STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

KOTOR 1 or KOTOR 2, Which do you prefer?
(Including the new patch and TSLRCM)
Thinking about which game is better is a strange subject seeing as they are of the same franchise yet made by different people and I just wondered which bits people prefered and why and overall which game they prefered, Bioware's KOTOR 1 or Obsidian's KOTOR 2.
The Endar Spire vs The Peragus Mining Facility
Taris vs Telos
KOTOR 1 Companions vs KOTOR 2 Companions
KOTOR 1 Planets vs KOTOR 2 Planets
KOTOR 1 Story vs KOTOR 2 Story
KOTOR 1 Atmosphere vs KOTOR 2 Atmosphere
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Сообщения 115 из 23
Companions - KOTOR 1, they had their own personality and didn't always agree with you while KOTOR 2 they seemed a little too much like a mirror of yourself aside from one or two.
Planets - About even
Story - About even. KOTOR 1 had a twist that blew your mind but once you knew about it the story got a tad stale if you tried a different play even if the ending was slightly different. KOTOR 2 didn't really have any twists but seemed to start to diverge if you tried a different playstyle even though the ending flopped, even with TSLRCM.
Atmosphere - About even.
I prefer KOTOR2 by quite a lot. KOTOR1 captures that classic, adventure-y Star Wars feel quite well but I don't think that necessarily translates to a deep RPG experience.

The gameplay sucks in both of them I think (manages to neither be tactically or strategically compelling nor fun in the action sense of things, it just sits completely awkwardly in the middle) but KOTOR2 is... really interesting in terms of story, companions and atmosphere. It's a bit uneven but when it's good, it tends to be really great.

So yeah, even though it feels pretty fractured and hurried (which it was), KOTOR2 is my pick of the two. Just manages to be a lot more interesting, though I wouldn't count either game among my favorites.
KOTOR 1 was mechanically better, but it feels unfair to compare them like that, because unlike Obsidian, Bioware was actually allowed to finish their game. Storywise, 2 far and away, it had the more interesting villains (Generic Sith Lord Darth Malak vs. Darth "I Literally Eat the Force" Nihilus and Darth "I rage myself back to life" Sion) as well as exploring far crazier uses for the Force than one would think.
Отредактировано Oberon; 25 июл. 2015 г. в 12:53
2 is the better written game so I prefer it to 1. That being said KOTOR 1 is the more polished game, it's just that KOTOR 2 is more interesting imo as it doesn't follow the generic New Hope Star Wars storyline of a jedi trying to stop a galatic war. There really was no war, well there was but it was behind the scenes with the sith hunting the jedi. Anyways the game showed you the repricussions of Revan's actions from KOTOR 1 and what happened to the Galaxy after he"saved it" (didn't really save it, kind of made it worse) and left to the outer rim. It basically made KOTOR 1 storyline more expansive and interesting with it digging deeper into the Mandalorian wars which was never really talked about in KOTOR 1. Although my biggest gripes with KOTOR 2 are the npc cloning (can be fixed with a mod though), a bit too much focus on combat and the ending. But with the restored content mod I feel the ending isn't a disapointing as it was without it. At least what is recapped before the Ebon Hawk flys off unexpectedly never to be continued............. Until the book and SWTOR ruined KOTOR 2 story :p



Отредактировано Lawsongames; 25 июл. 2015 г. в 14:48
Kotor1 better setting and plot.
Kotor2 better items and progression. Also, better dialogue, it's deep and brooding nearly the entire game.
I really prefer the story and characters from KOTOR over those from KOTOR II. The Revan/Malek narrative is hands-down better IMO, but KOTOR II's main character is more of a blank canvas which I sometimes prefer for roleplaying purposes.

I think many of the tweaked/improved game mechanics like crafting and upgrades in KOTOR II are better.

Atmosphere/setting is tied between the two for me. The struggle between the Jedi and Sith in the wake of the Mandalorian War felt very epic in scale. But the setting of a Republic on the brink of collapse in KOTOR II is also very compelling, as there is a greater sense that your actions have far reaching consequences.
Отредактировано [ЯтR]Friend-or-Pho; 25 июл. 2015 г. в 15:51
2>1 for me. Spoilers ahead.

