Batman™: Arkham Knight

Batman™: Arkham Knight

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PsychoDino Jul 21, 2015 @ 2:22pm
WAAAAAAY too much Batmobile
FYI, i am playing on PS4 because i had to return my PC copy. Screw you RS. I am on the part where you destroy the cloudburst, and i am getting really sick of using the Batmobile. I seem to be forced into using it more and more, and do not really find avoiding lines all that fun or engaging. The car does not even handle that well and seems to swerve when you try and cut corners. Overall, i would say the overuse of the car brings the overall game down to a 7.
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Showing 46-60 of 61 comments
comicGeek Jul 26, 2015 @ 11:26pm 
The worst part of this game is the Firefly side quests. The same animation, the same boring chase sequence, and the same boring takedown. Also applies to the APC missions.

There was an arena combat while saving a firefighter when I accidentally hit L1 and it called the batmobile. It knocked out everyone on there and ended the fight easily. ugh.
Last edited by comicGeek; Jul 26, 2015 @ 11:29pm
I remember when I first played Arkham City and wished the streets were more open so there could be a chance to drive a Batmobile around...this game has cured me of that desire.
Moon Rabbit Jul 27, 2015 @ 1:48am 
Originally posted by Realityhack:
Originally posted by PsychoDino:
just finished the tunnel drill section.................sooooooooooooo stupid
Yeah, I hated that segment. Also, the rubber band AI was ridiculous. You shoot the drill from all the way across the map, turn to drive, and it's literally RIGHT behind you. Arkham Knight must have installed Blink power into it :P

YES! That stupid rubberband A.I. all but ruined that fight (it had help from the camera and awful handling.)
Moon Rabbit Jul 27, 2015 @ 1:49am 
Originally posted by Mercalicious:
Originally posted by PsychoDino:
FYI, i am playing on PS4 because i had to return my PC copy. Screw you RS. I am on the part where you destroy the cloudburst, and i am getting really sick of using the Batmobile. I seem to be forced into using it more and more, and do not really find avoiding lines all that fun or engaging. The car does not even handle that well and seems to swerve when you try and cut corners. Overall, i would say the overuse of the car brings the overall game down to a 7.

Stop crying.

Stop breathing.
Moon Rabbit Jul 27, 2015 @ 1:51am 
Originally posted by Keith:
The worst part of this game is the Firefly side quests. The same animation, the same boring chase sequence, and the same boring takedown. Also applies to the APC missions.

There was an arena combat while saving a firefighter when I accidentally hit L1 and it called the batmobile. It knocked out everyone on there and ended the fight easily. ugh.

No kidding. Same with Man Bat. I love how Batman is too stupid to to stop either from getting away the same exact way over and over. then again, Arkham Batman is too dumb to develop an antidote for Scarecrow's gas by now.
tgpgrimreaper Jul 27, 2015 @ 5:03am 
Yeah, I hated the Excavator encounter - anything that requires driving skills, really.

Driving from point A to point B kind of things or chasing down APCs were okay I suppose (even if I don't like it), but Riddler racing challenges and that Excavator encounter is frustrating. Both have very little room for error, and the solutions are very limited (if not, only 1 solution).

For instance, for the Riddler racing challenges, you need to:
  • make a turn/drift at a certain time
  • switch the obstacles/traps at the right time
Or you will get crushed, slam into something, or fall off the water. Also, the driving part isn't very riddle-y - isn't that his gimmick?

The Excavator encounter uses some of the same things, like turning/drifting at the right time. But instead of worrying about the clock, you have to worry about not getting ass-drilled. You have to play almost flawlessly or get one-shotted, which is worse than the Riddler racing challenges. At least with the Riddler challenge, you can ♥♥♥♥ up once or twice and still make it in time - you ♥♥♥♥ up once in the Excavator encounter, you die. To make it more difficult, the camera zooms out, making the Batmobile and the course smaller - it's some kind of artificial difficulty increase of some kind. Why do that, when ♥♥♥♥♥♥♥ up means the Batmobile gets a gaping Bathole in its Bathind anyways? AK's trashtalking also gets old after over 10 deaths - yeah, I died a lot.

