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That said, the game is incredibly easy later on that it won't really matter, so if you like the way double sided light sabers look or what their animations look like they're still plenty good to beat the game with.
+2 spell DC means I can stun lock enemies easier.
and if you are male in jedi robes, you get your WIS modifier to DEF as well.
but my companions get double bladed lightsabers, because nobody got enough crystals for all that and they do more damage.
Single blades have a better base critical threat rating though so generally speaking it would be more efficient for a high dexterity character to dual wield, making the lightsabers keen and adding crystals that add extra dice like sigils +1-6 or boost criticals specifically like opilla. Try to avoid using flat damage crystals in single blades though, like something that gives +3 energy or whatever as it doesn't get multiplied on criticals. Those types of crystals work better on double bladed as your not relying on criticals you just want more guarunteed damage per hit.
I wouldn't worry too much about defense though in either case as by mid to late game the enemy attack ratings get absurdly high and they will hit you regardless of how much defense you stack on. The best way to reduce damage is wear armour and put immunities on it with upgrades and use damage reduction powers on top like energy resistance and force barrier.
Dueling with a single blade is what I do though. It has the best attack, defense (not that it matters) and critical chance. You still get a +50% strength modifier bonus though because you're using one blade with two hands which makes for devastating critical hits. It's like the best of double bladed and dual wielding but with improved accuracy. You lose the one off hand attack at -50% strength modifier, but overall do significantly more damage per round if you've built the character and lightsaber right.
I really don't understand why people say the two sabers is so good.. Think people see those attributes and think they're getting more than might be the case, although I'm sure it has its uses.
Dueling, yeah.. If I was going to do a critical build that would be the way to go.
Edit: Sorry only a Marauder can reach those numbers.
Two-weapon fighting offers no damage bonus I don't know what you're getting at? If your referring to the off hand attack I've already explained why it's not worth the trade off.
This is misleading. A double bladed lightsaber loses a lot of crit chance with a base of 5% instead of 10%. Using 2 sabres would technically give you the extra hit but at the sacrifice of -3 accuracy on the main and -5 on the off hand AND you lose all the strength modifier bonuses so any crits you do get will be alot smaller compared to a duelist. Taking into account you need to score a critical threat, then need to beat the opponents defence again a higher attack modifier is extremely important especially in a game with level based defenses on your opponents.
I see this alot: people say the +3 attack from dueling is worthless but the scrap of modifiers you get from an off hand crystal is somehow epic. You can't have it both ways, are modifiers good or worthless? +3 attack is like an extra 6 strength and +6 dex as well if you want to count the defense bonus too.
From the wiki
''As well as resulting in an automatic hit, a maximum d20 roll of 20 results in an automatic Critical Threat. A Critical Threat is a second attack roll which can result in a critical hit making a second damage roll when equal to or greater than an opponent's Defense.
Some weapons have a higher Critical Threat range, increasing the chance of a roll within that range:
Lightsabers and Short Lightsabers all have base Critical Threat range 19-20 (10%), while Double-Bladed Lightsabers only have 20-20 (5%). The Keen bonus can increase base Critical Threat range, as can the Critical Strike and Sniper Shot feats. According to Feedback, any Keen bonus is additive with feat bonuses''
''Critical hits occur when the d20 roll of a successful attack is within the weapon's Critical Threat range and a second attack or threat roll is also successful. This results in a multiplication of a base damage roll of the weapon. Damage bonuses are multiplied as well
Due to the need for two successful rolls, the Critical Strike and Sniper Shot feats are extremely dependent on chance to hit to maximize their damage.''
Also nowhere did I state attack = damage anywhere.
Edit: Ah he deleted his post.
you are super wrong XD two weapon fighting gives your man and off hand a higher chance to hit when using two weapons OR a double sided weapon, witch gives you two attacks, witch doubles your damage.
also I don't think you know how this game works....its a board game, you roll dice, when you hit the attack button your game rolls one 20 sided dice per attack, that is what the crit threat is, when it says 19-20 that means when you roll a 19 or higher on your 20 sided dice for your attack roll you crit regardless of what your attack bonus (aka to hit bonus) is so having a extra +3 to hit does not effect how often you crit, furthermore making more attacks by using two sabers or a double bladed saber you increase your chance to cirt and can further that chance by adding mods or crystals with the keen bonus on them.
also the advantage of using two sabers or a double bladed weapon is that because it adds a extra attack it doubles your damage, all weapons have damage dice, a basic lightsaber deals two 10 sided dice and the double bladed lightsaber deals two 12 sided dice, so with normal sabers two attacks well deal FOUR 10 sided dice + two times your str or dex mod + two times whatever your other damage bonuses are.
so not its simple, use 2 weapons, double your base damage, with all the buffs and stances with one weapon your only doing a max of 5 attacks, that is dealing damage 5 times with 5 chances to crit, two weapons means your dealing damage 6 times with 6 chances to crit. in other words: everything you said was wrong because you don't understand d20 dice systems.
I made a thread to talk about the best lightsaber, using one lightsaber is worse in every way than using two or a double, I want number go up not number go down.
This is wildly inaccurate information.
also I find double bladed lightsabers ridiculous. how does a blade on the other side of my sword help me when fighting a single enemy? am I spinning my saber? surely a spinning saber blade would get me a different attack pattern entirely over a dual wielding setup.