1. Endar Spire>Peragus. Peragus is just not very enjoyable to me. Running around in my undies fighting lame enemy droids with weak weapons is not my idea of fun. Endar Spire is at least a pretty interesting way to start a game and doesn't drag on like Peragus.

2. Telos>Taris. I mean there is a reason after all why there are mods that skip peragus and Taris, I mean the first time through it's acually really good but it becomes a chore when you want to do multiple playthroughs.

3. Companions-K2 overall just has a better companion system with influcnce and more interesting dialogue. Really overall HK-47 is my favoirte if ds, he's even better in k2 thanks to the tslrcm. Kreia is a wonderful character, with great dialogue and shows you the grey side of things rather than just everything in black and white.

4. Planets-Kotor 1. Both games are a little dissapointing in this regard but I'll give them a pass due to their age. Modern technology could do these games a lot moe justice. Exploration in both is quite limited but kotor 2 felt a bit more lacking especially with the likes of Korriban. While the cave and the visions were awesome there wasn't much else to Korriban in K2, very short time spent on the sith homeworld.

5. Story-K2>K1. Don't give me wrong K1 has a great story, and a nice twist for your first playthrough(Pc is Revan). But in the end it doesn't feel extraodinary, you must go on a quest to locate some maps then defeat Malak the great evil whose unlimted fleets threaten to destroy the republic and conquer the galaxy.The game definitel had some great moments, and I especially enjoyed the tombs in Korriban, nothing ever made me question my choices like kotor 2 did. So thanks to Kreia and an overall more atypical and cryptic story, I give the win to k2.
Both are great games, and I enjoyed both immensely. I would give a slight edge to K2 though for the fact that you can actually make a dual blaster-wielding heavy armored jedi... and have it work!
Thanks all for the replies, as for myself:

1) I prefer the Endar Spire over Peragus Mining Facility for the very same reason to Jlingsw as it was just overall more interesting than Peragus and was short and sweet.

2) I personally can't decide on this one, for some reason I love Taris - the Davik's Estate I can't stand though - as the atmosphere just feels right for me and such but with Telos I feel alot more character with and I like the endeavours of the TSF and overall how Telos crops back up at the end of the game. Still though, I like both equally.

3) Companion wise I prefer K1 ever so slightly, there were just some companions in K2 I just didnt like while I felt like I was actually gathering like-minded individuals in K1. In K2 I liked neither Hanharr nor Mira and I didnt like GO-TO either but all the other companions I really liked because of how choices etc affects them, and because alot of them are different from what you first see. But then again I prefer Carth to keep me company than Atton but thats just my opinion.

4) For Planets I think that there is alot more depth in K1 than K2, in K2 I think they completely wasted the potential of Dantooine and Korriban after having been in a state of ruin after K1, Korriban the one I was most dissapointed with. I prefer Manaan over Nar Shadaa and prefer the rest of the K2 planets over Kashyyyk and Tatooine. Once again equal in my opinion.

5) Story was just alot more compelling for me in K2 as it was one of the most in depth stories of an RPG I have ever played to date, it just feels alot more minimal in scale to the war of K1 but it feels as if what your doing will affect the galaxy for ever and thus come the ever so difficult choices. I also find that the intentions of Kreia are still something being debated today, whether she was trying to destroy the force through exploiting its wounds or whether she was trying to make ammends for what she had done wrong by training Meetra Surik and then indirectly raising the Lost Jedi. Overall K2.

6) Atmosphere of K1 felt alot more jolly, and alot more generic, a war and you have to take down one side or the other. I love the twist of finding out you're Revan and how they play it all out but in other regards the atmosphere of K2 showed alot more elements of the Gothic Genre, alot more disparity and confusion, people know things are not good, riots and an overlooming threat with moral issues and choices just made the atmosphere feel a lot more whole and thus K2 wins this element.

Overall I prefer K2 for the story and atmosphere, while some companions I didnt like but others I grew to love and a certain one despise. The choices and such were just perfect for the setting of the game and I will be replaying both of them shortly, when I can get K1 to the damn resolution of my laptop screen.

