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Zgłoś problem z tłumaczeniem
1) You have only the TSLRCM 1.8.2 patch, not the full install. Hence having the .dlg of 1.8.2, but none of the previous scripts doing stuff.
2) You have a a_jediatk2.ncs from another mod in your override, making mine not function (it's the one that turns them hostile).
Can I get the correct a_jediatk2.ncs file and overwrite the one I have? I have the full 1.8.2 install (downloaded full install, not patch; 61.6 mb).
btw, love the work you did on 1.8.2. I tried to play Kotor2 back in 2005 and gave up on it b/c it was so buggy. This has been a fun romp. As you know, I'm almost done. I've thought about just warping to Sion's ship. Would that work?
* HK-50 attacks raise global. Since you lack it it wont advance...
* The Duros scene increases a global by one so the next time a new scene is given. Again, without it, it repeated.
* Looping at Dantooine was propably also caused by not having a global advancing the scene.
* Lacking globals with Zez-Kai Ell encounter on Dantooine.
However sometimes this doesn't make globals actually work in the savegame, it usually does.
Doesn't mean it fixes it if the global had to be set earlier though (like, in the case of the Duros on NS).
But best bet, just use a save before even entering the academy.