Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=eXJh9ut2hrc
We just don't NEED that much information delivered to our brains.
Actually, there is. We're kind of in that odd spot right now technology wise where GPU's can render some pretty amazing looking graphics and effects, but may not be able to quite do it all fast enough to keep the framerate up.
CPU's/GPU's only have so many cycles available. Dev's have a choice to make. They can put those cycles towards more graphical fidelity, or towards higher framerates. It's always been a balancing job, and will continue to be so until the technology improves to the point where it simply isn't anymore (that's when GPU's are rendering photorealistic graphics at >60fps with consistent frame rendering tiemes).
for now, some dev's are choosing framerate, while other's are choosing more effects. Last of Us Remastered is a pretty good example here. You can select 30 or 60 fps in that game. For them, the goal was 60fps, but to do that, they had to sacrifice shadow and other quality to do it. When running 30 fps, they had some cycles to spare, so they put that towards rendering better shadows (How much better is subjective, but it IS better).
EDIT - This is an absolutely FANTASTIC video which explains many of the concepts OP puts forth (and may well be one of his info sources too )
https://www.youtube.com/watch?v=buSaywCF6E8
Great post, far too many people don't understand the difference between a still image being refreshed and what our eyes perceive. Remember when The Hobbit came to cinemas a few years ago at 48 fps, many people went crazy, but it was because people are so used to the 'cinematic' feel of increased motion blur
Visually in the video comparison link I don't see a big difference, but there's differences I know I don't perceive by looking at the videos.
And it's been said the last 2 Bat games from Rocksteady were 60 FPS, so they obviously have done it before.
Of course we are all entitled to our opinions and there ar epeople whoo will laugh at your 60FPS and claim 120FPS is better.
In the end it depends on the person. If I can get 60FPS, I am great. If not I am more than happy with between 30 and 60FPS.
That which you are describing is not a result of 60 fps. tha eyestrain you receive from that is caused by your monitor not syncing correctly with your game. That is what upcoming technologies like G-SYNC and newer revisions of displayport are hoping to alleviate. Essentially, your monitor's refresh rate is not syncing correctly with the game's. Another cause of this problem could also be motion blur which is forced in some games and enabled by default in many others.
Also, some people just need glassed and don't realize it. I had the same issue last year and after getting a pair, that problem has disappeared.
https://frames-per-second.appspot.com/
Even makes the difference between 60 and 120 fps clearer (If your monitor supports 120fps)
or
http://i.imgur.com/BxoaLtN.gif
Hey, and that's fine too. I'm not going to tell people not to play in 30 fps if they so choose, because some people might want other graphical options on. But, we shouldn't go around saying that 30 fps is superior to 60 and claim that people who say 60 is superior are simply trolls or entitled.
Neither is superior and each has it's own benefits and negatives, it also still depends on how well trained your eyes are and so forth, which is the biggest factor in the difference.
For example someone having a job were noticing things, even the slightest change, will percieve more of a difference between it then someone who just sits behind a desk typing away for a job.
This is very true. Some people can't see 120 fps, but your average person with decent eyesight can easily see 60 fps, especially if you drop a mouse in front of them and tell them to move around.
The only viable argument is that this is a per person view, you cannot claim that everyone is the same as people all have different eyes and see things differently.
I never have claimed 30FPS to be superior nor that people who claim 60FPS is superior are trolls.
I will however say that it is opinion based.
Again, there are people who will do nothing less than 120FPS in a game.
My only issue is that people who claim 60FPS is superior also tend to try and tell people that they cannot play at 30FPS.