ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
Try decompressing the UPK file you want to edit with the decompressor included in this UPK utils set:
https://www.nexusmods.com/xcom/mods/448
If all you are doing is texture editing things should work quite well. But it only works with decompressed files!
I forgot to mention in the OP that I've tried following this link:
https://www.pcgamingwiki.com/wiki/UPK_Explorer#Batman:_Arkham_Tutorials
but the later steps over what to rename have only furthered confuse me thanks, probably the most, to the game crashing when I follow what I do understand.
Do you know of any good tutorials for using the xcom UPK utility set?
So I would recommend you start with texture editing. If you have some routine with that, the next steps will come easier.
If you want to edit the Adam West skin, I would recommend you start with the original skin and do changes there.
What they try to explain in the link, is how to create your own skin, that does not replace an existing skin, but ad a new one. To understand what they explain there, I recommend looking at a Rocksteady original skin, for example Batman Inc. which is store in DLC\356472. Or you can look at how others do it in their mods. At the beginning this looks and feels very complex and confusing, but if you are really commited, you'll get the idea after some experiments.
Basically you can create your own private DLC by creating a new numbered folder. Or you can add your mods to an existing one. For this you need a BmGame.ini that tells the game, which files to look for. You can rename existing ones into your own, but it is not enough to change the file names. The UPKs have have internal names that have to match the external file names. It is very easy to make mistakes here, and then the game crashes.
That's why I recommend to start with an exisiting skin, make then changes there - and when everything works, you can start taking the files and shifting it to another suit slot.
And then you have to go to this DOS-style prompt, in German it is called "Eingabeaufforderung", sorry I don't know the translation but if you right-click the Windows-Symbol it is directly above Task-Manager and System-Controll in the menu.
Then you type
CD \
CD \... - the path where you stored decmpress.exe and the UPK files you want
then
DECOMPRESS xxx.upk - whatever file you want to decompress.
That's basically all you need to know.
P.S.: or you can created a file called decompress.bat and put the comandes described above into that file. Then you can reuse it - and no DOS-prompt needed. You can double click the bat-file.