STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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what is the highest you can get attributes?
i use a save editor. tried making so i could one shot everything with any melee weapon i used. but it seems i made it too high considering some of my attacks only do 1 point of damage. so i gotta ask. what is the maximum that this game will allow before it gives me 1 point of damage?
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Showing 1-4 of 4 comments
[deleted] Sep 6, 2023 @ 9:29pm 
Not exactly sure (for 2).

The highest attributes can normally get to is about 20 in the first game.

In any case, that’s the highest they need to be. You can raise an attribute - every 4 levels.
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You can raise any attribute by about ten or twelve without it being absolutely game-breaking… Although without bugs it’s probably like, 8.

Naturally.
Last edited by [deleted]; Sep 7, 2023 @ 3:16pm
psychotron666 Sep 7, 2023 @ 7:17am 
Originally posted by Mattmoo:
Not exactly sure (for 2).

The highest attributes can normally get to is about 20.

In any case, that’s the highest they need to be. You can raise an attribute - every 4 levels.
- - -
You can raise any attribute by about ten or twelve without it being absolutely game-breaking… Although without bugs it’s probably like, 8.

Naturally.

That's untrue, I've finished the game with like a 36 wisdom, from raw attributes plus buffs on armour and lightsabers.

With that high you one hit kill sion with force crush every time you use it, she Kreia takes like 3 or 4 hits to die.
Last edited by psychotron666; Sep 7, 2023 @ 7:18am
Emmental Sep 7, 2023 @ 8:38am 
I'm not sure about all the stats, but I think I broke the game at about 60 strength, I was getting negative values in the combat log on critical hits. Since then I tend to aim for around 50 ish strength.
cerberusiv Sep 8, 2023 @ 8:18am 
There really isn't much point in raising one stat to insanely high levels. As a base stat (before boosts and modifiers from gear, etc) 18 is high enough for just about anything. Even that level is usually not necessary. A base value of 18 in CON is important because only the base value of CON is used in determining whether a character can equip a particular implant. All other base stat requirements can, AFAIK, be easily got with the right gear and use of force powers.

Once you have an attribute high enough to get the maximum modifier from it, then ask yourself what further benefits would you get from increasing it, is that worthwhile and is there an alternative (party members can make almost anything by way of upgrades that are available at the workbench). Trying to one shot everything is overkill. Don't get me wrong, I LOVE overkill but settling for 2 or 3 shotting everything but Kreia is perfectly adequate. Kreia at the end is intended to be a little more difficult.
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Date Posted: Aug 10, 2023 @ 9:15am
Posts: 2