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There is no one perfect way to play. Whatever you do, to find everything you will need to play through several times. (I've been playing for a decade and am not sure I have found everything yet).
Do an online search for kotor 2 walkthroughs. There is quite a lot of material on youtube and some older written stuff is still out there as well. Some contain at least part of what you are asking for.
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The best guide I've found is the IGN walkthrough by Paul Kerbow, and even that one has a few sections where he says he doesn't know if there's information he's lacking that someone could help provide.
Simple suggestions to go by are these:
-Wisdom is a great Attribute in general for the strength of your Force Powers, for your overall Force Points pool, and can be used in many dialog options.
-Intelligence is a great Attribute for more Skills, and can be used in many dialog options.
-Persuade is an ESSENTIAL Skill, and only your character can learn it as you level.
-Repair is a major Skill that helps with item crafting, and 20+ is ESSENTIAL for maximum efficiency with Breaking Down items for crafting materials. It can also be used to upgrade your droid companions.
-Every Skill (besides Persuade) has a valuable crafting application, and largely the only way to get the best upgrades is to craft them, so if you don't want to have to cycle through your companions who main in Skills you lack and would like the convenience of doing all your crafting on the Ebon Hawk, your character should have as many Skills as possible. GENERALLY the best crafting items require a Skill to be at 32, though some go as high as 36 (off the top of my head). You only need the TOTAL Skill level, so Feats that increase Skills and Attribute bonuses that do the same count towards the Skill Level when crafting, so you may only need to get skills to 30 (or lower) if your bonuses push them to 32.
-You can't level Skills beyond what their maximum is for your Level, so don't even bother with thinking that. It's Impossible. You can't raise Class Skills beyond 4 when you're Level 1, and you can't raise Cross-Class Skills beyond 6 when you're Level 10. So if you want to get your Skills as high as possible "by a certain point", GET LEVELS. That's all.
-You can't have enough points to do "everything", that's the point. This is an RPG, you're supposed to make your character how you want, to have strengths and have weaknesses. A strong combatant who lacks in skills, a diplomatic and powerful force user who is weak in physical confrontations, a talented and resourceful individual who relies on others to do the heavy lifting, etc.
Every Attribute has its value. Every Skill has its value. Every Class has its value. Pick what you want to play as, and play. There is no min-max absolute way.
Actualy, since skill points is all that matters, it's possible to start a run with 18 int, raise it to 22, and by lvl 20 have all skills maxed out. There's even feats to make skill class skills. It's in fact, possible, to do everything. I've actualy done it before.
I think the dialog is all behind Influence and not stats. I can't really recall anything meaningful from persuade.
if you want the achievements you kinda want to start a consular because you need to get all the LS perks or all the DS perks for an achieve and there are alot to get. I wouldn't worry too much, get your personal character maybe 20 all skills, and you should be fine.
the only thing thats 'difficult' is there are 2 lockers in the jar jar tar with a really high security check I have to lightsaber open if I don't have enough security on my player character.
almost everything else you can delegate to a party member who is specialized in the skill. T3-M4 does alot of my crafting as he's a skill bot.
My favorite Consular build has strong focus in WIS and CON, but didn't dump everything into WIS, so he could be stronger at using Force Powers, but he'd be squishier. That's the trade-off. You have to give up SOMETHING to get something else. To get max skills, you lose something else.
Skills are NOT the only thing that matters in this game. They're much more important than the first game, but they're far from everything that matters.
Being weaker in combat is a moot point. my build was 12-12-12-18, and with the high skill I had stupid strong crafted gear to make up for the weaker stats.
Like I said, it's all a matter of trade-offs. With this approach, you have to suffer through some tedium, because you can't do this on the Ebon Hawk. But your approach allows you to skip the tedium, however you're slightly weaker in fights. It's not a matter of superiority. Both work, but there are always trade-offs. That's the point.
as most stats help, I generally go with 14 STR 10 DEX 14 WIS 14 CON 14 INT 12 CHA. Raising CON to 16 at level 8 and getting 2 more points from dialog.
you don't need high skill, if you are using the restoration project one of your team members should have high skill, T3-M4 after the upgrades gets enough skill points to max all his skills he can.
It's HK, though... HK, not AK. XD
My only issues with this game are how "on rails" it is compared to my favorite Open CRPGs. I have ZERO complaints nor criticisms with its character creation balancing. I find all 3 classes have great pros and cons. I kinda miss the dynamic of going from a "normal human" type class to a jedi from KOTOR1, cause it's interesting the kinds of builds you can make based on what your starting class and jedi class combination were, and all 9 variations were really fun to play! But you still get to enjoy that dynamic in KOTOR2 through your companions, to a degree, so it's not totally lost.
I was simply remarking that I always gravitated towards Consulars, cause that's what I play. Back in the day when this game first came out, and I was playing it with my friends fresh out of high school, 3 of us would play KOTOR, Fable, KOTOR2, and games like that, with our own characters on the same system. We joked how one of us would always make an "evil warrior", one would make a "fence sitter", and I would always play the "wizard" type of build, and in these games it was the Consular. But when I bought them for myself, years later, I replayed them again and again and again trying out all kinds of builds.
I personally prefer playing Consulars, but I never said they were the best class to play.
In fact, my next character will BE a Sentinel, purely because I will be cleaning up the remaining Achievements, and Skills are really important for several of those. =)
Finesse has its limitations. If your character is wearing armour the defensive benefits are capped once the bonus exceeds what the armour allows (a big reason why robes are better mid to late game). Also increased strength increases damage whereas increased dexterity does not.
I set STR and DEX both at 12 when creating my character and don't bother doing anything with them after that, even though I usually play as a Sentinel and do a lot of melee combat. I find it is more beneficial to raise CON (for the best implants) and WIS (for force powers). There is far more gear and weapons that boost STR or DEX than boost WIS (gear boosts for CON do not count when deciding which implants your character can use so you have to raise the base figure to 18 for the D packages).