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That means you cant kill Zez-Kai-Ell on Nar Shaddaa (doesn't matter whether you help the exchange or make lives worse for the refugees, you can still let Zez-Kai-Ell live afterwards regardless of your decision). You cant kill Vrook on Dantooine (you can help Azkul or let him kill the Administrator, but you have to free Vrook in the crystal cave). You must side with Talia on Onderon (no way around that), and if you have M4-78, you cannot fight Lonna Vash, and have to let M4-78 kill her. These all must be done to get the light side ending.
Otherwise, if you want the dark side ending, feel free to kill any or all of the jedi at any point in the story.
So I appreciate not having to find out about this the hard way, and will not kill the Jedi in this light side run regardless
Kreia really likes it when you dont constrain yourself by arbitrary rules and you seek to get ahead based on your own power and not on the power of necessarily the light side or dark side. Manipulating events, companions, even her to advance your own station in life will grant you influence with her.
Atton will generally side with you regardless of your choices, except if you start violating his will. It actually makes sense because the dark side of him was a sith assassin who enjoyed killing his targets, while the light side of him was his redemption at the hands of the jedi (who incidentally probed his mind and led to her death). Hes ok with either and it kinda makes sense based on which side you want to go down.
Handmaiden doesnt mind combat and relishes in it. She just doesnt like needless violence and she was essentially indoctrinated by her sisters and Atris. She eventually grows into her own person.
The arguments of realistic are subjective. In the end, one group will argue it is unrealistic while another will argue it is realistic. For example, I could say that realistic would be a person who does the evil things like Kreia does would always say that they want to work for the better of all while actually being wilfully counterproductive to the cause. And while such a person would say you need to do things the way Kreia tells you to, realistic is actually treat them that way and you'll witness rage you've never known—if you actually do something offensive (which when you tell her you're only going to see her for her uses/abandon her at first sight would do. She reacts favourably). I'd even say my argument on realistic is so sound that you could try it yourself with a person if you want.
However everyone can come up with some argument on realistic. The important part is gameplay suffers due to it. Whether it suffers enough for one to find it acceptable or not will vary. Some consider a good game to have annoyances which can easily be ignored, some do not.
The dark side of kotor 1 was done very badly, I agree. I was not tempted at all to go dark side, or to replay the first game due to it. But gameplay doesn't get affected to such a degree. You lose out a number of companions (you kill Juhani instead of having her join you, is one. And for more spoiler parts, you get Mission killed. Carth leaves. so it is not that they're fine with it, more like they tolerate it because you're the only hope, even if unreliable, in their eyes.
if you've killed them all I think it gives you dark side and if you spared...at least one it gives you light side.
Light side gives the better ability and function wise I wasn't aware of much difference.
I recall playing, dipping to DS and then taking the maruader prestige class before returning fully to the light.
LS gets force enlightenment, which casts force speed force valor and force defense as a single action.
DS gets force crush which is just a direct damage spell.