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Yes, I've been following that questline for hours. And it's gotten me to a literal "Press LIE to progress point" which seems super lame for the light side quest to do....
There is most likely a different path, I remember having to use the czerka droid to plant or steal information. And lying in a light side quest probably will not have you accumulate dark side points...
But, thanks anyway.
This game is very much NOT like the rest of the Star Wars universe where light and dark are simple choices. Here they blur into each other and the outcomes of your decisions are not always obvious. If you want absolute, clear cut light/dark choices and paths then this is not the game for you,
I'm pretty sure there are no dark side points for lying to Lorso so in the game it is not considered a dark side action.
Or trolling or the like as why that would be a quiting a entire game reason >_> is very LoL, more so since even Kotor 1 which she claims to love had way harder choices then that, though Kotor 2 is more quality, with grey and a big part of it.
A simple justified lie through a droid is nothing, in fact it semi good since it frees another from a bad person and gives him more freedom/life capability... which spoiler he takes advantage of.
Nothing related to DS/LS or facts or anything.
Leia should have said everything instant on capture likely never even tried to be sneaky etc..., I mean how dare she!
Or better one
Obi Wan 100% should have said o yes storm troopers these are the droids you looking for, here the information on everything we toke O and we jedi sorry. (and he even Used the Force ... not just lied lol).
etc...
It's actually identical in this regard. The issue is that people fundamentally do not understand what the Force is and what it actually wants, insofar that an energy field generated by the collective of life can want anything, or if that ascribes too much agency, then what the effect of its existence is.
Preservation and continuation of the collective of life, because its own existence relies upon it. It cares not at all how many Jedi, Sith or corpos have to be manipulated to ensure that life continues to expand rather than contract.
"These aren't the droids you're looking for." - A perfect example of the Force not caring when personal agency is forcibly stripped from useful idiots at the hands of the righteous.
You are quite right. However seeing that depends on the players awareness of the layers of meaning and consequence of choices in these games. Kotor 2 is simply much more about this than anything else Star Wars. The fact that the OP is talking simply about the yes/no choice of lying or not lying suggests they are not seeing the deeper issues around choices. So that is what my response addressed.
Er, thinking lying is wrong doesn't mean that you're required to be open with information ? Not stating a direct untruth, and stating everything regardless of whether harm will come of it, are two entirely unrelated things.
That's simply it. A game's simply not worth committing a sin for. There's not even a "lesser evil" justification in the game world, let alone one for me as player. Also, I'm not a moral relativist. The "niceness" or lack thereof of individuals, has 0 to do with the rightness or wrongness of untruth.
Having principles means that I'm oblivious to the broad effects of the game's choices? Well, firstly, I don't think you need to be so insulting. Secondly, part of the objection was the actual lack of any choice there whatsoever. Finally, no. Belief that means to do not necessarily justify ends, does not mean you're oblivious about anything. It means you hold one very well established moral philosophy, rather than a younger (and in my belief faulty) philosophy. You can disagree with me, but it's incorrect to attribute my position to cluelessness.
My apologies, I was rather thinking that your approach was not aligned with what the game sets out to do. The whole game is based on the premise that every moral choice is shades of grey and nothing is black or white. The main character made what he thought was a black/white choice at Malachor and is haunted by the consequences. At one level the game is about his path to redemption through the minefield of his doubts and uncertainties. So many choices in the game are not clear cut.
If you are not comfortable with that, then this game may not be for you. There are several points where you may be forced to make a moral choice or take an action that you do not like.
My post was very poorly worded,no insult intended. Again, apologies. Hopefully I have made myself clearer now.