STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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kmpt Feb 23, 2021 @ 11:12pm
Best LS Jedi Sentinel Atton build?
Hey guys,
What are your ideas on LS Jedi Sentinel Atton build? First time I've tried to make him gunslinger but it was pretty hard to beat Sion in final fight with this build. Next time I've developed Atton to be good in melee combat. It was much easier to beat Sion but my character was pretty bad with force powers.
What's your favorite build for Atton or does he suck no matter what you do?
Originally posted by Dethlane:
Gunslinger. Tough enemies (especially Sion) are easily kited with Force plague + Force master speed. Just don't forget to keep your shield up when fighting Sion, he can deflect even under plague. As for "bad with Force powers", well Force powers are for consulars. For guardians/sentinels you mostly need just master speed and master heal.
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Dethlane Feb 23, 2021 @ 11:44pm 
Gunslinger. Tough enemies (especially Sion) are easily kited with Force plague + Force master speed. Just don't forget to keep your shield up when fighting Sion, he can deflect even under plague. As for "bad with Force powers", well Force powers are for consulars. For guardians/sentinels you mostly need just master speed and master heal.
cerberusiv Feb 24, 2021 @ 5:58am 
Definitely gunslinger. With the best 2 disruoter pistols you can find/buy/kill for. Set for 2 weapon fighting and crit hits.

I give him a suit of relatively high dex armour with as much energy resistance as I can pack into it. Activate a Verpine shield when you face Sion and it should be easy. Alternatively, rather than the armour, take Master Speed.
Dethlane Feb 24, 2021 @ 6:24am 
Originally posted by cerberusiv:
Alternatively, rather than the armour, take Master Speed.
Master speed is a must for gunslinger because of 2 extra attacks per round (IIRC only stacks with rapid shot). It also gives you +4 def and increased moving speed (allowing you to kite). And wearing armor becomes meaningless, as most of them prohibit Force power usage (bad) and by endgame dex char has more dex defense bonus than most armors can provide anyway.
Last edited by Dethlane; Feb 24, 2021 @ 6:28am
cerberusiv Feb 25, 2021 @ 12:41pm 
Originally posted by Dethlane:
Originally posted by cerberusiv:
Alternatively, rather than the armour, take Master Speed.
Master speed is a must for gunslinger because of 2 extra attacks per round (IIRC only stacks with rapid shot). It also gives you +4 def and increased moving speed (allowing you to kite). And wearing armor becomes meaningless, as most of them prohibit Force power usage (bad) and by endgame dex char has more dex defense bonus than most armors can provide anyway.

I focus almost all the jedi powers and feats he gets as a sentinel on using guns. Armour vs DEX isn't always an obvious choice. Save, try the options and see what works.

Master Speed, Master Energy Resistance and Master Healing are what I give to both my gunslinger jedi, Atton and Mira. Atton gets a critical hits setup with disrupters while Mira gets rapid fire with blasters.

https://steamcommunity.com/sharedfiles/filedetails/?id=1234247381

Dethlane Feb 25, 2021 @ 1:52pm 
Originally posted by kmpt:
@dethlane
Ok, so how does your gunslinger build look like? Do you put any points into constitution/wisdom/charisma or all goes into dexterity?

All dex build would look like that, right?
Strength 12
Dexterity 23
Constitution 14
Intelligence 10
Wisdom 10
Charisma 12
I'd boost CON to 16 for systems and put the rest into DEX.
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Date Posted: Feb 23, 2021 @ 11:12pm
Posts: 5