STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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ProxyJames Mar 27, 2020 @ 8:38pm
best lightsaber?
so overall I am suck in between using a double saber or 2 one handed sabers, I am so far into the two one handed sabers because I can stack the armor bonus from using 2 expert fencing emitters. so far the big difference between double and single is that single blade deals 2d10 energy damage and double deals 2d12 so you can MAYBE deal a extra 4ish damage, the to hit bonus are also kind of strange as the double will have a higher chance to hit with the main hand attack but a lower chance to hit with the offhand while using two singles has a higher chance to hit for the offhand and a lower chance to hit with the main hand (in my game due to my extra thicc bonuses both my sabers have around a +15 to hit)
also I was looking at some of the lightsaber weapon mods you can make and some are kind of pointless like the expert vibration lens witch adds a extra 2d6 damage but a -1 to attack mod and armor but pontite lens gives the same 2d6 damage but gives you +1 to attack mod (attack mod is your "to hit" on the d20 roll....yes this game has dice, all the damage is dice and its based on a d20 system not to different from D&D, just be happy it doesn't use the THAC0 lol)
so what do you guys like to use?
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Showing 1-15 of 62 comments
Roobanguy Mar 29, 2020 @ 5:37pm 
2 one handed light sabers are going to be better over all than a double light saber. The reason being you can slot in 2 additional crystals that give you attribute boosts in your offhand light saber while loosing only a negligible amount of damage compared the double bladed like you said.

That said, the game is incredibly easy later on that it won't really matter, so if you like the way double sided light sabers look or what their animations look like they're still plenty good to beat the game with.
red255 Mar 29, 2020 @ 6:51pm 
yeah basically I can use my CHARNAME crystal in my main hand, with a +2 CHA additional crystal, and my offhand can get +2 WIS and +2 CHA crystals. for +2 Spell DC over the other setup.

+2 spell DC means I can stun lock enemies easier.

and if you are male in jedi robes, you get your WIS modifier to DEF as well.

but my companions get double bladed lightsabers, because nobody got enough crystals for all that and they do more damage.
Emmental Mar 29, 2020 @ 9:05pm 
Typically a double bladed favours a high strength as your main hand attacks get a +50% strength modifier bonus where as dual wielding loses that. The off hand attack in both cases suffers a -50% strength modifier bonus.

Single blades have a better base critical threat rating though so generally speaking it would be more efficient for a high dexterity character to dual wield, making the lightsabers keen and adding crystals that add extra dice like sigils +1-6 or boost criticals specifically like opilla. Try to avoid using flat damage crystals in single blades though, like something that gives +3 energy or whatever as it doesn't get multiplied on criticals. Those types of crystals work better on double bladed as your not relying on criticals you just want more guarunteed damage per hit.

I wouldn't worry too much about defense though in either case as by mid to late game the enemy attack ratings get absurdly high and they will hit you regardless of how much defense you stack on. The best way to reduce damage is wear armour and put immunities on it with upgrades and use damage reduction powers on top like energy resistance and force barrier.

Dueling with a single blade is what I do though. It has the best attack, defense (not that it matters) and critical chance. You still get a +50% strength modifier bonus though because you're using one blade with two hands which makes for devastating critical hits. It's like the best of double bladed and dual wielding but with improved accuracy. You lose the one off hand attack at -50% strength modifier, but overall do significantly more damage per round if you've built the character and lightsaber right.
[deleted] Mar 29, 2020 @ 9:10pm 
Originally posted by Dave:
Typically a double bladed favours a high strength as your main hand attacks get a +50% strength modifier bonus where as dual wielding loses that. The off hand attack in both cases suffers a -50% strength modifier bonus.

Single blades have a better base critical threat rating though so generally speaking it would be more efficient for a high dexterity character to dual wield, making the lightsabers keen and adding crystals that add extra dice like sigils +1-6 or boost criticals specifically like opilla. Try to avoid using flat damage crystals in single blades though, like something that gives +3 energy or whatever as it doesn't get multiplied on criticals. Those types of crystals work better on double bladed as your not relying on criticals you just want more guarunteed damage per hit.

