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This is the point. Regardless of whether you go light or dark, which jedi class you choose or anything else, once you reach Prestige rank at lvl 15 your character will have more FP than they are likely to need or use. So CHA looks to offer a benefit but in reality the "benefit" isquite small and basicallyirrelevant.
I think the benefit he's talking about is the save DC of spells, not force points or cost of spells.
consider the following items
mental boost D-package
+3 to cha, wisdom and cha
Ossus Keeper Robe
+2 cha
+4 to int and wis
Force focusing Visor
+1 cha
+4 wisdom
Jal Shey Mentor Belt
+2 wisdom
Jal Shey Meditation Gloves
+2 wisdom
name crystal
+7 wisdom (when full light side)
that and whatever other wisdom buff crystals for your sabers (I know there is crystals that give +1, +2 to wisdom and one that +3 to wisdom, cha and int)
so with those items alone you get like 28 wisdom and 9 cha so wisdom really shouldn't be a big investment point for casting (for contest if you have a flat 10 in each wis and cha with these items on your spell DC would be like 20, if you start of consular thats another +3 to your spell DC)
True, for Force build go consular + master/lord. I wasn't aiming at that with said character (hence 10 wis), she was pretty much unstoppable tank and primary damage dealer (except heavy crowds, which usually got rekt by Kreia and Visas's Force storm).
I know were talking force DCs but you can get some sick damage off using two weapons, juyo, master speed/fury and flurry OR skip on flurry if your using a keen weapon and use crit strike. (its too bad HK is a non jedi because master speed + two disruptor pistol with keen and crit strike with his assassin thing would be stupid OP)
Consider this: When you use the droid force power chain (i.e. stun, disable, destroy) the target sometimes will shut down and be stunned when you cast it. With high Wisdom score, that shut down/stun effect happens EVERY SINGLE TIME.
For a female it depends... I wouldnt rely much on cha bonus to reduce cost, because from my expireience even as guardian\maradeur by the middle of the game you'll have insane amount of SP that will never end normally, especially if you're using force focus. As consular (and sith lord or jedi master) this sp would be doubled, and with ~400 sp it doesnt really matter if you spend 10 or 35 on Lightning Storm.
Besides wisdom bonus is adding to threat injury and will saves I found it pretty useless: I never used a single medpack in KOTOR 2 and havent notice any enemy used something will affecting. Maybe just one Terror on Atton...
Cha bonus in other case is persuade bonus, wich is helpfull, I guess. It seems current steam version got checks DC alike KOTOR 1, so to pass it you may keep your persuade skill up to your level + X. But as Force user you will start with something like 16 wis 16 cha anyway, and collect items both for + wis and +cha. Might be enough for any checks.
Thats true for any other builds. As normal jedi using jedi armor you are able to reach 35 to 45 AC. Consider you end game lvl 30, Darth Sion will have 42 to hit, which means he will able to hit you 80-95% of times.
But as wis-based robe-wearer you can easily add around 15 to this number, just because you add your wis mod to AC (that will be around 15-20 fully buffed but with some losses in dexterity and AC from armor against regular builds). This means you can reach 50-60 AC which is 10-60% hit chance for Sion at your character lvl 30. Pretty reasonable defence as for me.
Just realized I completely forgot about defensive emmiters and lenses on lightsaber which you never use on normal builds... That's extra +6. Useless in most other cases Force aura is another +6... Which means with wis to defence you may reach AC high enough to dodge 95% of any attacks, including very endgame. And thats without suffering any DC losses on your Force Powers.