STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Jediboyejb Feb 1, 2015 @ 12:52pm
Dual wield help
I just left telos, and I have been dual wielding a vibrosword in main hand and a vibroblade in my off hand. However, I almost always miss when dual wielding. What attributes do I need to invest in to not miss all the time? I play as a jedi sentinal and i am level 11. Thanks
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Showing 1-8 of 8 comments
Hassat Hunter Feb 1, 2015 @ 2:33pm 
You need the double-wielding feats.
cerberusiv Feb 1, 2015 @ 2:34pm 
There are 3 levels of the two weapon fighting feat, you need at least the second one if not the third. Beyond that the only other thing to do at this stage is increase your strength through items of equipment. Don't waste feat picks on melee weapon focus/specialisation as you want feats that will be useful once you get your lightsaber.

If you haven't got the two weapon fighting feats yet avoid dual wielding altogether until you have them - stick to just the vibrosword.
Hassat Hunter Feb 1, 2015 @ 2:35pm 
There are actually 6, though the last 3 are weapon master/maurader only...
[/nitpicking]
cerberusiv Feb 1, 2015 @ 2:38pm 
Originally posted by Hassat Hunter:
There are actually 6, though the last 3 are weapon master/maurader only...[/nitpicking]

If he's only level 11 he can't have a prestige class yet - don't confuse the poor boy. :)
WickedRequiem Feb 1, 2015 @ 2:42pm 
Also, unless you took the melee finess feat, you need to raise the strength attribute to raise the odds of successfully landing a hit.
Jediboyejb Feb 1, 2015 @ 3:32pm 
Thanks everyone. BTW I have the second level of dual wield fighting.
PowerKristals Feb 4, 2015 @ 9:55pm 
My advice is to check out the attack stats on your weapons and make sure your strength is at a reasonable level, if you are not playing a combat class you should get the melee weapon or lightsaber finesse perk asap to switch the attack roll from using strength to dexterity.
Hassat Hunter Feb 5, 2015 @ 2:52pm 
I usually stick to Dexterity-builds... aside from attack (with just 1 feat) it also adds defense. Add a certain teammate's bonus and it's rather easy to get almost impervious.
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Date Posted: Feb 1, 2015 @ 12:52pm
Posts: 8