Batman™: Arkham Knight

Batman™: Arkham Knight

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Where's this Ivy's damn plant
Can't find it at all. When batmobile on the road, the wind sound was kinda strong, but isn't the roots should below the ground? Also, the sonar thing did nothing helpful, only rely on Ivy's voice, but her hints completely have gone EVERY TIME when some of the damn Arkham Knght's troops interfered/

So where is this thing, boys?
Originally posted by JonoAMano:
Throughout the Arkham series, gadget and skill prompts normally expire after a second use of either, so you're not going to get prompted continuously. Just keep holding down the Sonar in order to build up a really strong charge before releasing.

If no joy, checkpoint elsewhere inside an open location, such as inside the Orphanage and quit to the menu. Reduce your game resolution from maximum from inside the Options > Graphic Options menu, then return to the root location. Your game res might be slightly too high for your monitor.
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Showing 1-7 of 7 comments
Devsman Aug 30, 2021 @ 11:59am 
I didn't have any trouble following it, but anyway, it's on the southeast island, near the south-center of the island. I forget exactly where you have to trigger it but if you get to that general area it should be close enough to be unmistakable on your minimap.
D'Harhan Aug 30, 2021 @ 11:59am 
Think of a Tree's Roots; You're looking to follow the "Root System" via the Sonar on the Batmobile.
I think I am encountering a gamebreaking bug here. I went to the spot, from what I've found, I suppose to hold Sonar button which is up left L to explode the thing tangle the root. But I can't, while holding LT for batmobile, the screen shows no indicator to tell me hold up left L.

I am stuck now
The author of this thread has indicated that this post answers the original topic.
JonoAMano Aug 30, 2021 @ 3:39pm 
Throughout the Arkham series, gadget and skill prompts normally expire after a second use of either, so you're not going to get prompted continuously. Just keep holding down the Sonar in order to build up a really strong charge before releasing.

If no joy, checkpoint elsewhere inside an open location, such as inside the Orphanage and quit to the menu. Reduce your game resolution from maximum from inside the Options > Graphic Options menu, then return to the root location. Your game res might be slightly too high for your monitor.
Originally posted by JonoAMano:
Throughout the Arkham series, gadget and skill prompts normally expire after a second use of either, so you're not going to get prompted continuously. Just keep holding down the Sonar in order to build up a really strong charge before releasing.

If no joy, checkpoint elsewhere inside an open location, such as inside the Orphanage and quit to the menu. Reduce your game resolution from maximum from inside the Options > Graphic Options menu, then return to the root location. Your game res might be slightly too high for your monitor.

Thank you, I got it eventually.
It wasn’t a bug, the game indicated the wrong button on screen, it wasn’t up left L which was a scan button, it was the L wheel which I need to hold for building up a Sonar blast. This was a very bad example for demonstrating a complex button promote
Thank god at least it wasn’t a bug that could got me stuck forever
JonoAMano Aug 30, 2021 @ 3:58pm 
Glad you got it. You're not alone; as much fun as this game is there's sometimes problems with either ill-defined procedures, or trying to cram too many new commands over the previous games into too few controls.
Originally posted by JonoAMano:
Glad you got it. You're not alone; as much fun as this game is there's sometimes problems with either ill-defined procedures, or trying to cram too many new commands over the previous games into too few controls.
Totally agree with you:lunar2019crylaughingpig: Arkham City was my game, this one is a bit too complicated to me:cgpout:
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Date Posted: Aug 30, 2021 @ 10:03am
Posts: 7