.
It's okay though, no matter what I say, you can boot up Arkham City right now, press X and batman will break people arms and you can feel like a badass.
Again with the... the game requires more than two buttons. We have established this. Stop bringing the same lousy invalid argument.
And no one ever said anything about REQUIRING the game to move the character the way it does, I just happen to still enjoy the game regardless. That doesn't make me a casual gamer (and even if it does, WHO THE ♥♥♥♥ CARES? I've never understood the massive negative connotation towards casual gamers).
It does make you a casual gamer, not because you enjoy the game, but because you've convinced yourself that because there is a challenge room feature that is somewhat difficult, that means the game itself is difficult.
I strongly suggest you try the new DMC (which oddly enough is easy as ♥♥♥♥ also) or Metal Gear Rising and enjoy some fun, frantic gameplay.
Then go back to batman, and youll realize this game holds your hand tighter than Chris Brown at a Domestic Abuse hearing.
More straw man argument. Awesome. You really do love those, don't you? I never said that the game was particularily difficult, I simply said that there was more complexity than you were suggesting in the initial post and several other posts.
Next time you try to say something, make sure you actually read my post.
More mediocre than severely mediocre is still mediocre.
I can't say I'm entirely sure what you mean by this. If you're referring specifically to the complexity, then, as I mentioned earlier, more complexity doesn't necessarily make a better system.