STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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[RANT] KOTOR2 story is crapola! (but I still love it) *!SPOILERS!*
I'm sorry, it's true. I love the game but damn, man.

We are total *fanbois* if we like this game. We have to be, because it has so many story holes, logical loops, continuity issues, literal impossibilities in both the canonical Law of Lucas / Star Wars lore, and just general physics.

I'm not saying playing it is boring, it's very fun to play, I'm playing my 2nd playthrough since the Steam May+the+4th Sale, but the kid in me - who wasn't really a kid but played both KOTORs ten years back, had a much easier time suspending his disbelief. Now I have to ignore the entire story.

You agree? Disagree? Discuss. If you do agree? Let's make a rant (somewhat?) fun, list at least 1 example not already on the thread that made you go--- what?! NO!!? I'll list 3 - the standard in examples - to get the thermal detonator rolling. ( I put SPOILERS! in the title so we wouldn't have to use them, even though it's over a decade since release. )

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[ 1 ] This one isn't really a bug or error but a preference, and I want to know who thinks it's wrong or it's OK... I don't want answers like"Who cares it's a game!" as you're not going to Comicon this year, are you? :-)

Anyway. So the cutscene when you leave the Ravager detonating the explosives, and are tracking your teacher... and a damaged possibly powerless Ebon Hawk is going through the atmosphere of Malachor V, and AT SPEED, clips a couple canyon walls, apparently without shields up because the hull takes damage, but of course unshielded durasteel vs solid rock is the same as tin foil vs solid rock... but that's not what bugs me, the ship gets wedged in the canyon walls... full speed to full stop instantly. You don't have to remember Newton's First Law to imagine all the disintegrated meatbags inside that ship! That's a whole new way of using the force! (notice lower "f", as in an inertia/velocity/mass kind of force.)

Assuming Malachor V has Earth-like gravity - when I'm running around and jumping it seems the same as every other planet I visit, go figure - but if we assume the Ebon Hawk is going very slowly at just 100 m/s and stops in 1/10th of a second, that's still 1000g @ Earth gravity. Inertial dampeners be damned, everyone is reduced to gooey red paste with their skeletal structure imprinted on the bulkhead like artwork.

[ 2 ] So Kreia, who was both a Jedi Master and a Sith Lord and maybe even something more powerful... resurrects a very murdered wookie bounty hunter Hanharr. As in shot with an explosive rocket from Mira's wrist launcher. So not just overcoming death, but we're talking a lot of tissue damage and burnt fur; it's a blood-draining-as-we-speak corpse lying on the floor, not an intact wookie in a kolto or bacta tank.

No! Just... no. Unlike when she assists Colonel Tobin at the Onderon royal palace throne room after the battle, who was still moving. BTW not for nothing? She helped someone who was beyond helping themselves - something which she constantly berates me for doing, and I even lose influence over it when I do it! - but yes apparently Tobin was still alive enough to feel pain. Fine he wasn't moving in the cutscene but whatever, he wasn't exploded. But Hanharr? Hanharr was f'ing dead.

This is clearly not canonical but this game and story are Lucas; never in Star Wars did either side ever overcome death. We're up in the air over what those spiritual Force echo manifestations actually are, but whatever they are, but they aren't corporeal. Even powerful Dathomirian witches Nightsisters nor the Mother could do it, using the darkest of the Dark Side... they can reanimate corpses but that's not resurrection.

I know it's a common device, oh look! you thought <name> was dead, but nooo!! They're back! Player: "BUT YOU'RE DEAD!! THAT'S IMPOSSIBLE! I WATCHED YOU DIE!" etc etc. But as you can tell it really bugs me.) I should move it to #1. hah.

[ 3 ] Speaking of resurrections, this one is just freakin' lazy. My buddy scoundrel pilot who I just recently found out is a trained Sith, decides to relax in a cantina while he knows I'm walking solo into a trap in a place I can't even breathe the air... but he wants to get laid. Swell serves him right, he's attacked by the girls he's hitting on. He deftly takes down a pair of ex-slave Twi'leks after flirting with them... OK. Great. One less bounty hunter team after me, At least. WRONG. The Exile, on board Goto's yacht, once the cloaking emitter is taken offline and the various bounty hunters can detect their prize? Literally the same two Twi'leks have to be killed again, so much the same that the same loot found on each body. Continuity? You can F continuity, Atton. Kill em a 3rd time, why not? .

