STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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tywms4 Sep 11, 2015 @ 1:09pm
Weaponmasters don't get Force Jump?
I just turned my sentinel into a weaponmaster and I looked through my feats for FJ, but, alas, I could not find it. I had to log off just after achieving the prestige class so I couldn't check for myself, but is it true that weaponmasters don't get force jump, and that only the non-prestige jedi guardians do?

If so, that pisses me off considerably. I know that force jump is not very useful in KotOR II, but I just like *having* it on my uber-PC who now specializes in lightsaber combat, you know? It just doesn't feel right for a level 4 jedi guardian to have force jump while my level 16 jedi weaponmaster does not. BAHHH!

Are there any mods that work with the Restoration Project that will let me unlock force jump? Since the endgame is stupid easy with any of the 3 prestige classes, I chose weaponmaster *just* so I could have force jump. It's a huge bother not having it on the uber-version of the Jedi Guardian.
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Showing 1-10 of 10 comments
funewchie Sep 11, 2015 @ 1:30pm 
Frankly, I've never gotten the skill to work even when I had it.
In Kotor 1, you triggered it by doing a normal attack on an enemy that was at a distance.

But Kotor 2, it doesn't seem to trigger.
Am I missing something?
tywms4 Sep 11, 2015 @ 3:46pm 
I've heard the problem is with KotOR 2's level design. Too many obstacles and such.

But can anyone confirm my theory and/or give me a mod or cheat?
CrackeR Sep 11, 2015 @ 8:10pm 
Guardian...Gets Force Jump....natural progression is Weapons Master
Just click on a targeted mob thats some distance away and wham! Jump right on them! Sometimes click twice...I can confirm that it works because i use it all the time. Sometimes it doesnt though so im not sure what the negating factor is.
Last edited by CrackeR; Sep 11, 2015 @ 8:15pm
Emmental Sep 12, 2015 @ 12:46pm 
Originally posted by Cracker:
Guardian...Gets Force Jump....natural progression is Weapons Master
Just click on a targeted mob thats some distance away and wham! Jump right on them! Sometimes click twice...I can confirm that it works because i use it all the time. Sometimes it doesnt though so im not sure what the negating factor is.

I think it is literally if the line of sight is not 100% perfect it will fail. The smallest thing or even an ally in the way it won't work. Sentinel/Weapon Master is favourite build anyway, pure tank.
Hassat Hunter Sep 12, 2015 @ 1:04pm 
Force Jump is just for Guardians yeah.
There is a robe that allows you to use it as other classes as well though.
psycmaster421 Sep 13, 2015 @ 6:23pm 
Originally posted by Hassat Hunter:
Force Jump is just for Guardians yeah.
There is a robe that allows you to use it as other classes as well though.

He's right. I'm pretty sure you can only get Force Jump if you start out as a Guardian. HOWEVER, there is a set of robes in the game (Thon's Robe) that allow grants any Jedi the Force Jump abilities.
tywms4 Sep 15, 2015 @ 8:37pm 
Well that's bullocks. STUPID STUPID STUPID. Can anyone hook me up with a save game editor so I can fix this egregious oversight?

Oh, and while playing with the Handmaiden I learned how to get the glitchy Force Jump to work: Click any melee attack, wait till your Guardian turns and starts a beeline for the enemy, then pause, cancel combat, and click default attack again. It's worked just about every time I've tried.


Last edited by tywms4; Sep 15, 2015 @ 8:38pm
tywms4 Sep 15, 2015 @ 10:11pm 
Is it safe to give my dude FJ on a save with only TSLRCM installed?
avatar.zero Sep 16, 2015 @ 6:40am 
Should be, I've had no issues with granting powers that should normally be unavailable due to class or level on test saves.
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Date Posted: Sep 11, 2015 @ 1:09pm
Posts: 10