Batman™: Arkham Knight

Batman™: Arkham Knight

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MeowCats Dec 26, 2015 @ 10:08pm
Draw & LoD Distance are Atrocious..
Even with everything just Maxed out, Game on a SSD and running on a Titan X. Aren't there even .ini tweaks to increase Draw/LoD Distance? it's an annoyance how Textures/Objects and entire "Chunks" of the World just Pop-in.
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Showing 1-9 of 9 comments
Roast Goose Dec 26, 2015 @ 10:27pm 
This is what happens when you use an outdated engine and hold it together with string. Just like a child's cardboard school project, don't look at it too hard.
MeowCats Dec 26, 2015 @ 10:38pm 
Originally posted by Roast Goose:
This is what happens when you use an outdated engine and hold it together with string. Just like a child's cardboard school project, don't look at it too hard.
Well, i'm trying as good as i can to ignore that.. it's especially bad when Gliding over the City, or Driving the Batmobile. Which is about 70% of the Game. I wonder if there are Unreal Engine 3 Tweaks to lessen the Pop-Ins etc? i've tried the Batman Tool from the Guide Section which doesn't seem to help at all :/
Roast Goose Dec 27, 2015 @ 12:01am 
It'd be great if there were, since the wide open world is one of RS main selling points. Pop-in has been an issue since Arkham City though. I think with the litany of issues, a careful port to UE4 could fix it.
Killzone Dec 27, 2015 @ 5:02am 
Never experienced any of the LoD issues in the game, even before patches.
halbermensch999 Dec 27, 2015 @ 5:23am 
LOD is quite OK, and I won't expect this to be better until DX12 / Vulcan becomes more common, when the number of draw cells can dramatically be increased.
Crimsomrider Dec 27, 2015 @ 5:30am 
Yes, whole city blocks popping in is quite annoying. If it were like far away parts of the city, I'd be fine. But seeing the city shapeshift itself only 10 meters ahead of me is awful. Just look at the post below, something I caught while roaming ^^

http://steamcommunity.com/app/208650/discussions/0/485623406943352183/
zsedan Dec 27, 2015 @ 5:47am 
It's one of the worst ports in gaming history, it's a miracle if it runs decent at all.
halbermensch999 Dec 27, 2015 @ 8:56am 
No it isn't, even close. Many NES games would never have been released at all if you expect everything to be completely smooth all the time...which never happens in games with larger maps.
Jac Dec 27, 2015 @ 10:57am 
I haven't noticed a lot of pop-in or LoD issues. I've seen much worse in other games.
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Date Posted: Dec 26, 2015 @ 10:08pm
Posts: 9