----

All this is... not to mention, well I'm mentioning it now... NONE OF THIS IS NECESSARY, the entire KOTOR II story. If she's all that, the uber hybrid Sith-Jedi World-Ender Universe-Eater... who can murder armed Master Jedi THREE at a time with a single shot of Force lightning, can wipe the floor with her student who eats literal planets' worth of Force sensitives... I serve no purpose, gathering this team serves no purpose - other than maybe she's so bored with her omnipotence she's torturing people from her past, going around and killing every survivor of that massive dissent that she herself did.

The whole thing is just lazy and dumb and designed for 12-year-old boys... so horny for another Star Wars game they just don't care. kill kill lightsaber swing swing! YEAH!!! DUAL WIELD!! OH MAN THIS GAME ROCKS!!

Harsh? Yea OK maybe. True? Also maybe.

(I did say RANT in the subject line, right?)
Last edited by Death Approaches; May 17, 2019 @ 1:08pm
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Showing 1-15 of 23 comments
Bluebeak May 17, 2019 @ 4:30pm 
These are very nitpicky criticisms. As you said none of this is necessary.
Ragnarök May 17, 2019 @ 4:56pm 
(1) I don't care about physics in Star Wars. You mentioned inertial dampeners. Good enough explanation for me. As a famous smuggler once said, "Go strap yourselves in, I'm gonna make the jump to lightspeed." The straps aren't just for hyperspace.

(2) Kreia wasn't teaching you the lesson that you shouldn't help people. She was teaching you that any help you give should directly serve your purposes in some way. She expects a return on investment. Reviving Hanharr wasn't altruism. Kreia doesn't care about Hanharr, she only cares that she can use him.

Giving handouts to random people on the streets doesn't benefit you in any way and if your character did actually care for them, he wouldn't rob them of the experience of solving their own problems. That's why Kreia berates you.

(3) Atton didn't kill the Twin Suns, he just bested them and ran. The game's combat system has no way to represent incapacitated or otherwise disabled foes.
Last edited by Ragnarök; May 17, 2019 @ 5:09pm
Death Approaches May 17, 2019 @ 10:13pm 
Ragnarok, come on man, no, they are dead. Twi'lek corpses cannot fight. Atton even comments on it. They could have easily added Atton dialogue that says, "Whew! Now that the bartender gassed them I can get out of here!" or something. But no, he fights each one to the end, and can loot the bodies. They're dead.

Clearly you can suspend your disbelief better than I, for me, that's just lazy storytelling. Something I'd expect from The Simpsons in the Conan O'Brien as a staff writer era, who just did whatever he wanted, who cares about timelines and what came before? Just make it funny for 24 minutes and the idiots will be happy! (Unlike his replacement Mike Scully, who cared about things like story arc and continuity, and was a much better writer. Both are millionaires today but Conan is at a different level, because integrity? Integrity, like the Light Side, is a burden; there are faster ways to fame, wealth and power.)

Same for Hanharr the wookie is dead, long before Mira finishes him off on Malachor V. He died below the Jekk'Jekk Tarr on Nar Shaddaa, he is not merely beaten but shown lying motionless because the combat system cannot accomodate unconciousness... a combat system that has both stun and slow already, but whatever... no he's dead, with a gaping smoking hole the size of a wrist-mounted launcher missile with explosive warhead. He can't be recruited for the Dark Side player. He's dead. This is cheating. Or, hey, since anything goes, who knows? Maybe he's a zombie, maybe he can't die. He clearly taunts Mira repeatedly, telling her that she can't kill him. Maybe he meant it literally, not the inference she was weak. Zombie Wookie!

re: handouts, you're talking about that one interaction on the refugee spaceport where you give someone credits and he gets mugged and she lectures you, there's even a cutscene. You then proceed to do 4 different side quests, all altruistic, all involving the threatening and intimidation (and even deaths) of people who may or may not be bad, or just in a bad situation, doesn't matter, you dealt with them... praised for the same action that you lost her influence over, praised with the Mandalore dialogues and praised with the droid swoop bike pilot extortion, and praised for ripping off the near-blind parts dealer. (praised, but no positive influence, mind you.)


