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I would link the mods, but the filefront site for Kotor 2 seems to be down as I type this.
Although if you download it and have TSLRCM installed, only copy the "autobalance.2da" file to your override foler and nothing else from the mod.
http://achilles01.webs.com/fixesandtweaksk2.htm
Extra Force powers:
http://www.gamefront.com/files/3881574/HIGH_LEVEL_FORCE_POWERS_V2_0__V2_
Extra Force powers 2.1 patch (required to properly run the force power package):
http://www.gamefront.com/files/5423516/High_Level_Force_Powers__2_1_Update_
Extra Feat gain (read the readme for the new feat progression for classes, it doesn't add a flat number of feats per level):
http://www.gamefront.com/files/6941178/Feat_Progression_for_TSL
Extra Force power gain (again, read the readme for the new progression):
http://www.gamefront.com/files/5070538/Force_Powers_Feat_Gain_for_TSL
And a little extra, a Coruscant mod:
http://www.gamefront.com/files/6872250/Coruscant___Jedi_Temple
Now, the Extra Feats and Extra Force power gain mods should be installed before you start a new game, so you can profit from them the most.
The extra force powers mod is not really required until the end-game, but it does add a power called Force Pull, which you can grab as early as level 2 or 3. This mostly depends whether you want to use it though.
The Coruscant mod should still be compatible with TSLRCM, so it should be safe to use. It's quite the gamebreaker though, as it gives you access to tons of fairly overpowered stuff, depending on when you access the mod (you can go there as early as leaving Telos, which says something). The planet is added to your Galaxy Map and is basically a reskin of the landing area of Nar Shaddaa + the Jedi Enclave lower levels. Do note that you'll get the most out of this mod if you are in a prestige class. Some things it gives access to:
- Free Force powers
- Extra Lightsaber forms/Force forms (depending on class)
- Tons of Lightsabers
- Tons of Lightsaber crystals (including some you would only get once in a regular playthrough)
- Tons of end-game grade Jedi armors and items (including gear that's restricted to one side of the morality scale).
Enjoy!
You can edit saves as early as Peragus, but don't edit while on board the Ebon Hawk. Trust me, that can lead to problems. Just make sure that you have backup saves.
Ehm... thanks but no.
I was looking for mods which would enhance my experience with the game and not cheats which suck out the challenge (thanks to the balance mod) and fun of playing it. I also don't think that using a save game editor equals "making your own mods".
Thanks again for all suggestions in this thread. I will check the compatability with the restored content mod and pick from there.
For example, you could use the editor to change your character to Bastila from KOTOR, or any character model used in either game. The same goes for party NPCs. You could change the default clothing of your character to something that you would see NPCs wearing. You can change the names of your party members, thought this will not effect cutscenes. You can sort of give your character a voice in the form of grunts recycled from other characters. Though, again, it takes a bit of patience to figure out.
I forgot to mention, Coruscant is compatable with restored content, though I get a weird, spoilery, planet describtion when I look at it on the galaxy map. But since you're the one playing the game it really is your call what's worth downloading. I hope you have fun either way.
http://www.rpgcodex.net/forums/index.php?threads/list-of-recommended-kotor-2-mods.101494/
Unfortunately, I can't confirm how these work with TSLRCM at this time.
Oh ok. I didn't know that. I don't want to mess too much with the original cast, look and feel of the game though. Just enhance it a bit. I will look into the coruscant mod.
afaik, TSLRCM does not modify the file used for the extra feat gain mod, so it must be something on your end causing issues.
Did you read the readme?
I knew I forgot something! Thanks Hassat.