STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

View Stats:
Attribute tips
I plan on finding out what all the attributes gains are and i know some of them are gained from companions however i am unsure of which companions and how much and what attributes you gain.

1) At CCS (Character Creation Screen) you have 30 point to spend on attributes, after 14 they each cost 2 points, after 16 they cost 3 points and you cannot go beyond 18 in a skill at the CCS however every forth level you gain 1 attribute point to spend on any attribute as after creation of your character any attribute cost only 1 point no matter what you have in said attribute.

2) Force mastery/Classes, Near the end of post nr 6[www.gamefaqs.com]

3) Lightsaber crystal FAQ, Including Personal Crystal[www.gamefaqs.com]

4) Companion Bonuses[www.gamefaqs.com]
< >
Showing 1-15 of 17 comments
well I'm not quite sure what you're asking, at first I thought you were asking for advice on what stats you should focus on, but then I just got confused, so I'll answer this just in case my first assumption was correct.

In this game I have found that intelligence is key. Even if you play a tank, which I do, intelligence is key because it allows you to get more skills, and unless you have a high awareness, computer use, and repair skills there will be many options in dialogue that are completely unavailable to you.
I am not asking for what type of stats to focus on but thanx for the intent.

My intent is to gather information on what stats can be gained outside from character creation and every 4 level up, my question is another thing though.

I was simply wondering if i could start with
Strength 15
Dexterity 14
Constitution 12
Intellect 13
Wisdom 13
Charisma 10
and count on force mastery/classes and -yourname- crystal to fill in the blanks to end up with the following results?
Strength 20
Dexterity 20
Constitution 18
Intellect 13
Wisdom 20
Charisma 10
I would think so. Even more once you add on certain jedi robes, light/dark side mastery, and other items.
I have played the game several times. What I have found is that Wisdom is the big dog as far as force powers and combat with the main character is concerned. Someone before mentioned playing as a tank I don't think this game uses the trinity as there are no taunts and no way other than damage to make opponents focus on you. Since depending on how you play you play as a Jedi or a Sith wisdom and charisma are the main stats I focus on as these are the main stats for making your force powers harder to resist.
I have also played it several times and i never put in much into wisdom or charisma (up to 10), usually not above 14 in dexterity or 10 in intellect and i don't find it that hard to play, so i would assume that wisdom and charisma aren't that important though i usually never focus on force powers as any buffs and heals can be handeled by companions and when the exile is alone he or she can handle that decently enough
who cares about force powers. NO ONE can resist a lightsaber to the head.
Oh, but that Wave can be quite effective in insta-gibbing entire groups of assassins. Still, lightsabre beats the bosses more effectively. Use the doublebladed for even more OPness.

Anyway, if you put points in a stat >14 at startup you should put all your levelup points in that stat as well. If you use level-up points in a stat that you set < 14 at creation you are wasting points - and I see you have several attribute raised after creation (though they might be from gear).

Second point, implants are not worth the investment. If you count all the points you'll have to be very lucky in your drops to find the one implant that evens it all out. You also do not need the hitpoints, by the end you'll one-shot everything except for bosses, be it by sabre or forcepowers. For the boss fights you can rely on shields and injections for additional boosts.
I agree completely but i like to have all options open to me so 18 constitution is a must, though not at creation as that would be to costly and even when not focusing on force points you still get enough to get around with, as a dark sider with 10 in both charisma and wisdom and choosing a prestige class that doesn't reward you with force points i still manage to use a few death field to level the well the level or floor from a bigger group. i especially love to gather as many enemies in trayus academy before the final boss and then exhast my force by using death field
Ok, I just develop along a direction and don't know the ending stats - would be hard without knowing at which level you'll end, but I think Gamefaqs has some thorough guides
say you get to level 24, that is 6 attributes, though you would probably end up around 28 so level 24 is a sure thing and as for gamefaqs guides read the first post i have included a few links
Found it, I think

+1 WIS for T3's final upgrade
+1 CON, +1 WIS - Hanharr's upgrades
+2 STR, +1 CON - Kreia's post-Hanharr upgrades

Looks like DS gets the better deal on this, with total of +2 CON, +2 WIS and +2 STR. Male characters can also get a feat from handmaiden that adds WIS modifier to Defence.
This is why i like to play a male dark side character, besides dark side is fun though i would like to be able to get the Handmaidens feat as a female character
There are a lot of people in this thread that don't know how the core mechanics of this game work. I'm pretty sure more than a few of you are missing out on some of the best content in this game by trying to remake your favorite builds from other games.
Originally posted by zeckes:
I am not asking for what type of stats to focus on but thanx for the intent.

My intent is to gather information on what stats can be gained outside from character creation and every 4 level up, my question is another thing though.

I was simply wondering if i could start with
Strength 15
Dexterity 14
Constitution 12
Intellect 13
Wisdom 13
Charisma 10
and count on force mastery/classes and -yourname- crystal to fill in the blanks to end up with the following results?
Strength 20
Dexterity 20
Constitution 18
Intellect 13
Wisdom 20
Charisma 10

If you build correctly, get bonus attributes, and delve for gear you should be able to get something really close to this. Probably a little better in a couple area's and maybe a little worse in one. However, unless you are building this for a specific roleplay experience that you value, I wouldn't consider it a very good build and you won't get maximum potential out of your character.

Edit: If I had to guess, I would assume that this is for some kind of weird Gaurdian class that uses a ton of semi-effective force powers and chooses not to max out damage for any weapon type. Like a Sentinal, except just for combat and without the great roleplay and maxed out game content. No offense intended, this is just a really unique build and I'm not sure what you're going for here. Is the idea to make a character that can deal out medium damage in as many ways possible?
the idea is to get 20 in more than 1 area besides constitution which i never go beyond 18. Though i don't see why you find it medium damage at 20 strength you deal pretty nice damage, at 20 dex i get nice defence, 18 con i get implant and vitality wisdom i wanted only because i could
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Apr 20, 2014 @ 12:55pm
Posts: 17