STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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What are the different bonuses? (Kotor 2)
For instance there are dark/light side mastery bonuses, companions have bonuses after x amount of influence or sparring and/or i dont know but is there other permament bonuses

I have mastery bonuses on a notepad but i would like to know the other bonuses befor creating a new character in order to optimize a character. I am not only interested in attribute but also other bonuses.

Optimizing and research throws me deeper into the game and allows me to have more fun with or as "my" character but the fun vanes after days of fruitless research i figured it was best to ask.

Sorry if there is bad English, it is not my first language.
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Light Side Mastery:
Guardian +3 Strength
Sentenel +3 Constitution
Consular +3 Charisma
Jedi Weapon Master +3 Strength
Jedi Watchman +3 Dexterity
Jedi Master +3 Wisdom

If you master the light side you get the bonuses of both your classes.

I have heard Dark Side mastery is not worth it, I've never gotten it myself though. I only know two of them, Guardians get extra damage, Sentinels get immunity to poison.

After a certain point in the plot you gain a Dark or Light "superpower" that combines the effects of several powers.

The Handmaiden (for male PC's) will eventually give the "Battle Precognition" power, which adds your Wisdom Modifier to your defense.

Kreia will teach a variety of abilities as the game progresses.

You can also get a few small bonuses from most party members, as well as unique powers unaquirable elsewhere.
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Date Posted: Jan 19, 2014 @ 1:40pm
Posts: 1