Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In Kotor 1, you triggered it by doing a normal attack on an enemy that was at a distance.
But Kotor 2, it doesn't seem to trigger.
Am I missing something?
But can anyone confirm my theory and/or give me a mod or cheat?
Just click on a targeted mob thats some distance away and wham! Jump right on them! Sometimes click twice...I can confirm that it works because i use it all the time. Sometimes it doesnt though so im not sure what the negating factor is.
I think it is literally if the line of sight is not 100% perfect it will fail. The smallest thing or even an ally in the way it won't work. Sentinel/Weapon Master is favourite build anyway, pure tank.
There is a robe that allows you to use it as other classes as well though.
He's right. I'm pretty sure you can only get Force Jump if you start out as a Guardian. HOWEVER, there is a set of robes in the game (Thon's Robe) that allow grants any Jedi the Force Jump abilities.
Oh, and while playing with the Handmaiden I learned how to get the glitchy Force Jump to work: Click any melee attack, wait till your Guardian turns and starts a beeline for the enemy, then pause, cancel combat, and click default attack again. It's worked just about every time I've tried.
http://steamcommunity.com/sharedfiles/filedetails/?id=487038719