Batman™: Arkham Knight

Batman™: Arkham Knight

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Nick930 3/set./2015 às 19:25
gtx 980 ti Performance (Post Patch)
Better, but not great. I'm having dips down to as low as 44fps when gliding around the city. Most of the time the FPS on average are around 58.

All graphics are entirely maxed out. Tried messing with V-Sync and didn't change much.

Game installed on a mechanical harddrive.
Última edição por Nick930; 3/set./2015 às 19:25
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Exibindo comentários 6175 de 87
Nick930 4/set./2015 às 10:00 
Escrito originalmente por SDG Stryker:
True 980ti Results. Enjoy.

https://www.youtube.com/watch?v=lc8TEheaQkQ

This is exactly the same as mine. Huge dip when the first guard walks through that dynamic smoke.

So yes, I can confirm this is how the game REALLY plays now. It's good, it's playable and enjoyable, but no.. NOT perfect like so many ignorant individuals would like to claim. Just because your game can hit 60fps, doesn't mean it's at a constant 60fps. I find it hard to believe a 970 is pulling off 80fps consistently at 4k maxed out lol
Última edição por Nick930; 4/set./2015 às 10:05
Nick930 4/set./2015 às 10:02 
Escrito originalmente por Micas:
Using a top-of-the-line GPU in a rig with a mechanical hard drive.

Not sure if serious.

I have my games installed on a mechanical. Only a moron would install all their games on an SSD. I only install games like GTAV on my SSD because I play that the most.
Última edição por Nick930; 4/set./2015 às 10:02
Nick930 4/set./2015 às 10:03 
Escrito originalmente por PCGameClassicsLive:
Escrito originalmente por SHG Nick:

It's most likely the hard drive. Haven't had issues with other games on it. I have an SSD, but am avoiding saving much to it.

Is your SSD a standalone drive, or does it also have your OS on it?

SSD has my Windows 10 installed on it and GTAV. That's it. Everything else I save to my other 2 terabytes of HDD
UnHoly Xander 4/set./2015 às 10:13 
Escrito originalmente por SHG Nick:
Escrito originalmente por SDG Stryker:
True 980ti Results. Enjoy.

https://www.youtube.com/watch?v=lc8TEheaQkQ

This is exactly the same as mine. Huge dip when the first guard walks through that dynamic smoke.

So yes, I can confirm this is how the game REALLY plays now. It's good, it's playable and enjoyable, but no.. NOT perfect like so many ignorant individuals would like to claim. Just because your game can hit 60fps, doesn't mean it's at a constant 60fps. I find it hard to believe a 970 is pulling off 80fps consistently at 4k maxed out lol

Yeah. Okay coming back to this thread I can confirm this during the benchmark. I get average of 96fps but minimum is like 55 when that guard goes through the smoke.
During gameplay though it is alot smoother on my 980ti with gameworks stuff.
Game still needs some refinement it seems.
60mph gorilla 4/set./2015 às 10:16 
Pretty piss poor this game still has mechanical drive issues. SSD's are nice yes, but the price per gigabyte is still too high for my liking; not to mention I still boot up in less than 40 seconds from a cold boot on an OS image 3 years old. Still plenty fast for my taste

Fix your ♥♥♥♥ Rocksteady
Nick930 4/set./2015 às 10:21 
Escrito originalmente por Puce:
Pretty piss poor this game still has mechanical drive issues. SSD's are nice yes, but the price per gigabyte is still too high for my liking; not to mention I still boot up in less than 40 seconds from a cold boot on an OS image 3 years old. Still plenty fast for my taste

Fix your ♥♥♥♥ Rocksteady

I wouldn't expect Rocksteady to do much more. Just get used to these fps drops. It's still smoother than AC: Unity so that's fine for me. Sucks but oh well. Maybe 5 years from now our computers will be so strong that this game will run flawlessly.
Xen0morph 4/set./2015 às 10:55 
just done the benchmark with my 980ti i get

minimum 33 although the 33 is only due to some big stutter when the test first starts and lowest it went was 50

maximum 122

average 76
Nick930 4/set./2015 às 11:57 
Escrito originalmente por dave27:
just done the benchmark with my 980ti i get

minimum 33 although the 33 is only due to some big stutter when the test first starts and lowest it went was 50

maximum 122

average 76

Yeah don't listen to the ingame benchmark minimum. I noticed the minimum records the transition between scenes in not just this game, but all the other batman games, and it doesn't give you a fair minimum value for actual gameplay.

