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Yeah, look I ain't a troll. I legit didn't enjoy the game and stated why.
It's weird though. Can't understand how I loved the older titles but not this one. I did just come off way too many hours in MGSV though. I felt like MGSV evolved enough upon the older titles while Arkham City didn't enough.
I might just let Arkham City sit for a couple months and give it another go then.
Will probably never uninstall it though simply for the environment art. I'm an enviro artist myself, and Arkham Knight is damn near unmatched in that regard. The simplest, most obscure nooks and crannies in this game could go in your art portfolio. It's insane.
There are actually a few good non-Batmobile boss fights. Riddler's fight is pretty decent. The fights against the Joker people are pretty good too (the boxer one is kind of like the Titan fights in Arkham Asylum). I do kinda wish there had been one on the level of Deathstroke in Arkham Origins though. Simply making it so we could fight Deathstroke after getting him out of his tank would've been awesome.
I will say that Arkham City is my least favorite entry in this series. That's not saying it's a bad game by any means. The "worst" of the Arkham series is still one of the best games out there. For absolute favorite, it's really hard to pick. Origins, Asylum, and Knight are all really good, but they feel totally different. Right now I'm going to place Knight and Asylum tied at the top, with Origins *very slightly* underneath. It's just too hard to pick a favorite, I love all 3 of them. Even City is a great game, just not quite as great as the other 3.
If Knight had been *slightly* less repetitive (the bomb exploding mission that was really just blowing up waves of tanks was a bit tedious - that's the only "tank battle" mission I think they took too far since there are just too many tanks and too many bombs), and had a boss fight on the level of Deathstroke from Origins, it would be the undisputed king and fully take the title from Asylum. As is, it ties Asylum.
I never got up to the final Riddler fight. I was one challenge room away at the time I gave up on the game. Gotta admit, I enjoyed the Riddler stuff a lot more in this one than the previous ones.
I'd put Asylum at the top, then City, then Knight and then Origins. While I was probably a bit hard on Arkham Knight in that opening post, I expect I'll end up enjoying it more than I did Origins when I do get around to giving it another chance.
Another gripe I had was that it didn't seem like there were anywhere near as many other villians than say AC, and instead we got the APC chases and bomb disarm tasks, which I thought nothing of at all.
Haha. Never heard that saying before. Thanks. I'll admit that thread title was probably a bit lame. Sorry for that.
I dont really remember any stand out interiors from Knight. I still think people are harsh on origins, it didnt move the game on but I personally liked the story and the relationship between batman and the joker was probably the best out of all of them. The bosses were treated well and I thought Cold, Cold Heart was pretty cool (Non intenttional pun *snorts*).
I think Knight feels like its all in the open world and I never felt the urgency to go through the story like I did in the previous games, I just ♥♥♥♥♥♥ about finding road mines and blowing up cars.
I need to first start by describing how much I love the batmobile. It feels fluid, powerful, and couldn't be made better imo. I have absolutely no interest in driving games, but the batmobile made tedious tasks like chasing APCs so much fun. I found myself preferring it over gliding.
Arkham Knight without a doubt raised the bar that was set by Arkham City. I'm not mentioning Arkham Origins because that game lacked any serious changes/additions from Arkham City. Which is actually a good example of how a sequel/prequel shouldn't be made.
Everything in Arkham Knight is cranked up above and beyond what I was expecting. The sheer scale of Gotham, the enhanced graphics, the new gameplay features, and in my opinion the coolest gameplay feature in recent years, the batmobile.
I honestly feel like this is the Arkham game most people were waiting for, and so do Rocksteady. I can't even imagine a future Arkham game topping it, which is probably one of the reasons why they have no plans to make one.
What Jonex said is 100% exact! Im at 100 hours of gameplay and not half way done! thats without dlcs! +a game that can top this one must include at least 3-4 full playable cities that batman can reach (keystone starcity and metropolis) the game include every gadget and transportaion means batman has (batwing bat boat and so on...)
I actually thought the same as you for quite a while , then when i got to the airship area and you have to start using puzzles and better tactics the game is just so much better after that. Upgrading the batmobile helps alot too as the tanks just become a minor annoyance.
Agree the Joker is just amazing in this though.
Lol ♥♥♥♥ off, you seen the reviews. Just cause someone doesn't like your precious game, doesn't make them a troll.
Ha, awesome. Sounds like its up there with your favs of all time.
I remember reading that they're not interested in continuing that series because they'd done what they wanted to. Pretty sure they were the first to implement their particular style of combat. That combat system really pushed the envelope I think. Rocksteady isn't to the brawler genre anywhere near what ID was to first person shooters, but they definitely figured out a lot of problems that other developers before them had failed to solve.
Yeah, I dunno. I just couldn't enjoy the batmobile. The controls felt unintuitive as well for me. RT to accellerate but Square to brake was a bad idea. Freaking loved how you called the batmobile in and it would come flying around a corner to a stop though. The turning on it was a major pain for me, but I suppose it is basically a damn tank.
I'm surprised people had no problem with the APC chases. I liked them the first 2-3 times, but it just got repetitive. I didn't like how Firefly's (Think that's his name) quests were essentially the same as an APC chase but without the shooting. it just didn't vary it up enough for my tastes. The same goes for Two Face's side quest. The bar showing how much money the thugs had taken and the noise to hide your attacks for the first segments weren't enough of a change.
It felt a lot like they had just run out of ideas in those areas and were too confined by the mechanics they'd already established.
One thing that I did like was the inclusion of Ivy in the main story more, as I've always liked her character. I gave up right when (Spoilers) the city got gas bombed and you were working with her, so I don't know how much more game-time she got.
Oh, and this is probably a minor thing that no one notices, but I LOVED the way the narrative had what I like to think of as Sensible Side Quest breaks. I remember doing a few story missions, then Alfred basically directs me to a few side quests that made sense at that point in the narrative while he was working on analyzing something related to the main questline.
You don't see that pacing anywhere near enough in games.
The game is fun and I won't call it horrible, but there were so many things that bothered me with the story, characters, and lack of any interesting boss fights. Joker takes the spot light so much that there was no point in killing him in City. I love Mark and his voice acting as much as anyone else but come on, he wasn't needed this much in this game.
I still don't understand how Batman is infected after taking the cure, Rocksteady throwing out red herrings about how Arkham Knight is a brand new character, and not giving Scarecrow a boss fight at all, not even a Beat Down sequence. I feel like a lot was changed during this games development from what they originally wanted.