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Provided you have enough influence, you should get the conversation. From this gamefaq guide ( https://www.gamefaqs.com/xbox/920194-star-wars-knights-of-the-old-republic-ii-the-sith-lords/faqs/34513 ), these are most of the opportunities where you can gain Atton's influence:
< PERAGUS > |
| |
| - Harbinger - Once aboard the Harbinger, Kreia and Atton will have |
| a line. You can gain Influence with Kreia or Atton here by |
| supporting either of their ideas. |
| |
| - Harbinger 2 - When Atton talks about "having a bad feeling" ask |
| about it, and give him the "We'll have to be careful, then. But |
| we have to keep moving." to gain Influence. |
| |
| < TELOS > |
| |
| - Hidden Base - Ask any of the Handmaidens about your companions |
| BEFORE you get them out of jail to learn about Atton's Echani |
| training. Talk to Atton about this once, quit the conversation. |
| Ask about it again, then say that it is an asset (do NOT use the |
| PERSUADE line) to gain influence. |
| |
| < EBON HAWK > |
| |
| - After the second "listening" to thoughts Force upgrade with |
| Kreia you hear Atton counting cards in his head. While talking |
| to Atton about this, apologize to him to gain some influence. |
| |
| < DANTOOINE > |
| |
| - Near Khoonda - Bao-Dur, Atton and Visas will gain influence if |
| you give Saedhe the Atmospheric Sensors for 3000 after commenting |
| on the hidden intelligence gathering equipment. (TE Whelan) |
| |
| - Khoonda Area - Talk to the mechanic near the Ebon Hawk, ask him |
| "why so busy" and follow that up with the [Awareness] line and the |
| [Persuade] line to get him to tell you things. This use of your |
| persuasive skills gives you influence with Atton (even if Kreia is |
| there). |
| |
| < NAR SHADDAA > |
| |
| - Docks - Takee Kreia and one other companion (Atton, Bao-Dur, |
| Disciple or Handmaiden) and complete the Lootra quest to the Light |
| Side, such that she is rescued. Return to Lootra with Kreia and the |
| other person, Kreia gets mad, but doesn't lose influence. Keep |
| defending your actions here, and say that "Say what you will, but |
| if it meant your life, there is nothing I would not do... for you, |
| or any of my allies." Atton says "thanks" and you get |
| influence. |
| |
| - Refugee Sector - Near the Serroco base in the Refugee |
| Sector is a bad airspeeder that you can repair, or let Atton do |
| it for Influence and XP. This can be repeated infinitely. This |
| cannot be done after G0-T0's yacht. |
| |
| - Main Area - Around the giant pit in the center of the first |
| area of Nar Shaddaa, a citizen (not the first one you find) is |
| being hassled by some Exchange thugs. Almost no matter how you |
| handle this you gain Influence with Atton. |
| |
| - Refugee Quarter - Talk to the sick man by the entrance to |
| the refugee camp, and heal him with Treat Injury to gain |
| Influence.
No problem. Hope it helps!