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As for the mercenaries - the above advice, and also - try making heavily upgraded weapons and armour for your party before you go. And use shields (including melee shields for any melee fighters). And make use of Bao-Dur's Shield Breaker attack - just have him remove the shields of the enemies one by one at the start of each fight. This will help, especially if you use blasters.
Even a consular can curbstomp anyone with only a sword if built correctly (And also use force powers like ,well, a consular)
I don't know if a mod changes it but you should be able to switch to Kreia if you want without reloading a save.
This. Use force heal over medpacks while you're taking a break from combat and break the line of sight.
Upgrade all your gear and weapons as above and once you make a lightsaber the game does become pretty easy.
Hell, I tend to play Sentinel class almost exclusively and I can cut myself down to just Unarmed and force powers - and still drop opponents with only minor risk - usually by the end of Telos. If not by the end of Telos, then definitely by the end of my first post-Telos planet.
I'll also echo this. Plus, Stealth is a very good friend, a relationship that should be well cultivated (if you don't have any stealth generators, remember that Kreia has Force Camouflage and can go into Stealth Mode without one).
Use Bao-Dur to break personal shields and make absolute sure after the first group is dead your allies do not target and attack others. Keep the turrets for last.