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Rapporter et oversættelsesproblem
...how would Obi-Wan be using the Force on the Death Star if he cut himself off from it?
Regardless, I'm with ⎛⎝ O_O ⎠⎞ . It seems like KotOR 2 is just not for you.
And it was established in the first game that the Jedi would not join the war against the mandalorian and let the Republic get destroyed, that's why revan, Malak and the exile and all the other Jedi left the order and joined the war.
And nothing in the game pushes you or requires you get kreia approval. I don't know why you care so much about that.
Why do you need anyone's approval anyway? Play a Sith and stop being so needy.
complains and complains in my character's head whenever I make a decision.
Plus, playing the game as a Sith will just make her just telling me that "You have learned nothing."
The Jedis in the films were annoying but they were at least right unlike Kreia. Training Anakin was a mistake and attachment was forbidden because that was what that corrupted Anakin.
The Jedi in the movie are basically indoctrination of child soldiers. they only train them if they are young enough to take the indoctrination. Then they take them from their families. Then they don't allow them any emotional attachments whatsoever. And then they use literal child soldiers with clones to go to war with a federation that simply wanted to be independent and not under the thumb of the Republic (and the entire point of a republic is a group of nations who come together but always have the option to leave).
Then when Yoda's years long comrades turn on him, he doesn't hesitate to slaughter them without remorse instead of trying to reason with them or find out why they turned on them in the first place.
Even qui gon jin used his Jedi powers to cheat on a gambling deal so he could take Anakin away from his mother (whom he also could have freed but decided not to) simply because of his zealous belief in his religion.
Yeah the Jedi definitely aren't good guys.
Things are much more subtle than that but Kreia has gotten rather hung up on details (obsession with relatively small things is a recognised symptom of various forms of insanity).
Whatever you do, you cannot please her or get her to stop nagging you so stop trying. She actually gives a lot of background information, usually indirectly, if you engage her in conversation. Live with the fact that she is irritating.
SPOILER You get to kill her in the end so cheer up and look forward to enjoying that.
This, which btw after the two force raped her or whatever they did, she swore revenge and you are a part of that revenge.
Kreia basically is that same grey Jedi you found in the middle of the jungle in KOTOR 1, but deconstructed and more nuanced. She's a manipulative witch sure, but that is also part of the point, because literally her whole entire shtick is to making her pupils as freethinking, questioning, and fiercely independent as possible, which outlays the whole hypocrisy of Jedis and the Force entirely regardless be they light or dark Jedis. This is why the Sith academy is like that just like the Jedi Council, which is they fing hated independence and true critical thinking, which itself may outlay Kreia's hypocrisy albeit she's consciously doing it to make you aware of it.
Like she will use you, but she will do it saying "know I am using you and everyone around you is using you" type of thing. It's why she will chew you out regardless what choice you make in, say, throwing a guy to his death on Nar Shadaa, or helping him out.
Your main problem is if you're the kind of person who's a people pleaser, you're going to be endlessly frustrated by Kreia because literally her whole entire point as a character is to eventually not care about pleasing her or gaining her approval whatsoever. I believe this is partly why so many people hated her, because they just wanted the affirmation of Kreia telling them "you did a good job" which lel good luck with her doing that.
And also pretty much this. It is basically while the whole plot to the movies becomes bringing "balance to the force" because clearly as we can see, neither Jedi nor Sith is any kind of prophets or good guys and are basically just space wizards, the Jedi themselves being empowered favoured servants and advisors to the space republic/Rome/UN/murica, and with Sith pretty much being craven and ambitious who're at times disempowered or simply craving more.
I think that is also what made some core Star Wars fans not like this game, because of the way it really ripped up that merica propaganda/fairytale type thing which you're sort of expected not to question things in the movies much. It's partly why the movie Clerks was so funny in their discussion of the morality of blowing up the Death Star, because clearly the Jedi are never concerned about collateral damage. Jedi are basically like "well, if they're opposing the political and economic order start bombing them." The republic itself, meanwhile, being led by craven politicians also, not a perfect system, but plenty capable of going into WH40K nobles territory.
It's interesting in that it doesn't really teach you to pick a side, and makes you really question the characters and motivations of say Revan, for being truly a son of Kreia who independently decided to go defend the besieged planets and fight the Mandalorians by any means necessary, and fell for it. I think they should've spent more time emphasizing exactly why Melachor is such a holocaust though, because I'm pretty much like "so, you're saying it was what, just few thousand soldiers, however many space ships lost in orbit, some ground forces? Pffft that's one of many on turn 127 in Endless Space for me."
Also the problem is unlike IRL systems where you simply fall farther and farther, here you are actively rewarded for picking a side and choosing only those decisions as fanatically as possible. It's always been a thing with gaming morality systems in vidya, but here in Star Wars it's particularly atrocious, with your sometimes weird light/dark outcomes feeling increasingly detached from your own decisions, and now typing this out maybe that itself lends credence to her assertion "the force itself is aware" because now as you gain force points and become increasingly powerful, you also feel as if you've lost more and more personal freedom and autonomy in choices you make.
Seriously play a straight dark side character and it increasingly feels like being a self-aware Bioshock character who's not in control of his own character anymore, and I think that that was part of Kreia's point about the light side being like demonic possession itself just as much. Kinda like "only white magicks" Wiccans being subjects to ♥♥♥♥♥ just as much as black magic Satanists, in a sense I guess. I mean keep in mind, these are space wizards, and it's never really clearly explained the nature of the force, even with the Midachlorians bs because it is treated as almost a presence in this game than just the Qi lifeforce of the first movies.
Star Wars was a great film saga in of itself already, but the material surrounding it along with Kotor 2 made it a mono-myth!