I finally completed the entire regular game and I am now working on completing new game plus, but now I have to do the Excavator encounter all over again. I don't have the courage and/or the patience to do it once again, so I'm probably going to leave it unfinished - that's how my Batman new game plus experience died. The 200% (100% for the regular game and new game plus) doesn't really add anything to the story anymore, I think. I already accomplished the 100% Knightfall Protocol ending in the regular game, and I didn't complete all the AR challenges (skipped the Riddler ones) and the Cobra tank battles as I've maxed out all the upgrades. I also don't care much about Steam achievements.

I'm just going to wait for the Season Pass or DLCs to come out, as I didn't pick up the SP when it was available before WB stopped the sale of the game and the SP.
Pixelationist Jul 27, 2015 @ 8:15am 
This saddens me a bit, as someone who played a few hours and didn't like the car stuff. But whatevs, if they can optimise performance at least I'll still give it a go.

Playing Asylum again now, great effing game, no car needed.
Last edited by Pixelationist; Jul 27, 2015 @ 8:16am
Charlie Jul 27, 2015 @ 10:14am 
Originally posted by Pixelationist:
This saddens me a bit, as someone who played a few hours and didn't like the car stuff. But whatevs, if they can optimise performance at least I'll still give it a go.

Playing Asylum again now, great effing game, no car needed.
Agree, still love the feel of Asylum's combat. I personally don't even think AK needed the Batmobile, the city can be navigated quite easily with just the Grapnel Boost; once you get MKIII or MKIV you can glide faster than the Batmobile anyway. They should have focused on a better story, side missions and answering questions from Asylum and City.
Moon Rabbit Jul 27, 2015 @ 1:34pm 
The worst thing about the drill fight, is that because it uses cheap ass rubberband a.i., you need to drive at full speed, which makes the Batmobile handle like a drunk bobsled on ice.
Apraix Jul 27, 2015 @ 4:59pm 
ya i think they went over the top on useage of the batmoble , my main dissapointment is where is the batcave but other than that i like the game alot havent had one problem with it like others have reported run grat at max settings
tarasis Jul 28, 2015 @ 8:15am 
My god, I hadn't realised that RS had made the Batmobile required for the boss fights :( Thats just annoying as heck. Never mind I don't like the look of the new batmobile (I prefer the version from the B:AA intro) and the fact it doubles as a bloody tank.

I'm thinking more and more about skipping AK, and just sticking with AA, AC and AO (the first two I completed on the Xbox 360 but plan to play again on the PC, and I've just finished AO)
Krowten Oct 29, 2015 @ 9:10am 
TOO MUCh batmobile! Ugh! Its still a fun game overall but being forced to use the batmobile so much and that bad story makes it a disappointment.
Clord Oct 29, 2015 @ 9:35am 
I don't think that the real issue is the combat encounters as at least with keyboard + mouse those are trivial for the most part.

I think it has more to do that this was a first Rocksteady made Arkham game that added some actual puzzles to the main story and they often involve using Batmobile.

Game makes it quite clear that Batman traversing with upgrades is faster than using Batmobile. In fact some of the riddler challenges can be completed faster by using Batman instead of the car (city racing that awards you collectibles.)

Plus, if this was the first Arkham game, people wouldn't complain that much as they would have no expectations to only use Batman. People get attached to formula since Asylum and this game dared drastically change it. In fact, it might have been expectation to have it in the sequels too.

Plus Batman has a long time utilized Batmobile extensively to get around in the city. Also in many fictional works, Batman also uses weaponized vehicles but they are designed not to kill.
Last edited by Clord; Oct 29, 2015 @ 9:39am
scjay Aug 17, 2016 @ 1:23am 
Originally posted by Tea in the Sahara:
The worst thing about the drill fight, is that because it uses cheap ass rubberband a.i., you need to drive at full speed, which makes the Batmobile handle like a drunk bobsled on ice.
I wish I could Drive at "Full Speed" But if I do Mr "You Can't Hide from me" Gets pissy, calls me a coward, turns around and gets lost.
Frag Maniac Aug 17, 2016 @ 3:28pm 
Yeah, they may as well call Deathstroke "Had A Stroke" in this game, because instead of a macho melee artist, he cowers in a tank.
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Date Posted: Jul 21, 2015 @ 2:22pm
Posts: 61