STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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AdamFrank Aug 24, 2024 @ 7:41am
What affect the ending of KotOR 2
Greetings!

I just finished the game and was disappointed by the ending. It's not even about cut content or anything like that.

For some reason, I completed it to the end of the dark side of the force (I was even given an achievement for this). But the problem is that throughout the entire game I received dark side points 2 times and always tried to choose solutions for the light side.

I couldn't find anything on the Internet that could explain this situation. Therefore, I decided to ask you a question.

What actions/choices affect the outcome of the game? Maybe the fact is that my light side points scale was not completely filled (in the editor it was written that I had 87 points)? Or maybe it's a mod that brings back deleted content?
Last edited by AdamFrank; Aug 24, 2024 @ 7:56am
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Showing 1-13 of 13 comments
Mardoin69 Aug 24, 2024 @ 11:08am 
Unfortunately, there are some end game choices that result in the 'dark side' ending even if you mostly went light side through the game. You just have to be real careful about your choices in the end. There are some guides / walkthroughs you could skip to near the end and get a good idea of how you might of messed it up. I can't remember off top my head the exact choices I'm talking about... I just remember it being this way. Some people will say, going dark side just makes the story worse. But, I'm guessing that just depends on a persons likes / dislikes possibly. Idk... always went light side myself.
Mandalore Aug 25, 2024 @ 10:32am 
If you kill any of the jedi at any point during the game, you get the dark side ending. Otherwise, you get the light side ending.

That means you cant kill Zez-Kai-Ell on Nar Shaddaa (doesn't matter whether you help the exchange or make lives worse for the refugees, you can still let Zez-Kai-Ell live afterwards regardless of your decision). You cant kill Vrook on Dantooine (you can help Azkul or let him kill the Administrator, but you have to free Vrook in the crystal cave). You must side with Talia on Onderon (no way around that), and if you have M4-78, you cannot fight Lonna Vash, and have to let M4-78 kill her. These all must be done to get the light side ending.

Otherwise, if you want the dark side ending, feel free to kill any or all of the jedi at any point in the story.
Last edited by Mandalore; Aug 25, 2024 @ 10:33am
Ratconned Aug 25, 2024 @ 10:55am 
Originally posted by Mandalore:
If you kill any of the jedi at any point during the game, you get the dark side ending. Otherwise, you get the light side ending.

That means you cant kill Zez-Kai-Ell on Nar Shaddaa (doesn't matter whether you help the exchange or make lives worse for the refugees, you can still let Zez-Kai-Ell live afterwards regardless of your decision). You cant kill Vrook on Dantooine (you can help Azkul or let him kill the Administrator, but you have to free Vrook in the crystal cave). You must side with Talia on Onderon (no way around that), and if you have M4-78, you cannot fight Lonna Vash, and have to let M4-78 kill her. These all must be done to get the light side ending.

Otherwise, if you want the dark side ending, feel free to kill any or all of the jedi at any point in the story.
This is good to know. In case they've written any of the jedi to be pieces of ♥♥♥♥ (possible given what I've encountered so far) I'd likely have killed them. Light side points are cheap anyway (I'm full light, and I've never visited any planet other than Peragus and Telos so far).
Last edited by Ratconned; Aug 25, 2024 @ 10:56am
Mandalore Aug 25, 2024 @ 2:41pm 
Vrook is a piece of ♥♥♥♥. Kavar and Zez-Kai-Ell are a bit more moderate, but they become a bit less personable near the rebuilt jedi enclave scene (this happens after you complete all the planets).
Ratconned Aug 25, 2024 @ 10:37pm 
Even so far in game, I like the morality shown in kotor 1 better. There, many things which give dark side here didn't give dark side there. The influence system wasn't there… problem here is it is too exact. Kreia, how could I know first time that I need to be rude to her because she is a former Sith Lord and still likes that sort of thing? She is trying to save the galaxy ffs. And the Handmaiden… as soon as you get her, she somewhat rebukes you for even suggesting it is fine to have value in self and say her real name (because it goes against the duties of the handmaidens) but for gaining influence you need to select all combat related options which often directly go against the duties of the handmaiden, in the dialogue available immediately (if, apparently, you do not want to piss her off by gaining influence with Visas—which as a new player I do not know whether I want to do or not yet, therefore I need to be safe and gain influence with the Handmaiden). And Atton, the optional interaction immediately after the Telos prison release… the influence gain is just silly and nonsensical. You need to check if he's alright (to no light side or influence gain), not mention the Echani training and end the conversation. Then start conversation with him again, and mention the different-than-the-initial option which pops up referring to Echani training, then need to say you just thought it would be an asset to the team, then leave that alone. Anything else leads to Influence gained+Influence lost or Influence lost. Which is made worse by the influence system seemingly requiring perfection at every opportunity.