Scara - YES it is nitpicky, that is the point entirely! When it's fun, normally you just overlook such things, you let it go... it's only when it's so dumb that it starts to wear on you, much like how your game avatar is treated, actually.

This screenshot sums up the laziness factor perfectly:

https://steamcommunity.com/sharedfiles/filedetails/?id=1744458097

That is hard to overlook once you're annoyed. Is it nitpicking? No. Yes. Maybe? It's one thing when you get into a recursive conversation because of branching, it's another when it's their first dialogue that they initiate when you reach the trigger location, and your option is repeating the thing they just said to you? There's a dozen of those kinds of things, maybe more if I paid closer attention, and that makes me think they don't consider the story important.

Or, maybe it was a deadline thing, maybe the staffer responsible for stuff like this was fired and the replacement wasn't as good at it, or there wasn't a replacement. There's endless possibilities as to why the game is filled with stuff like this. The point being, it is filled with them. Dozens.

Then again? Maybe it's not important, maybe I'm the only one who cares, who pays close (close enough) attention to notice contradictions and continuity errors and hacky storytelling. Maybe if I paid more attention I'd spot how overall crappy the whole game really is, and ruin my own fun! It's a possibility. Here I am typing not playing. :-)

Ahh crap well now I've given 4 examples. Someone else can list some.
cerberusiv May 17, 2019 @ 11:04pm 
Why does it all have to hang together perfectly? Life doesn't. Sometimes random or unbelievably unlikely stuff does happen. Just to give a few examples. A Formula 1 driver back in the 70's crashed into a concrete block and decelerated at a rate that should have reduced him to jelly (from over 100mph to standstill in six feet). He survived (and was later killed flying a Pitt Special stunt plane - when your number is up...). During WW2 the tail gunner of a bomber on a night raid over Germany lost contact wth the rest of the crew after the plane was hit by flak. After a while there was a bump and he looked out of the turret and saw a German soldier approaching. What are the chances of the tail turret being blown off a bomber and gliding down over 15,000ft and landing gently. Even more unbelievably another bomber crewman jumped from a burning plane at 18,000ft without a parachute. He survived. All true, all actually happened.

As for the specific points you raise -

1) The entire model of how space flight works has been wrong from the release of the first film (Lucas has admitted he based the visuals on WW2 fighter combat) as, outside planetary atmospheres and in zero gravity, spaceships move in straight lines, not swoop in graceful curves. If you can't overlook how unrealistic it all is just stay away from everything Star Wars.

2) You choose to believe Hanharr was dead. His whole story is about how tough and hard to kill he was. So he looked dead. It is not impossible that he was not quite gone, that there was a spark of life left. As for whether Kreia could bring him back from that or even from death, who can say. She walked a path no-one else in the Star Wars universe has ever walked and who knows what might be possible.

3) I will give you the Twi'lek bounty hunters but since there is no mechanism in the game to stun or disable adversaries it is a difficult one to resolve. Possibly it should have been done entirely as a cutscene where Atton knocks them out with a gas or stun grenade.

Kreia? - She was stripped of her power by Nihilus and Sion. She regains that power by journeying with the Exile as he/she regains his/her connection to the force. Without the Exile she would have to find another way back.

Yes, there are dozens of minor continuity errors. Inevitable in a game where you can do stuff in a different order each time you play. More than anything, this game was rushed out and simply did not get the final polish a game usually gets and where these issues are usually resolved. So, even with TSLRCM, it is not a finished game, more like a beta version with at least one more release before the final version. If you won't see it as that and accept the flaws that go with not being properly finished, just don't play it.
Last edited by cerberusiv; May 17, 2019 @ 11:05pm
Ragnarök May 17, 2019 @ 11:11pm 
Your complaints are nitpicks. These are the limitations of the engine. Game mechanics are not canon or else every cut received would be debilitating, every blaster bolt life-ending, but that isn't the case, in or out of cutscenes.

