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I use skills heavily so I play as a jedi sentinel and start by putting intelligence to 14 when creating my character - this means more skill points when levelling up. Also, for my first two feat picks I take demolitions and repair as class skills - so I can afford to develop them. I only bother to put one point into Stealth. Demolitions and Security get you XP for disarming mines and picking locks.
You can buy items but they will be expensive and you rarely come across what you actually want so I don't bother.
Bao-dur or T3 can do most skills when making stuff. Atton for Stealth, Kreia for Treat Injury and Mira for Awareness. Note that only your main character can use the workbench on the Ebon Hawk but there is an accessible workbench on most planets (I mostly use the one on Nar Shaddaa).
Edit: being able to create stuff starts early. I make longswords/vibroswords and a blaster rifle with basic upgrades on Peragus. Make the best stuff you can throughout the game and periodically use a workbench to break down old weapons and upgrades to make better stuff, don't wait to be able to make the best.
How much better is the restored content mod ?
Massive improvement - extra content and fixes a lot of bugs and glitches. Just subscribe in the workshop and start a new game.
Didn't know that - then again TSLRCM changes so much now from the original game. Good change.
Whoever is breaking down an item still needs repair of 20 to get a 100% return though I assume.
I didn't even think it was on steam :/ Thanks lol I have never played the game with this and it's been a long time since I played it.
Does this fix the hissis glitch though ? I sometimes like to make a character doing that to reach high levels and get new items.
I don't know, but it makes it not worth doing. The reason is that with TSLRCM the availability of items is changed. You should reach lvl 30 or 31 no problem and all the items in the game can be found as loot or in containers or for sale by merchants well before then. That includes all the crystals, the named jedi robes and even Darth Malak's armour. Doesn't mean you will necessarily find them (I never seem to find DM's armour when playing dark side) but potentially you can.
You will also easily be able to develop skills within your party to make all the workbench items so you will have the best weapons and armour possible. The only thing that alters after that if you raise your character's level is that enemies scale up - so there is not really much point, particularly as weapons get no better.
Party members can make items at workbenches - that is what is meant by crafting.
Should you choose to go the Jedi Master or Guardian route, then you will need to rely on your vast array of sidekicks to provide the maxed skill levels required to make the best items. The only real shortcoming in this is *** SPOILER ALERT*** ... the final region of the game is done entirely solo, so you will need to ensure you have crafted every weapon and accessory you want to have before you leave for the Telos Academy (the second time) - otherwise you're left with only your own meager skills when you arrive at the final workbench/medical station in the game.
Just played KOTOR 2 with TSLRCM, and i know for sure that PC repair skill DO NOT influence on breaking things with another companion. I had T3 and Bao-Dur for general workbench stuff and the ALWAYS get A LOT more components than my Jedi Guardian with 0 Repair. The difference is very high, like 5 (PC repair 0) to 400 (T3 repair 20+20)
Once the repair skill of the character using the workbench is 20 (base skill + bonus + gear) then they break stuff down at 100% efficiency (you get back the same number of components that it takes to create the item) Higher than 20 repair skill makes it possible to make some of the best upgrades but does nothing more for how many components you get for breaking stuff down.