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This is why all Jedi are now dressed like Owen Lars from episode 4. It's just standard Tatooine desert garb, but somewhere along the line between the original trilogy and the new one the fans decided that that's how all jedi dress. George Lucas had no choice, but to incorporate this in to the new trilogy to minimise the damage to all this expanded universe crap. In short it's a right mess, but Jedi knights should be in armour, not Tatooine robes.
Heavy armour has some major advantages with the upgrades in can equip. My favouite setup for a heavy hitter tank is ballistic shielding overlay with armorweave underlay on mug'tha armour (I think it's called) and then wear an immortality belt on top. You're invincible with energy resistance and or barrier on.
Cheddar monks!
The character I was playing really felt like a light sided Darth Vader more than anything else. Luke is never shown to be wearing armor though (though he's definately not wearing a robe).
Sounds like such builds should be less worried about AC and more about the various ways to reduce or ignore the various types of damage that will inevitably overcome ones AC, or being strong\tough enough to withstand any attack. There were a few problems I kept bumping into, not big in this game but present: my saves seemed to fail half the time I was hit with a Force Power, which is part of the reason I switched to an unarmored build in the first place (Force Immunity is too important to ignore in KotOR 1), it didn't come up much but when it did I almost always wound up eating it. Additionally the only offensive power that even did anything against any enemies was Force Wave(? the top tier of push) and that was only because it could affect enough of them that some always failed and things like Lightsaber Throw which don't offer a save anyway, though that's probably a result of my attribute spread which was heavy in Constitution and Strength.
From what I remember there is only one upgrade that is restricted to heavy armor (Flexible Underlays I think) all other upgrades can be applied to armor of any class including the force sensitive ones.
Atton actually outstriped me in AC this time around. I stacked Dexterity bonuses for him and in the end I was at 39 (with the Handmaiden's training, without it I would have been at 34 I think) and he was at 41 (and he had Master Speed and Master Armor which I think put him at 51 post buffing not even counting buffs from other party members).
How do the parts when she can't be in your party go? I learned I could use her the way you specify but I didn't want to rely on her as I knew there were a number of events in the game where I couldn't have her around.
Dex bonuses only affect AC not attack so there's nothing wrong with him using guns. For his armour I either go bonded plates 4 with flexible underlay to improve his overall defence or go ballistic shielding and armorweave to give him massive immunities. Combined with his 'I am Mandalore you can't hurt me' feat he can become a beast in shooting and melee.
Where do you put his attributes? I've always put them into Constitution as that makes him much better at surviving difficult encounters even if he gets hit but it doesn't seem to be helping all that much, he doesn't go down because he's at range with a rifle but he doesn't seem to do anything besides just being there.
Mandalore, HK-47 and Mira are the 3 best killers of dark jedi in the game in my opinion if set them up right. Don't train mira if you want her to be good. Let her keep building up the free targeting and precise shots. Ironic that the most epic characters are non jedi, but there it is.
The crossover point for Mira is when she hits lvl 21 and gets Targeting VI. She will already have all the Precise Shot feats and could have Master Rapid Shot and Two Weapon Fighting and be able to gun down any normal enemy in 1-2 combat rounds.
You can keep her as a scout and go for Targeting VII but by the time you get that she could be a jedi with Master Force Speed and blaster bolt deflection without a lightsaber.
BD without a saber? Why bother? By the time you get to lv21 any enemies can be forced into melee or knocked out in a single round if they stay ranged, because they're then so much easier to hit.
Unless it was changed in this game, dex modifier is added to your attack roll with ranged weapons in Star Wars d20 so Mandalore's lack of dex modifier combined with his feat set-up for ranged combat is ridiculous and makes him tough to optimize. I turned him into a melee fighter...has decent survivability if you put the right overlays and underlays on his armor.