STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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KELLERaug Nov 26, 2015 @ 9:09pm
Fix for the stuck after combat bug (Not Vsync)
Hey everyone, just felt it might be helpful to post a discovery I made, as I havent seen anyone else post it (though I may be wrong). There is a bug many experience where the game freezes the player character in place after combat. This is caused by running the game at framerates above 60fps, which is why turning on vsync solves the issue for most people. There are two other alternatives. One is to change the refresh rate of the game, by choosing the 59 or 60 hz options in the games Main Menu. The other is to run Bandicam, or another software package with the option to set a FPS limit hotkey, and use this to keep the framerate at/below 60fps. If Someone else has already said this, I apologize for being redundant!
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Showing 1-15 of 26 comments
MR_Frodo Nov 26, 2015 @ 9:26pm 
Thanks for reminding me of this! I didn't think to set my resolution to 60hz. This had been bugging me so much I was ready to uninstall. It's a shame that both 1 and 2 have this bug, but at least 2 has 1080p resolution.
KELLERaug Nov 29, 2015 @ 7:15am 
Right? Serious bummer, I just bumped up to 4k@60hz and no more trouble, before that I was just using Bandicam to limit fps when I entered combat
Leaky McButtToots Nov 29, 2015 @ 9:12am 
Oh man, I never got too far in the sequel..
-just started playing again trying to remember why I stopped..
-quickly remebered why I stopped, "can't press f4, f5 anymore....."
- thank you so much!
KELLERaug Dec 8, 2015 @ 6:08am 
No problem man! Enjoy!
so__it__goes Jul 18, 2016 @ 11:19pm 
Super late to this party but just wanted to say thanks, I had my game set to my monitor's refresh rate of 144 and I kept running into this bug, so I put it down to 60 and now everything is butter.
WRYNN Nov 20, 2019 @ 11:31am 
Thx man! You just save my аss from melting!
Last edited by WRYNN; Nov 20, 2019 @ 11:31am
Uber Nov 28, 2019 @ 12:04am 
♥♥♥♥♥♥♥♥♥ this is an old thread, but yeah this just fixed my issue. So thanks.
KELLERaug Dec 1, 2019 @ 7:08pm 
My pleasure, glad the fix is still of use, though I wish the issue that made it necessary were just fixed instead.
STIM Addict Dec 4, 2019 @ 11:57am 
you're the mfin G
Dean Jan 12, 2020 @ 12:46pm 
So handy. Thank you. But man - it sucks that even after so many years they never fixed this bug. Why do they get your hopes up with the high refresh rates only to dash them?
cerberusiv Jan 13, 2020 @ 9:27am 
Originally posted by Dean:
So handy. Thank you. But man - it sucks that even after so many years they never fixed this bug. Why do they get your hopes up with the high refresh rates only to dash them?

Can't be fixed without rewriting a chunk of the game engine as the issue is in there.
massquot May 6, 2020 @ 1:07am 
Hey, so I know this thread has been dead for a long time, but I'm having trouble with this same issue. Messing with V-Sync hasn't helped at all, so I figured I'd try changing the hz options, but I couldn't actually figure out how to. I found where I can change my resolution, but all of them are listed as 144hz. Am I not looking in the right place?
KELLERaug May 6, 2020 @ 9:35am 
The solution is in my OP, v-sync has nothing to do with it. You have a g-sync monitor, so if the in-game options do not list 59hz or 60hz as an option, you will either have to download outside software to limit framerate, or change your monitor refresh rate in Nvidia / ATI graphics settings (the graphics control panel that will be in your taskbar). just look up how to change refresh rate for an ATI or Nvidia GPU depending on which kind you have.
KELLERaug May 6, 2020 @ 9:37am 
Originally posted by cerberusiv:
Originally posted by Dean:
So handy. Thank you. But man - it sucks that even after so many years they never fixed this bug. Why do they get your hopes up with the high refresh rates only to dash them?

Can't be fixed without rewriting a chunk of the game engine as the issue is in there.

It can actually be fixed very easily without rewriting any of the game engine. All that they would have to do is add an if/then statement, so when combat is triggered, framerate is capped to 60fps. That would take less than an afternoon to do.
Xheonort Dec 1, 2020 @ 6:25pm 
Originally posted by KELLERaug:
Hey everyone, just felt it might be helpful to post a discovery I made, as I havent seen anyone else post it (though I may be wrong). There is a bug many experience where the game freezes the player character in place after combat. This is caused by running the game at framerates above 60fps, which is why turning on vsync solves the issue for most people. There are two other alternatives. One is to change the refresh rate of the game, by choosing the 59 or 60 hz options in the games Main Menu. The other is to run Bandicam, or another software package with the option to set a FPS limit hotkey, and use this to keep the framerate at/below 60fps. If Someone else has already said this, I apologize for being redundant!

Omg this finally led me to a solution! I'm actually having this same problem in Kotor I on Linux. Turns out I needed to drop my screen's refresh rate to 60 fps via the Linux system settings, and set the Kotor main menu to 60fps as well.
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