So, to preface this, I'm a huge unabashed KOTOR 2 fanboy. I played KOTOR 1 through several times, and I enjoy it quite a bit, but I truly fell in love with The Sith Lords. Now, as for the why:

1) Endar Spire vs Peragus: Peragus, actually. At first, I used to really hate the Peragus section because of how long it was, but it's grown on me quite a lot on replays. A lot more story-related things are happening during the Peragus section, and it's much more atmospheric than Endar Spire. That, and to be honest, the Endar Spire is such a nothing section that it's barely worth mentioning. You're given a throwaway companion who dies within twenty minutes of meeting him, in a failed attempt at making you feel something and making the Sith look intimidating. The segment barely touches upon the breadth of gameplay options available to you, unlike Peragus, which - in addition to combat, hacking, and repairs - deals with shields, mines, stealth, and also introduces the HK-50s, one of my favorite recurring antagonists in any video game. Furthermore, it throws your very first major decision at you right at the end of this segment (and although it has no real gameplay ramifications, I still consider it a major character-defining decision).

2) Taris vs Telos: Telos by a mile. Part of the reason why I don't hate the Peragus section as much on replays is because of how short Telos is compared to Taris, or at least how short it feels. There are far more character interactions on Telos, as well as two possible quest lines that can weave together and be switched between at several points. Telos, as a physical space, is smaller than Taris, which was full of long walks from place to place, and it even has a fast-travel setup. Telos also doesn't have the absolutely embarrassing "gangs," the long dark slog through an Undercity full of enemies that can poison you, and an aggravating escape sequence like Taris does. However, the major downside to Telos is the surface section - doubly so if you worked for Czerka during the Citadel Station portion. Really? The guys I just helped out shot me down? Why?

3) Companions: Again, 2 wins. Short answer: Carth isn't in your party. Long answer? The cast of KOTOR 2 is much more unorthodox than K1. Your resident wisecracking rogue has a hell of a lot more going on in his past than Carth, and Kreia - say what you will about her lecturing - is an absolutely brilliant subversion of the Obi-wan type mentor. There are also two determinant slots that differ based on various factors, namely Handmaiden vs Disciple and Mira vs Hanhar. On the droid front, HK-47 is back and better than ever, T3-M4 is the same as he ever was, G0-T0 is an interesting and unusual addition, and Bao-Dur's remote is honestly kind of adorable. The final point in favor, though? The Influence system and being able to train your party members as Jedi. I still get a swell of pride every time I see the Handmaiden murder someone with a double-bladed lightsaber that I taught her how to use.

4) Planets: This one's a lot tougher, but I'm going to need to give K2 an edge here again. The planets in K1 were considerably more consistent in length, but they weren't all that interesting. Kashyyyk was another long, dark crawl through mist and fog, and Dantooine dragged on for ages in what amounted to, essentially, a continuation of the Endar Spire - Taris tutorial cycle. Manaan was by far the most interesting planet, but it was also the most irritating, and I've had more than one playthrough stop cold during that trial sequence.
K2, on the other hand, has Nar Shaddaa and Onderon, two of my favorite "stages" in an RPG. There's plentiful sidequests, lots of complexity and depth, and the local storylines are all considerably more involved than "Where's the Star Map? There's the Star Map!" There are plenty of interesting mechanics at work, as well - solo sections, sections where you play as a party without your main character, and sections where you're on a soft time limit are all present and make for a refreshing amount of variety. On the other hand, Dantooine (K2) and Korriban (K2) were both wasted opportunities. While both were very atmospheric, they were also both clearly the last two planets to be developed (save for perhaps Malachor V), for there's a CONSIDERABLE lack of content compared to Nar Shaddaa and Onderon.

5) Story: K2 by a mile. K1 follows the typical Bioware formula, has a stark black-and-white morality, and the "twist" that lots of fans rave about is somewhat idiotic. Really? Did no one recognize Darth Revan, the most infamous and controversial figure in the entire galaxy? No one, not even once, stopped and said "Hey, you look an awful lot like Revan." Certainly, he wears the mask frequently, but he couldn't have possibly worn it 100% of the time, especially before he fell to the Dark Side. On top of that, everyone was willing to just forget the fact that he was the cause of two major wars? That is absolutely absurd to me, that Revan could just be forgiven for everything simply because he helped clean up the mess he made in the first place. On top of that, Malak is effectively a generic Sith Lord. You could easily replace him with more or less any other Sith Lord in the entire Star Wars universe... except three, who are, incidentally, the antagonists of K2. Nihilus, Sion, and Traya are my three favorite antagonists in the entire Star Wars universe, including the EU, for sheer variety's sake if nothing more. K2 also ditches the ridiculous black-and-white "Jedi are always right, Sith are always wrong" morality of K1 in favor of something more interesting.