So I appreciate not having to find out about this the hard way, and will not kill the Jedi in this light side run regardless:steamfacepalm: thank you
Last edited by Ratconned; Aug 26, 2024 @ 5:28am
Mardoin69 Aug 26, 2024 @ 9:19am 
You 'can' gain influence with Handmaiden AND Visa... leading to a 'Love Triangle' later (if you're playing a male character.) Both are easy to gain influence with (assuming you choose correct dialogue options) and it won't hurt (too much) if you do loose a 'little' bit with Handmaiden... since it's easy enough to gain more with her. It's a bit of a balancing act... and that goes for all your companions as far as influence goes. The love triangle was fun first time I went that route.
Ratconned Aug 26, 2024 @ 9:26am 
Originally posted by Mardoin69:
You 'can' gain influence with Handmaiden AND Visa... leading to a 'Love Triangle' later (if you're playing a male character.) Both are easy to gain influence with (assuming you choose correct dialogue options) and it won't hurt (too much) if you do loose a 'little' bit with Handmaiden... since it's easy enough to gain more with her. It's a bit of a balancing act... and that goes for all your companions as far as influence goes. The love triangle was fun first time I went that route.
I do not much like those… however I'd rather not take my chances. It could take away an option I may prefer even if I do not want a 'love triangle'
Diocles Aug 27, 2024 @ 8:01am 
I' always think about how useless Handmayden can be,on male characters,same goes with disciple,with female chars. Howewer ...i mean not in battles. Visas is _mine_I newer give her away! :)
Mandalore Aug 27, 2024 @ 2:30pm 
In KOTOR I, no matter how you treat your companions (generally), you will still unlock all parts of the game, which is fine, but a little less realistic than if you were to treat them all horribly or go back and forth (we can go in deeper between negative and positive influence here, but Ill stay away). That being said, most characters have fairly well defined "likes" and "dislikes".

Kreia really likes it when you dont constrain yourself by arbitrary rules and you seek to get ahead based on your own power and not on the power of necessarily the light side or dark side. Manipulating events, companions, even her to advance your own station in life will grant you influence with her.

Atton will generally side with you regardless of your choices, except if you start violating his will. It actually makes sense because the dark side of him was a sith assassin who enjoyed killing his targets, while the light side of him was his redemption at the hands of the jedi (who incidentally probed his mind and led to her death). Hes ok with either and it kinda makes sense based on which side you want to go down.

Handmaiden doesnt mind combat and relishes in it. She just doesnt like needless violence and she was essentially indoctrinated by her sisters and Atris. She eventually grows into her own person.
Ratconned Aug 27, 2024 @ 10:05pm 
Originally posted by Mandalore:
Dark Side wasn't done particularly well in kotor 1. Criticisms have been made and I agree with most of them. KOTOR 1 is not a game I think did things good, just decent… better than here from a game point of view.

The arguments of realistic are subjective. In the end, one group will argue it is unrealistic while another will argue it is realistic. For example, I could say that realistic would be a person who does the evil things like Kreia does would always say that they want to work for the better of all while actually being wilfully counterproductive to the cause. And while such a person would say you need to do things the way Kreia tells you to, realistic is actually treat them that way and you'll witness rage you've never known—if you actually do something offensive (which when you tell her you're only going to see her for her uses/abandon her at first sight would do. She reacts favourably). I'd even say my argument on realistic is so sound that you could try it yourself with a person if you want.

However everyone can come up with some argument on realistic. The important part is gameplay suffers due to it. Whether it suffers enough for one to find it acceptable or not will vary. Some consider a good game to have annoyances which can easily be ignored, some do not.

The dark side of kotor 1 was done very badly, I agree. I was not tempted at all to go dark side, or to replay the first game due to it. But gameplay doesn't get affected to such a degree. You lose out a number of companions (you kill Juhani instead of having her join you, is one. And for more spoiler parts, you get Mission killed. Carth leaves. so it is not that they're fine with it, more like they tolerate it because you're the only hope, even if unreliable, in their eyes.
Last edited by Ratconned; Aug 27, 2024 @ 10:07pm
red255 Aug 28, 2024 @ 8:37am 
the key factor between light and dark side 'ending' is the encounter after you've gathered or murdered all the jedi.

if you've killed them all I think it gives you dark side and if you spared...at least one it gives you light side.

Light side gives the better ability and function wise I wasn't aware of much difference.

I recall playing, dipping to DS and then taking the maruader prestige class before returning fully to the light.

LS gets force enlightenment, which casts force speed force valor and force defense as a single action.

DS gets force crush which is just a direct damage spell.
Namikoyo Aug 29, 2024 @ 10:17am 
In addition, siding with General Vaklu on Onderon also locks you into a path to kill Kavar, like it or not, even if you were strictly light sided otherwise. Was a bit of a shocker when it happened to me.
Diocles Sep 30, 2024 @ 2:21am 
True DS ending means you sacrifice your companions as well,if TLRSCM is installed. I"ve _never _ done it, even in DS,its just unwise,in my opinion,but that makes inpossible to take the sith throne on Malacor V,or at least that's my experience.... wich is again makes no sense. The main char is not Revan! Fully agree,KOTOR I morality is better. :D
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