But yeah, average 76 sounds about normal. I get around that as well. Though the lowest mine goes is around 44fps ingame.
c h a d 4/set./2015 às 12:51 
Escrito originalmente por SHG Nick:
Escrito originalmente por PCGameClassicsLive:

Is your SSD a standalone drive, or does it also have your OS on it?

SSD has my Windows 10 installed on it and GTAV. That's it. Everything else I save to my other 2 terabytes of HDD

Do you know if games run better on non-OS SSD's?
Mike 4/set./2015 às 14:25 
980 ti
I5-2500k 4ghz
16gb ram
1tb Samsung Evo ssd
1080p, Win 7
Maxed setting. Blur, film grain and Abberation off.

Fighting on foot is fine, constant 60fps. Gliding drops to 45 and hovers there until I get closer to the street and driving drops to 45 and will be pretty constant there unless I stop. Tank mode was fluctuating from 45-55.

Some hitching with Batmobile, a lot better though.

Highest cpu usage was at 90% and the gpu was only at 67%.
Última edição por Mike; 4/set./2015 às 14:27
Nick930 4/set./2015 às 14:26 
Escrito originalmente por Mike:
980 ti
I5-2500k 4ghz
16gb ram
1tb Samsung Evo ssd
1080p, Win 7
Maxed setting. Blur, film grain and Abberation off.

Fighting on foot is fine, constant 60fps. Gliding drops to 45 and hovers there until I get closer to the street and driving drops to 45 and will be pretty constant there unless I stop. Tank mode was flucuating from 45-55.

Sounds pretty normal. I've noticed when doing the "Augmented Reality" type training modes, the framerates are much better, even when in the batmobile tank mode. But in the open world, framerates fluctuate. It must have to do with loading assets.
Xen0morph 4/set./2015 às 14:40 
Escrito originalmente por SHG Nick:
Escrito originalmente por dave27:
just done the benchmark with my 980ti i get

minimum 33 although the 33 is only due to some big stutter when the test first starts and lowest it went was 50

maximum 122

average 76

Yeah don't listen to the ingame benchmark minimum. I noticed the minimum records the transition between scenes in not just this game, but all the other batman games, and it doesn't give you a fair minimum value for actual gameplay.

But yeah, average 76 sounds about normal. I get around that as well. Though the lowest mine goes is around 44fps ingame.


glad to see it performing better, i had to turn grain off though i just did not like it and the AA is nasty in my oppinion. :(
ButtHz 4/set./2015 às 15:51 
Just tested it out for a while and while it's a little better than pre-patch, I still get stutters, frame rate dips into the 40's, even on 1080p with no AA, and the stupid quickfire combat gadget stutter is still there. Keep working Rocksteady, you're not done yet.

GTX 980 ti
i7 4770k
16gb ram
All SSD storage
1440p 144Hz G-Sync Monitor
Billcimus 4/set./2015 às 15:54 
The point is the game drops to about 45-50fps just for a second or two when driving, I'm on an SSD and I can tell it can't be disk access. I also have 16gb RAM.

The problem with dropping frames suddenly like that is it causes micro-stutters.

It does seem that perhaps somehow the engine isn't designed to run beyond 30fps, and it notices very much when driving around the assets quickly.
Última edição por Billcimus; 4/set./2015 às 15:56
AMDman18 4/set./2015 às 16:46 
Escrito originalmente por SquireEwokonTitan:
The point is the game drops to about 45-50fps just for a second or two when driving, I'm on an SSD and I can tell it can't be disk access. I also have 16gb RAM.

The problem with dropping frames suddenly like that is it causes micro-stutters.

It does seem that perhaps somehow the engine isn't designed to run beyond 30fps, and it notices very much when driving around the assets quickly.
It seems that way because it is that way. UE3 is just not built for this type of game with the performance levels that we're expecting. If you guys remember EVERY Arkham game has been problematic on PC. Staring with Arkham City Rocksteady was really traversing a slippery slope trying to coax such a game from this engine. UE3 was never meant to stream such dense and interactive evironments. That's why Rocksteady had to rewrite the streaming system to begin with just to get decent 30fps performance on consoles. Throwing gameworks in the mix is just another problem layered on top.
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Publicado em: 3/set./2015 às 19:25
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