6) Atmosphere: K2, again. K1 felt like the movies, which is fine, but to be perfectly honest, it just makes me want to go watch the movies again. K2 is a far darker game that repeatedly confronts the player with disturbing situations. Peragus is a great example of this - hearing HK-50 repeat back the dying screams of the maintenance officer still makes me cringe, and I've heard those lines dozens of times. K2 does a fantastic job of giving you the impression that nothing is okay, that everything is on the absolute brink of falling completely into darkness, but also provides all the large bombastic battles - Onderon, Telos revisited - and memorable characters - particularly the antagonists - that make Star Wars fun.

To make a very long story short, I love KOTOR 2 to pieces. There's a reason why I have, over the years, bought myself four copies (Xbox, PC retail, Steam, GOG) and have also bought several copies for my friends. I'd kill to see the game remade, with the holes filled in.
"Thinking about which game is better is a strange subject seeing as they are of the same franchise yet made by different people..."

That's not really strange. It's the same franchise but made by two different studios. It's totally normal and natural to compare the two.

Anyways, I like KOTOR2 more. Both of them are really good games but I think KOTOR2 has better gameplay systems (its like KOTOR but more). The story is less epic but a lot more interesting to me because it's so character focused and they do things that I'd never seen done before in Star Wars.

SW is usually really black and white when it comes to Sith and Jedi being good and gad. Sith are like pure evil, Jedi are pure good, and if there's a time where a Jedi does something bad, it's because they're turning into a Sith. There's no gray area. KOTOR2 gets rid of all of that. The Jedi make some extremely suspect calls and decisions but they are definitely Jedi following their code and not corrupted by the dark side or anything. There's just a range and they aren't always perfect and sometimes they make mistakes or have bad judgement totally on their own with no Sith trickery being involved. They can and do mess up due to their own devices and make some unethical decisions in the name of the Jedi Code.

On the other hand, the Sith are shown as not being this pure evil group of people. SW always talks about how Sith and Jedi are seen as the same by people not familiar with the Force, and how the dark side is just the opposite side of the Force that the Jedi use. However, nothing in Star Wars treats it like that. It's not like liberals vs conservatives where it's just opposite sides of a coin but both are valid. Sith are always evil. That's their side of the coin. KOTOR2 isn't like that. They're just followers of a different belief. The game actually makes it seem like while bad things have been done by Sith, the Sith aren't evil... its just that the "usurpment is the only form of promotoion" policy tends to leave moderates voiceless and extremists in control and extremist gonna extreme. The game makes a strong case that if a moderate was able to seize power, the Sith would be a very different group and you could legit understand statements like regular people not being able to tell the difference between the two (as opposed to how they are in the films where Jedi are like nothing but heroes, Sith are nothing but villains and it sounds crazy that people wouldn't be able to see the night and day difference between both groups)

I hadn't read the EU stuff at that time, but I had seen all the available films and none of them ever treated the Jedi vs Sith conflict with that level of nuance. It was always the super black and white.

That's why I like it more. Better gameplay, better story, more nuance. It's undeniably a technically inferior game, though. I may have come across glitches in KOTOR but I don't remember them. I still vividly remember KOTOR2 issues like doors not being able to open, quest items not appearing, and Haindmaiden's *jump from far away into a battle and get a potential instakill* attack crashing my xbox like 15% of the time I tried it.
Автор сообщения: sickVisionz
"Thinking about which game is better is a strange subject seeing as they are of the same franchise yet made by different people..."

That's not really strange. It's the same franchise but made by two different studios. It's totally normal and natural to compare the two.

Anyways, I like KOTOR2 more. Both of them are really good games but I think KOTOR2 has better gameplay systems (its like KOTOR but more). The story is less epic but a lot more interesting to me because it's so character focused and they do things that I'd never seen done before in Star Wars.

