Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Talk about an oxymoron, heh :D
And how might I go around doing that? I'm not seeing any options to uncompress the wav file.
You need to cut off the fake header, with a hexeditor. It's usually the first 58 bytes (until 4 bytes after the "data" text). The actual MP3 then starts with byte value 0xFF (which is part of the MPEG header bitstream).
Alternatively, you can overwrite those bytes with 0x00 (i.e. byte value 0, not the text "0x00"), also in a hexeditor. That's a bit dirty, but most players that can play MP3 files should then correctly identify the file, especially when you also rename it to something.mp3 (instead of .wav). VLC works, for example.
EDIT: It's even already enough to only overwrite the first byte with 0x00 for VLC to play the file. Other players might not.
I followed what you described and it works, thanks.
You, Sir, are my hero.
Works like a charm!
edit: only setting the first bit to 0x00 already seems to work for VLC
MAN THANK YOU SO MUCH IT WORKED!
https://www.gog.com/forum/star_wars_knights_of_the_old_republic_series/music_from_star_wars_knights_of_the_old_republic/page1