You missed the point about what Kreia was teaching you. She was criticizing you for failing to make a value judgement. The first instance you're asked for cash, you get information in return. The second time, the guy offers you nothing. Your character either gives him a hand out or tells him to eff off cruelly. Both actions are inappropriate in her eyes. Your actions have consequences, ensure those consequences profit you directly.

Kreia praises you for numerous things most of which she assumes have a deeper motivation than mere cruelty or altruism for its own sake beyond this point.
Death Approaches May 18, 2019 @ 12:43am 
NO. it's a limitation of story, of imagination. In something that's purely made up, purely imaginary, and boundless! They are missteps in logic, laziness, lack of vision, and ultimately frustrating as hell!

Look at some of the basics... I'm supposed to be 'better' (we're not sure what better is, depending on how you play the exile) because of my disconnection to the force, yet I easily whipped the crap out of a guy that literally eats entire planets of lifeforce. I need no such sustenance, indeed, his hunger made him so weak that I never used a single heal. Same for Sion. I used 1 heal out of all of his resurrections or insta-full-heals or whatever... he was a pushover and I felt like I was picking on the deformed fat kid.

Again, so Kreia zaps three jedi masters at once, killing them all, when we've NEVER seen force lightning work that way, not since '77 and never even once... it's a stream attack that's damage-over-time... and lightsaber-armed jedi, even unarmed master jedi, can repel or redirect this... so she kills 3 armed master jedi in the blink of an eye with it. Zzzzap!

Now let's jump to the end... in fighting me, which again, will, as far as I know, kill me, but I don't care now.... her shocky lightning is so weak it barely drops my health, and I bash her with a few master criticals or master flurries and the fight's over, but then, after easily surviving her MEGA-ZAP (no idea what to call it) she summons - and let's face it, they are summoned! Did you see her toss out the sabers? Did you see them shimmer and un-stealth? Nope. They just appear. But now these lightsabers, bare blades of energy THAT THEMSELVES CANNOT TAKE DAMAGE, I assume I'm targeting the the components that make up the lightsaber, but they didn't plan for this end battle because the beams still clash together as though you were fighting a lightsaber-equipped opponent, which could go on indefinitely apparently - because in Star Wars, these things never seem to need power even though we know they've got power cell...

Hell in fact since there's three sabers and since she recently murdered 3 jedi masters armed with lightsabers, let's just say they're the spirits of those jedi, since they wanted to kill me anyway, she's now twisted their souls or energy or whatever... her uber lightning captured them, even. Anything. it would have been so EASY to turn that into a story point that could have been cool...

But no. It's just her and me and her weak-ass lightning that was devastating just a minute ago and these three very lethal summoned dancing lightsabers. Oy.

At this point I'm laughing so hard I die because I forget to heal, as they really do damage; and make her previous lightning attack seem like a child's illusion more than the devastating thing I witnessed before.

It's ludicrous. It's lazy. It's not that they are outlandish achievements for the Star Wars universe, it's that they have the construct, the universe as Lucas describes in movie/book/screenplay/graphic novel forms, and to be a great game, you only have to stay within the lane... and they are all over the place, making stuff up as they go, and worse, clearly planning something else, but then when it doesn't work (or doesn't work quickly enough, again it's a large company not an 10-person indie developer kickstarter game, there are things like deadlines) they scrap the whole concept and just sledgehammer another piece into place.

I haven't mentioned things like huge empty rooms that for some reason have lockers, or animal lifeforms that have human-related loot on them - although we can stretch the Mandalorians explanation as to what happened to the scanner components, all Star Wars life forms eat things they shouldn't - ;-) No, I leave these alone because it's a simple mechanic we've seen hundreds of times prior and since, it's not that it's dumb too (because it is) but we let it go... kill things, loot drops. So animals have gold or grenades, big deal?

