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Sure. But their main error was to use the Unreal Engine 3, near to its last limits, instead of the Unreal Engine 4.
I guess all those problems are tied to the fact the engine was absolutely NOT designed to support so much, so all the issues.
Are there a lot more polygons than there were in Asylum? Yes, a lot more. The environment is 25 times larger while being much more detailed. And yes, the characters are much more detailed. But Asylum was still a pretty large game, and you honestly believe that every polygon in every single object, building, and character in the game is less than one character in Knight?
Arkham Asylum used about 20,000 polygons per character. I'm looking up how many Knight uses.
EDIT: AK uses about 150,000 per character (depending on character, enemies less than Batman). Yes, it's a lot more. But it's not "1 character = more polygons than the entire Asylum game" more. I guarantee there are more than 150,000 polygons in all of Arkham Asylum. It's not even 10 times more. It's about 7.5 times more than Asylum. It's still a lot of detail though. It's maybe 6x more than City.
Comparing disk space used by the games matches up too. Arkham Asylum also used about 8GB of disk space. AK uses about 50. So just over 6x more. They were exaggerating by quite a bit. If their claims about each character model = more than the entire Asylum game, you'd be looking at terabytes of space minimum. :P
Regardless, AK has about 7.5x as many polygons as AA did. They GREATLY exaggerated.
It could very well be the case actually. It's the way the annoucement was made that make things more impresseive than they actually are.
First, never mind disk space. It has no relevance to this matter. Texutre quality will great impact disk space, but not polygon count.
What they said, is not that one character in AK equals the entire Arkham Asylum game, but it's environment.
So they are comparing a character vs an environment, which may be impressive for those without the experience in 3D modeling, but it's actually very silly for someone with the 3D modeling understanding.
The fact its, environmnet normally has 100x less polygons than a character. That is pretty much how it is in every game, animation or movie. If you have a level floor, that is just 1 single polygon. An entire well detailed room can be built with less than 20 polygons. Environment is really not that heavy in the polygon department... you mostly get away with the maps you cover it with.... You can have montains and terrain with really low poly count and then complement with bump mapping and it gives you the detailed texture you need without hundreds of polygons.
Characters is a different story.. you need those polys there for smooth round shapes.
It's really not reason to be impressed. I bet most current gen gfranchises could say the same about their main character in comparison to their first game in the series last generation. Hell.. I bet Mass Effect 3 characters has the same poly count as Mass Effect 1 environments. lol