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I guess I just don’t have as much time on my hands as I used to.
I think I'd prefer actual riddles and puzzles to solve. Which these games rarely have.
Better play specific puzzle games for that.
The people it wards off aren't gonna be playing a Batman game, anyway. It alienates fans to give them a Batman game and not let them actually be Batman and do the stuff he'd do.
Few of them. Not some of them, few of them. And that first thing is a physical challenge, not a mental one, so I don't see how it counts as a "puzzle". It's more like just a task. As for the other two, this game does at least have more of that than the others, but it's still only okay.
I didn't, I'm just complaining about it. Arguing doesn't happen unless people contradict me.
Anyway, I'm just used to much, MUCH better, both from video games and from Batman stuff.
They say ficticious characters can only ever be as clever as the writer creating them. And I have all the respect for comic book writers, they do a good and respectable job in what the do. But none of them seems to be a real genius, otherwise they would not write comic books for a living, maybe they would try to solve some of the really big problems of humankind instead. So let's not put them on too high a pedestal. All they do is writing cheap comic books for kids and young adults. Nothing more, nothing less - and from my humble pov the Arkham games spretty much NAIL that intellectual level...
Me neither. But I watched the shows and the movies, and I can only think of a few that didn't do it better than they did it here. Even the crazy stuff in the 60's were at least actual riddles.
TKJ, AA:aSHoSE, WHttCC, B:Y1, that's the comics I can think of off the top of my head. As for other things, there's most episodes of B:tAS (something else these games were trading off the goodwill of), the Justice League series from the '00s, the Burton and Nolan movies, and at least as far as the first game goes, I'd say even Batman Forever is better and smarter story-wise (much less serious, but just slightly smarter), and, just to get back on topic, it has much better riddles and mental puzzles, too. City and Knight managed to get up to Forever's level in terms of the riddles on a few occasions, though, and their stories are much better.
But again, that particular comparison was mostly just for Asylum, the first game, which most of the following games managed to surpass in several ways, and sometimes by quite a lot.
And I'd say Knight's story is probably the best of them, even with the stupid "poisoned Joker blood makes you Joker" ♥♥♥♥♥♥♥♥. A literal ghost might have actually been better.
That's very true and very unfortunate. That's why it's dangerous to try writing such stories, and probably why people love it so much when those stories are done well. Which creates a vicious cycle of supply not being able to meet demand. Then writers realize you don't have to be smart, you just have to be smarter than the audience, and if you cultivate them right, most of them'll be idiots. So we see stuff that's good, and stuff that's not so good.
There's different kinds of intelligence and different kinds of genius. They aren't all suited to solving world hunger, or curing cancer, or fixing global climate change, or colonizing space. Some are just good for telling a story or writing a piece of music. And that's before factoring in that they aren't all geniuses, nor do they have to be. Some are just brilliant, some are just really smart. And there are even some people who are are only good at their chosen area of expertise, and complete idiots when it comes to everything else. We often call those people "doctors".
I'm not putting them on a pedestal, I'm just expecting a bare minimum of effort from them.
The fact that they ARE low effort and you could ♥♥♥♥ out the script in your sleep (more true of some of these games than others, granted) doesn't mean they SHOULD be. As for writing for kids, they did that with the Lego DC stuff, yes. But if they wanted that here, they should have toned some of this stuff WAY down! There's henchmen making rape jokes!
Check. But beyond the innovative (for the eighties) darkness, violence and added shock effects - where's the intellect here? It's the same old "stick to the law no matter what" cliche we have in decades of other Batman stuff. That Batman laughs in the end? Yeah, that's probably intelligent... ;)
Check. That one sure was interesting. Lots of symbolism, lots of confusing and great artwork. Yes, it has it's moments - but was the story really that much better (in terms of intelligence) than the video game story? Would it even be possible to put that story into a video game?
Interesting you bring up those again, with Paul Dini actually writing for both DCAU and Asylum/City. And yes I know - in the three or four years between JLU and Asylum he lost it all and went from intelligent writer to total moron... ;)
Btw. yes, there are a lot of great episodes in there - but there's also duds like the one with the crazy subterranean farmer. Never forget that!