But that's not story related. That doesn't contradict itself. The technical aspects you keep mentioning about the engine, if it were you, wouldn't you have used the cutscenes to explain stuff you couldn't figure out how to render? Of course you would. Anyone would. So why didn't obsidian? And why did lucasarts sign off on it?
Ragnarök May 18, 2019 @ 1:13am 
No, I wouldn't, because I don't believe in patronizing the audience. They're capable of drawing their own conclusions and recognizing engine limits as engine limits.

Force Drain is not Force Lightning. I don't care about the rest of your diatribe, it's not relevant to my interests.
cerberusiv May 18, 2019 @ 3:32am 
Originally posted by Death Approaches:
And why did lucasarts sign off on it?

Because they wanted the game out for Christmas 2004 regardless of the state of the final release.

As I said previously "More than anything, this game was rushed out and simply did not get the final polish a game usually gets and where these issues are usually resolved. So, even with TSLRCM, it is not a finished game, more like a beta version with at least one more release before the final version.".

So it was inevitably a mess. Then they dropped any idea doing a third game and that was the end of it.

So pick away at it all you want, if it isn't enjoyable why are you playing it? If you do enjoy it, it is not going to be redone so go play it rather than go on about what irritates you and is not going to be fixed.
Mirah May 18, 2019 @ 12:38pm 
I always figured the point of TSL story was to explore the grey area, highlighting how both Sith and Jedi didn't have the whole story. How they're both slaves to the force in either sense just by being force sensitive. Yeah the writing may not be the best, the overarching message of Kreia is something I definitely don't classify as bad writing.

The disparity between what happens in combat and in the narrative is present just as much in kotor 1, you're often pulled into cutscenes after 1 hitting someone, after which they taunt you as if they posed a challenge. Its pretty clear from playing both that the combat wasn't meant to blend as easily with the story, it's more of a means to engagement between pieces of story. If you decide that seeing someone knocked down, lying prone means they are unequivocally dead because of what you did in combat, then nobody is going to convince you otherwise. It's your choice to suspend disbelief, you can go into any game and constantly blow off story elements just because its a game and nothing is real.

Immersion is a choice.
Last edited by Mirah; May 18, 2019 @ 12:40pm
Death Approaches May 18, 2019 @ 1:44pm 
At least you grasp the concept, Bacon. Thanks. It's that the suspension of disbelief requires effort, both on our parts and theirs. If they don't put in the effort of storytelling, if they do things that make little sense or outright 'cheat' the plot, it give you a "hey what a minute, didn't you, just 3 seconds ago, do..."

I want to be entertained, I want to dive in... through their lax attention to detail, and we're not talking finesse and finer points, we're talking huge swaths of story that span the entire game... it's more their fault than mine at this point. And I happily admit that my first playthrough at the beginning of this two weeks ago, I was much more tolerant and able to overlook it, even when I did notice it. On 2nd playthough it's literally angering. Hence the rants here. :-)

