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https://www.youtube.com/watch?v=4perX4gcxtw
That one was a bit of a pain in the ass the first time around, but just keep trying it, eventually you'll get the hang of it.
How, in the same of all that is godly, is that a PUZZLE!?
It's a shoehorned 'use mechanics you will rarely use outside of this' set peice.
The 'read nubers on oppisite walls to hit switches'? Puzzle
Lead an electric spark through tubes you raise and lower? Puzzle.
Whatever is next (no spoilers, please) Probably a puzzle.
I LIKE puzzles.
I HATE BS 'use little-used mechanics' set peices.
Maybe I threw a remote batarang at it and boosted it at the last second...? I don't know now, all I know is that I got passed it.
Every play through since then I've nailed it without any retries. So I wouldn't call it "BS 'use little-used mechanics' set peices". It's as legit a puzzle as any other in the game.
Seems too many gamers these days blame a game for their own failed attempts. If all puzzles could be handled no problem on first try, it wouldn't be a game worth playing.
True on the last part, but it's not a real puzzle. It's 'use this mechanic to win'. If you sat a new player down and told him what to do, he would still struggle with the controls to make it work.
A puzzle, like the 'Pres sthe right buttons in order, but not the order you see'
or the 'Move the pipes to move the electric charge' actually make you think to solve it, not use the rocket out of teh batobile..which I don't use elsewhere. :P
Like I said, it's as a much a puzzle as any other in the game. The very first definition of "puzzle" is...
"a toy, problem, or other contrivance designed to amuse by presenting difficulties to be solved by ingenuity or patient effort."
Obviously this is a problem in which you need ingenuity and/or patience. If you see how they want you to do it right away, that is not you skipping the ingenuity part, that's just you figuring it out quicker than some. If the "difficulties", in your case the physical "mechanics" part of the puzzle, takes an abnormal amount of patience, that's just you taking longer than most to solve it. Puzzles can be both mental and physical in nature though, and that seems to be the part you're glossing over.
As others have mentioned, City had WAY more trophies, and many were harder because they involved much more precise glide/button press scenarios, many involving having to adjust height precisely while doing so, as well as being strictly timed. What you're mocking here is a pretty tame puzzle compared to many in City, but it's hardly not a puzzle just because you struggled with it's mechanics. That doesn't make it a physics demo like you make it sound, it's just you being clumsy.
There was one trophy in City that for a while I thought I'd never get. I was convinced I was too clumsy with the Remote Batarang. You had to steer it through a vent and steer it back and forth one direction then the other. I finally made a mouse sensitivity adjustment and got the timing of slowing the Batarang right to where I just made it. I never blamed it for not being a legit puzzle though, because I expect some to be harder than others. It actually made me respect it more having to take my time and make adjustments.
The missioni s not about SOLVING anything.
It's about using the games finniky Batmobile Launch to hit 3 buttons. There's no puzzle solving involved. The solution is right there, no thinking needed.
Not like when Catwoman sees Batmans number sequence and vice-versa.
Or moving the electricity through the puzzle.
While certainly not hard, they were more thinking than doing. This is the opposite.
To me, that makes it less a puzzle and more a mission involving a gimmick that you will never use in that context again (lauching at a target), unless forced too.
LOL, you completely ignored (or didn't acknowledge) what I said about not all puzzles being mental. They can be purely physical as well, and that's the bit you seem to be ridiculing.
I'm quite sure had you not had so much trouble with it, you'd have not mocked it for being a mechanics/physics demo.
You're not going to explain it any better unless you drop the denial routine. What I don't get, is in your first post you somewhat admitted it was a puzzle by calling it a "jumping puzzle". More like gliding puzzle, but it IS a puzzle, and your having such a hard time with such a simple thing doesn't make it any less so.
I'm also greatly appalled that my upgraded Grapnel Boost is mysteriously unavailable, as that would achieve the same result: a high, fast launch to hit the button. Even when I do get the "vapor trails" coming off the cape, indicating I'm at the correct speed, my elevation is too low, and I land on the bottom of the assembly, and not on the button in the center.
No, I'm not pushing the stick to descend.
And where did my upgraded Grapnel Boost skill suddenly vanish to? Is this another bug that was never addressed?
I can certainly see why they eventually abandoned this game and gave everyone their money back.
You can stand back by the Starting line and use the Grapnel hook to launch from the chain, then release before you get there and go into a Glide. I'm making actual progress after merely two attempts (the first one I didn't release in time and perched on the chain).
This is not a puzzle as it's not amusing. It's a Skills Trial/Training mission. It's like those tutorial missions where you have to perform a specific action to proceed. Block, Punch, Kick, etc.
There is no logical explanation for the sudden reduction in earned skills and equipment which would, yes, make the entire thing easier. That's why you work hard and get the good gear, so things are easier. Only a moron voluntarily puts all that aside "for the challenge".
"I'm not gonna use fire to cook my food, I'm going to lay it on a hot rock for 4 hours, because fire makes things easy!" See? That's being stupid.