STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Samurai Dec 24, 2015 @ 1:57am
Essential Mods
It has been quite a long time since the last time i played it. Are there any essential Mods besides restored content anyone would recommend?
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Showing 1-14 of 14 comments
Shan Dec 24, 2015 @ 5:17am 
I always use mods that grant extra feats and force powers per level-up. There's also a mod I use that adds in force powers that you can learn past level 20, with restrictions to the sides of the morality scale (one nifty Light Side power from that mod creates a 'force ghost' double of your character with the exact same equipment that can fight alongside you).

I would link the mods, but the filefront site for Kotor 2 seems to be down as I type this.
Last edited by Shan; Dec 24, 2015 @ 5:17am
Lawsongames Dec 24, 2015 @ 8:32am 
The balance mod, it's essential for making the game somewhat challenging and not too easy like the vanilla game is.

Although if you download it and have TSLRCM installed, only copy the "autobalance.2da" file to your override foler and nothing else from the mod.

http://achilles01.webs.com/fixesandtweaksk2.htm
Last edited by Lawsongames; Dec 26, 2015 @ 10:51am
Samurai Dec 25, 2015 @ 12:26am 
Thanks for the suggestions, i will check it out.
Shan Dec 25, 2015 @ 2:25am 
Turns out filefront took down their network, so here's some direct download links:

Extra Force powers:
http://www.gamefront.com/files/3881574/HIGH_LEVEL_FORCE_POWERS_V2_0__V2_

Extra Force powers 2.1 patch (required to properly run the force power package):
http://www.gamefront.com/files/5423516/High_Level_Force_Powers__2_1_Update_

Extra Feat gain (read the readme for the new feat progression for classes, it doesn't add a flat number of feats per level):
http://www.gamefront.com/files/6941178/Feat_Progression_for_TSL

Extra Force power gain (again, read the readme for the new progression):
http://www.gamefront.com/files/5070538/Force_Powers_Feat_Gain_for_TSL

And a little extra, a Coruscant mod:
http://www.gamefront.com/files/6872250/Coruscant___Jedi_Temple

Now, the Extra Feats and Extra Force power gain mods should be installed before you start a new game, so you can profit from them the most.

The extra force powers mod is not really required until the end-game, but it does add a power called Force Pull, which you can grab as early as level 2 or 3. This mostly depends whether you want to use it though.

The Coruscant mod should still be compatible with TSLRCM, so it should be safe to use. It's quite the gamebreaker though, as it gives you access to tons of fairly overpowered stuff, depending on when you access the mod (you can go there as early as leaving Telos, which says something). The planet is added to your Galaxy Map and is basically a reskin of the landing area of Nar Shaddaa + the Jedi Enclave lower levels. Do note that you'll get the most out of this mod if you are in a prestige class. Some things it gives access to:

- Free Force powers
- Extra Lightsaber forms/Force forms (depending on class)
- Tons of Lightsabers
- Tons of Lightsaber crystals (including some you would only get once in a regular playthrough)
- Tons of end-game grade Jedi armors and items (including gear that's restricted to one side of the morality scale).

Enjoy!
ShyWinter Dec 25, 2015 @ 8:33pm 
I like the Coruscant mod too, but I think the "save game editor" should be an essential mod. It might be a bit intimidating - it's not what I would call user-friendly - but you can essentially make your own mods with it. For example, you could add a few zeros to the end of your party XP, change a character's class, change influence level.

You can edit saves as early as Peragus, but don't edit while on board the Ebon Hawk. Trust me, that can lead to problems. Just make sure that you have backup saves.
Last edited by ShyWinter; Dec 25, 2015 @ 8:45pm
Samurai Dec 25, 2015 @ 8:50pm 
Originally posted by ShyWinter:
I like the Coruscant mod too, but I think the "save game editor" should be an essential mod. It might be a bit intimidating - it's not what I would call user-friendly - but you can essentially make your own mods with it. For example, you could add a few zeros to the end of your party XP, change a character's class, change influence level.

Just...make sure that you have backup saves.

Ehm... thanks but no.

I was looking for mods which would enhance my experience with the game and not cheats which suck out the challenge (thanks to the balance mod) and fun of playing it. I also don't think that using a save game editor equals "making your own mods".

Thanks again for all suggestions in this thread. I will check the compatability with the restored content mod and pick from there.
ShyWinter Dec 25, 2015 @ 9:14pm 
I completely understand how you feel, but I only said a few things that the editor does.

For example, you could use the editor to change your character to Bastila from KOTOR, or any character model used in either game. The same goes for party NPCs. You could change the default clothing of your character to something that you would see NPCs wearing. You can change the names of your party members, thought this will not effect cutscenes. You can sort of give your character a voice in the form of grunts recycled from other characters. Though, again, it takes a bit of patience to figure out.

I forgot to mention, Coruscant is compatable with restored content, though I get a weird, spoilery, planet describtion when I look at it on the galaxy map. But since you're the one playing the game it really is your call what's worth downloading. I hope you have fun either way.
ShyWinter Dec 25, 2015 @ 9:33pm 
Found this website while looking for "Sith assassin's with lightsabers" mod.

http://www.rpgcodex.net/forums/index.php?threads/list-of-recommended-kotor-2-mods.101494/

Unfortunately, I can't confirm how these work with TSLRCM at this time.
Samurai Dec 25, 2015 @ 9:34pm 
Originally posted by ShyWinter:
I completely understand how you feel, but I only said a few things that the editor does.

For example, you could use the editor to change your character to Bastila from KOTOR, or any character model used in either game. The same goes for party NPCs. You could change the default clothing of your character to something that you would see NPCs wearing. You can change the names of your party members, thought this will not effect cutscenes. You can sort of give your character a voice in the form of grunts recycled from other characters. Though, again, it takes a bit of patience to figure out.

I forgot to mention, Coruscant is compatable with restored content, though I get a weird, spoilery, planet describtion when I look at it on the galaxy map. But since you're the one playing the game it really is your call what's worth downloading. I hope you have fun either way.

Oh ok. I didn't know that. I don't want to mess too much with the original cast, look and feel of the game though. Just enhance it a bit. I will look into the coruscant mod.
Hebble Dec 25, 2015 @ 11:39pm 
TSLRCM for sure.
Extra Feats mod does not appear to be working for me. I have TDLRCM installed from workshop and those 5 mods installed manually.
Shan Dec 26, 2015 @ 7:29am 
Originally posted by octavian1127:
Extra Feats mod does not appear to be working for me. I have TDLRCM installed from workshop and those 5 mods installed manually.

afaik, TSLRCM does not modify the file used for the extra feat gain mod, so it must be something on your end causing issues.

Did you read the readme?
Hassat Hunter Dec 26, 2015 @ 6:49pm 
Originally posted by The_Shang:
The Coruscant mod should still be compatible with TSLRCM, so it should be safe to use.
It's not. If you want to use it you pretty much have to use my compatibility patch (you can find it under my downloads on deadlystream or on moddb).
Shan Dec 26, 2015 @ 11:17pm 
Originally posted by Hassat Hunter:
Originally posted by The_Shang:
The Coruscant mod should still be compatible with TSLRCM, so it should be safe to use.
It's not. If you want to use it you pretty much have to use my compatibility patch (you can find it under my downloads on deadlystream or on moddb).

I knew I forgot something! Thanks Hassat.
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Date Posted: Dec 24, 2015 @ 1:57am
Posts: 14