I re-iterate my previous rant about it being targeted at 12-year-old boys who can overlook everything when the see the Star Wars logo. You don't have to try very hard to impress 12-year olds, and they don't buy their own games but badger their parents to. It's a good system that's made many a company quite profitable. (we could argue '77 SW was also intended for 12-year-olds, tons of holes and great leaps of faith, but at least they delved more into the lore after finding out how well-received the franchise became.)
Cambion Mage May 20, 2019 @ 2:01pm 
I don´t know I find the game´s plot a lot more mature than it´s prequel or all the movies.
Sure at some points the plot does require the suspension of disbelief, but I never had a problem of differentiating game mechanics from plot mechanics. Of course if Kreia would actually (in game) battle the masters, that would probably have to be a long and boring fight to watch, which honestly I would not want to. Ofc, I would not want to insta die of 1 hit of her force drain either. As for Nihilius, I dunno how the Light side works out, but as for my playthrough, he tried to drain my PC (which if you have missed is a GIANT F*IN HOLE IN THE FORCE, just as your boy Nihilius) and so he was weakened. Especially since it was a long time since he last fed, and Telos was a dead world so he could not regain his energy from there either. As for Kreia resurrecting, I always thought that the people she resurrected, are not 100% dead, since in most of these situations the characters do have to leave in a rather quick manner (both if you´re with Mira, you have to "urgently" open the door for the PC, and as for Atton against those sexy sexy Twi´leks, he literally runs away to warn the others, plus I remember the twin suns saying that "he should´ve went for the kill") Do bear in mind that I play the game with the TSLRCM. I cannot comment about the release state as I played it w/o TSLRCM that I don´t even remember (or want to find out) what´s it like. Too bad the game was rushed. These stories from the old republic are way more interesting then the movies. (you can also see that I don´t really care much for the "lucas canon", I´m an old EU Canon fan.)
But this seems stupid to me (no offense) literally saying the game makes no sense because game mechanic reasons. It´s like Borderlands 2 doesn´t make any sense because everybody can just get revived(which is a game mechanic, not a plot one). I get what you mean though, I just don´t agree with it especially considering that this is what more then a decade old game?
Neuromancer May 20, 2019 @ 4:44pm 
Originally posted by Death Approaches:
I'm sorry, it's true. I love the game but damn, man.

We are total *fanbois* if we like this game. We have to be, because it has so many story holes, logical loops, continuity issues, literal impossibilities in both the canonical Law of Lucas / Star Wars lore, and just general physics.

I'm not saying playing it is boring, it's very fun to play, I'm playing my 2nd playthrough since the Steam May+the+4th Sale, but the kid in me - who wasn't really a kid but played both KOTORs ten years back, had a much easier time suspending his disbelief. Now I have to ignore the entire story.

You agree? Disagree? Discuss. If you do agree? Let's make a rant (somewhat?) fun, list at least 1 example not already on the thread that made you go--- what?! NO!!? I'll list 3 - the standard in examples - to get the thermal detonator rolling. ( I put SPOILERS! in the title so we wouldn't have to use them, even though it's over a decade since release. )

-----

[ 1 ] This one isn't really a bug or error but a preference, and I want to know who thinks it's wrong or it's OK... I don't want answers like"Who cares it's a game!" as you're not going to Comicon this year, are you? :-)

Anyway. So the cutscene when you leave the Ravager detonating the explosives, and are tracking your teacher... and a damaged possibly powerless Ebon Hawk is going through the atmosphere of Malachor V, and AT SPEED, clips a couple canyon walls, apparently without shields up because the hull takes damage, but of course unshielded durasteel vs solid rock is the same as tin foil vs solid rock... but that's not what bugs me, the ship gets wedged in the canyon walls... full speed to full stop instantly. You don't have to remember Newton's First Law to imagine all the disintegrated meatbags inside that ship! That's a whole new way of using the force! (notice lower "f", as in an inertia/velocity/mass kind of force.)

Assuming Malachor V has Earth-like gravity - when I'm running around and jumping it seems the same as every other planet I visit, go figure - but if we assume the Ebon Hawk is going very slowly at just 100 m/s and stops in 1/10th of a second, that's still 1000g @ Earth gravity. Inertial dampeners be damned, everyone is reduced to gooey red paste with their skeletal structure imprinted on the bulkhead like artwork.

[ 2 ] So Kreia, who was both a Jedi Master and a Sith Lord and maybe even something more powerful... resurrects a very murdered wookie bounty hunter Hanharr. As in shot with an explosive rocket from Mira's wrist launcher. So not just overcoming death, but we're talking a lot of tissue damage and burnt fur; it's a blood-draining-as-we-speak corpse lying on the floor, not an intact wookie in a kolto or bacta tank.

No! Just... no. Unlike when she assists Colonel Tobin at the Onderon royal palace throne room after the battle, who was still moving. BTW not for nothing? She helped someone who was beyond helping themselves - something which she constantly berates me for doing, and I even lose influence over it when I do it! - but yes apparently Tobin was still alive enough to feel pain. Fine he wasn't moving in the cutscene but whatever, he wasn't exploded. But Hanharr? Hanharr was f'ing dead.