SW is usually really black and white when it comes to Sith and Jedi being good and gad. Sith are like pure evil, Jedi are pure good, and if there's a time where a Jedi does something bad, it's because they're turning into a Sith. There's no gray area. KOTOR2 gets rid of all of that. The Jedi make some extremely suspect calls and decisions but they are definitely Jedi following their code and not corrupted by the dark side or anything. There's just a range and they aren't always perfect and sometimes they make mistakes or have bad judgement totally on their own with no Sith trickery being involved. They can and do mess up due to their own devices and make some unethical decisions in the name of the Jedi Code.

On the other hand, the Sith are shown as not being this pure evil group of people. SW always talks about how Sith and Jedi are seen as the same by people not familiar with the Force, and how the dark side is just the opposite side of the Force that the Jedi use. However, nothing in Star Wars treats it like that. It's not like liberals vs conservatives where it's just opposite sides of a coin but both are valid. Sith are always evil. That's their side of the coin. KOTOR2 isn't like that. They're just followers of a different belief. The game actually makes it seem like while bad things have been done by Sith, the Sith aren't evil... its just that the "usurpment is the only form of promotoion" policy tends to leave moderates voiceless and extremists in control and extremist gonna extreme. The game makes a strong case that if a moderate was able to seize power, the Sith would be a very different group and you could legit understand statements like regular people not being able to tell the difference between the two (as opposed to how they are in the films where Jedi are like nothing but heroes, Sith are nothing but villains and it sounds crazy that people wouldn't be able to see the night and day difference between both groups)

I hadn't read the EU stuff at that time, but I had seen all the available films and none of them ever treated the Jedi vs Sith conflict with that level of nuance. It was always the super black and white.

That's why I like it more. Better gameplay, better story, more nuance. It's undeniably a technically inferior game, though. I may have come across glitches in KOTOR but I don't remember them. I still vividly remember KOTOR2 issues like doors not being able to open, quest items not appearing, and Haindmaiden's *jump from far away into a battle and get a potential instakill* attack crashing my xbox like 15% of the time I tried it.

I definetely agree with you about the Black and White, Sith and Jedi scenario, completely treated in another manner in KOTOR 2 and it for me makes it alot more interesting. And I especially like the grey side of it too. As for the story aswell I like how I still cant work out for myself what Kreia's actuall intentions were, as I mentioned above there are still people debating it today. It just adds that much more depth to the feel of it as an RPG game and gives the player a different way to think of Kreia depending on how they interperet her cause.
And as for the top statement, I put that there as last time I did a post for this on a different game there was some massive rant at me saying how it was so strange to compare a game and its sequel and I didnt want that this time xD.

And to everyone, thanks for all the replies, its very interesting to find out what others think about this!
I agree with a lot of what's been said. KOTOR is like the first Star Wars movie, space jockeying around the galaxy on a big adventure. Even the final ending scene (at least for my ending) evoked the first film. KOTOR 2 is much deeper and darker, and I found a couple of key scenes late in the game to be very powerful, especially where you face the members of the Jedi council again. The dialogue for your character in KOTOR 2 was very well written, so even if you played light side you were still able to convey plenty of anger, resentment, and all that. Revan in KOTOR, on the other hand, tended to be very black-and-white and tossed out a lot of cliches.

If you compare the vanilla games, I guess I would give KOTOR the edge as far as the world maps, especially since KOTOR 2 simply reused some of them. But I assume most play KOTOR with TSLRM abd mods, so adding the droid planet and the HK-51 manufacturing plant gives it more areas to explore.

I liked the companions in both games. I liked Mission and the wookie, I also liked Mira in KOTOR 2. She was kind of like Mission if Misson's wookie turned against her. Atton seemed to be almost a clone of Carth. I like the droids in both games. G0-T0 and HK-47 were both hilarious. Bao-Dur was an interesting character. Visas I enjoyed. Bastilla from KOTOR was kind of annoying, she acted like a teenager sometimes. Canderous was cool. I hated the old bag Kreia but wow she gave some really cool monologues, especially near the end.
Отредактировано Aku; 26 июл. 2015 г. в 11:16
The first one.
Mostly because of the companions and the story, and HK-47 is more fun in it.
Also, Jolee Bindo
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