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2) Arkham City - solid amount of comics-related content, theme-park like design is both a blessing and a curse. Great variety in skins and challenge maps. An excessive amount of Riddler trophies.
3) Arkham Asylum - a decent but overrated main story, solid locale. Dated/outclassed gameplay and horrid boss fights. Fun and easy to get 100%
4) Arkham Origins - a good main story with fun and challenging boss fights - let down by tedious and frustratingly boring map design and lack of any interesting side content.
Knight is overall too easy and has the problem of doing way too many things with too few buttons.
The combat in Asylum is garbage compared to the sequels. So unresponsive and Batman can only attack goons that are within like a meter of him. It was the first Akham game I played back when it was new on my Xbox 360 and I 100%ed the story but when I got it here on Steam I couldn't even play it cause the combat is so much worse than the three that come after. I've played Origins and City all the way through here on Steam and didn't have any issues with the combat like that but I wouldn't never say their combat is better thank Arkham Knight's. They definitely worked on refining the free-flow combat after City.
In Arkham Knight Batman responds so fast you can often get away with just attacking a goon instead of countering even after the counter symbol is up. He can attack goons like 10 meters away if you just point the analog at them and press attack. The quickfire gadgets are so responsive and you can use them in almost all puzzles that would have you take out the gadget and aim it instead.
Maybe because you start with gadgets from the previous games in Arkham Knight but you still need to spend Waynetech points to unlock the same moves you had with those gadgets in previous games you would feel that Batman specifically was not responding the way you expect. However by the time he has all his combat moves unlocked he has all the moves your muscle memory remembers using and then some. (I especially like picking up a knocked over goon straight into a beat down, I don't even think you have to level up for that one but it's new afaik).
It's funny that you chose that wording, cause for the most part the boss battles are still unique. In fact they are so unique that they are completely unlike the previous games. Two-Face capture is unique, Arkham Knight capture is unique, Penguin's capture is unique, Firefly's capture is unique, Man-Bats capture is unique, etc. . .
I'm gonna guess your real issue is not the lack of uniqueness but the fact that most of them aren't what could be traditionally called "boss battles" and if they all were that would make them really not unique at all. Yes there are a couple like the Cloudburst tank fight being almost identical to the Deathstroke tank fight but if they were all "boss battles" there would end up being similarities like that even more (and the two tanks do have differences in how they are fought). Riddler is a decent boss battle for you but less than 10% of players have made it that far so you might not have played it either.
Also the DLC helps a tiny bit, the Iceberg Lounge AR for example where you need to survive almost 10 minutes before fighting Killer Croc as well as the fight with Killer Croc in the main game.
I still prefer the fighting and gameplay of City & Origins over Knight.