This is clearly not canonical but this game and story are Lucas; never in Star Wars did either side ever overcome death. We're up in the air over what those spiritual Force echo manifestations actually are, but whatever they are, but they aren't corporeal. Even powerful Dathomirian witches Nightsisters nor the Mother could do it, using the darkest of the Dark Side... they can reanimate corpses but that's not resurrection.

I know it's a common device, oh look! you thought <name> was dead, but nooo!! They're back! Player: "BUT YOU'RE DEAD!! THAT'S IMPOSSIBLE! I WATCHED YOU DIE!" etc etc. But as you can tell it really bugs me.) I should move it to #1. hah.

[ 3 ] Speaking of resurrections, this one is just freakin' lazy. My buddy scoundrel pilot who I just recently found out is a trained Sith, decides to relax in a cantina while he knows I'm walking solo into a trap in a place I can't even breathe the air... but he wants to get laid. Swell serves him right, he's attacked by the girls he's hitting on. He deftly takes down a pair of ex-slave Twi'leks after flirting with them... OK. Great. One less bounty hunter team after me, At least. WRONG. The Exile, on board Goto's yacht, once the cloaking emitter is taken offline and the various bounty hunters can detect their prize? Literally the same two Twi'leks have to be killed again, so much the same that the same loot found on each body. Continuity? You can F continuity, Atton. Kill em a 3rd time, why not? .

Say THANK YOU George Lucas who rushed the game to market and ruined it. You at least have the additional content mod, right?


----

All this is... not to mention, well I'm mentioning it now... NONE OF THIS IS NECESSARY, the entire KOTOR II story. If she's all that, the uber hybrid Sith-Jedi World-Ender Universe-Eater... who can murder armed Master Jedi THREE at a time with a single shot of Force lightning, can wipe the floor with her student who eats literal planets' worth of Force sensitives... I serve no purpose, gathering this team serves no purpose - other than maybe she's so bored with her omnipotence she's torturing people from her past, going around and killing every survivor of that massive dissent that she herself did.

The whole thing is just lazy and dumb and designed for 12-year-old boys... so horny for another Star Wars game they just don't care. kill kill lightsaber swing swing! YEAH!!! DUAL WIELD!! OH MAN THIS GAME ROCKS!!

Harsh? Yea OK maybe. True? Also maybe.

(I did say RANT in the subject line, right?)
Neuromancer May 20, 2019 @ 4:46pm 
Say THANK YOU George Lucas! He rushed them to get it to market for fast money. You at least have the additional content mod right? Just "subscribe"here on #steam. Fanboys? No it's a great game damaged by greed.
Gansito Marinela May 21, 2019 @ 10:51am 
i will always say that kotor 1 is superior to the sequel becuase of three reasons:

1-well this was the most obvious point in kotor 2 you need to have the tslrcm to be able to enjoy the whole experience,since without it you will have to pass the game with tons of bugs,glitches or secondary missions that are not completed in the vanilla version of the game something that the first game does not need.



2-you play as revan the dark lord of the sith basically a character that has major evolution than meetra surik (the exile) in any way pd:curious fact the exile considered revan as the most powerful force user he meet in his entire life this fact proves that revan is superior to nihilus,sion and traya:

Revan had a greater command of the Force than Darth Nihilus, a Sith entity that raised a fleet of warships into space and drained the life force of many planets, according to Meetra Surik.

It was easy to understand how Scourge could be drawn to him; Revan's command of the Force was greater than that of anyone else [Meetra Surik] had ever met.


-Star Wars The Old Republic - Revan


3-even if the history of the first game is not that fleshed out that in the sequel quite possibly the revelation on the leviathan is the most interesting plot twist in rpg history.
Last edited by Gansito Marinela; May 21, 2019 @ 10:55am
Ebon Wolf May 21, 2019 @ 3:25pm 
You're wrong tho.
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Date Posted: May 17, 2019 @ 1:05pm
Posts: 22