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My current light path consular started with stats of 14/12/14/12/14/10(probably wrong but something like this) and I have no trouble soloing any mobs I encounter.
Starting as a consular is the tricky bit as you will be pathetic at melee and it will be some time before you get decent force powers. An interesting option is to start as a sentinel (which gives better melee as well as more useful skills) then take Sith Lord for your prestige rank.
Consular/Weaponmaster or Consular/Marauder makes you good at both using force powers and CQC. I prefer the Light Side version though.
When going Dark though, it's actually better to pick a different Prestige class due to the way the Max Light/Dark side bonuses work in this game. Since the Light Side Mastery bonuses up one of your attributes, they are able to stack, thus as a Guardian/Weaponmaster, you get a total of +6 to Strength at max Light Side. The Dark Side somewhat encourages you to pick a totally different Prestige since the Dark Side Mastery bonuses *do NOT stack* (well, aside from Sentinel/Assassin, with mastery giving a total of +6 Dexterity, but who plays that anyway :P).
So, when you *are* playing Dark Side, keep the following in mind:
A Jedi Guardian who becomes a Sith Marauder is only granted a dark side mastery bonus of Damage: Slashing 1-8, not 2-16, while a Jedi Consular who becomes a Sith Lord is only granted a dark side mastery bonus of +50 Force points, not +100 (although a Jedi Consular who becomes a Sith Marauder is granted dark side mastery bonuses of +50 Force points and Damage: Slashing, 1-8).
The Force points are a moot point, since if you are going for a caster, you'll spec your attributes to get plenty of Force points anyway (added with the cheapening of the best Dark Side FP's the further you go down the morality scale really discourages going Consular/Lord).
So, my advice, for a Dark-sided caster is to either start as a Consular and go Assassin for your Prestige class or go the other way around it (Sentinel/Lord). If you want to be anything decent in CQC though, Consular/Marauder is the better option over Guardian/Lord.
Wall of text, my 2cents.
Edit:
It's even better if you play a male character though, due to learning Battle Precognition from Handmaiden. It's a nifty little passive power which adds your Wisdom Modifier to your Defense. If you play a male, there is no real need to pick Sentinel or Assassin.