I wouldn't worry too much about defense though in either case as by mid to late game the enemy attack ratings get absurdly high and they will hit you regardless of how much defense you stack on. The best way to reduce damage is wear armour and put immunities on it with upgrades and use damage reduction powers on top like energy resistance and force barrier.

Dueling with a single blade is what I do though. It has the best attack, defense (not that it matters) and critical chance. You still get a +50% strength modifier bonus though because you're using one blade with two hands which makes for devastating critical hits. It's like the best of double bladed and dual wielding but with improved accuracy. You lose the one off hand attack at -50% strength modifier, but overall do significantly more damage per round if you've built the character and lightsaber right.
That's my other go to as well, dueling.

I really don't understand why people say the two sabers is so good.. Think people see those attributes and think they're getting more than might be the case, although I'm sure it has its uses.

Dueling, yeah.. If I was going to do a critical build that would be the way to go.
Emmental Mar 29, 2020 @ 9:32pm 
A dueling weaponmaster with shien is hilarious you can get over 1200 damage per round.

Edit: Sorry only a Marauder can reach those numbers.
Last edited by Emmental; Apr 22, 2020 @ 7:52pm
ProxyJames Mar 30, 2020 @ 12:39pm 
dueling is not great because it offers no damage bonus, master dueling gives you +3 to attack (not to be confused with damage, "attack" refers to your "to hit" bonus and +3 AC) and shien does next to nothing giving you a bonus to hit and AC and a very small bonus to crit, so using that, master speed and master flurry and using Juyo that is a max of 5 attacks (also juyo is better for scoring crits) using a double saber OR a two sabers you get a extra attack for a max of 6 attacks per round witch means a higher chance to crit, also if you really want a crit build use two mandalorian ripper/distentagrators witch if you have them with keen crit on 15s, if your using sabers your aiming for raw damage.
ProxyJames Mar 30, 2020 @ 1:48pm 
Originally posted by Mattmoo:
You’re underestimating the potential of dueling though. Again if I was going to use two sabers I’d definitely use the short, otherwise you can miss... A lot.
it's +3 to hit and +3 to AC witch considering that at one point you get +20 to hit with everything at one point +3 is NOTHING as for the AC bonus if your using 2 sabers you can get +4 AC sssooooo what do I get for letting one of my attacks in a round go? less damage? yep so using one weapon = no buffs whatsoever when compared to using two.
Emmental Mar 30, 2020 @ 8:01pm 
Originally posted by ProxyJames:
shien does next to nothing giving you a bonus to hit and AC and a very small bonus to crit
Very small bonus? It triples your damage on a crit which also means it triples your strength modifier bonus. That's massive.

Originally posted by ProxyJames:
dueling is not great because it offers no damage bonus, master dueling gives you +3 to attack (not to be confused with damage, "attack" refers to your "to hit" bonus and +3 AC)
Two-weapon fighting offers no damage bonus I don't know what you're getting at? If your referring to the off hand attack I've already explained why it's not worth the trade off.

Originally posted by ProxyJames:
using a double saber OR a two sabers you get a extra attack for a max of 6 attacks per round witch means a higher chance to crit
This is misleading. A double bladed lightsaber loses a lot of crit chance with a base of 5% instead of 10%. Using 2 sabres would technically give you the extra hit but at the sacrifice of -3 accuracy on the main and -5 on the off hand AND you lose all the strength modifier bonuses so any crits you do get will be alot smaller compared to a duelist. Taking into account you need to score a critical threat, then need to beat the opponents defence again a higher attack modifier is extremely important especially in a game with level based defenses on your opponents.

Originally posted by ProxyJames:
master dueling gives you +3 to attack (not to be confused with damage, "attack" refers to your "to hit" bonus and +3 AC)
I see this alot: people say the +3 attack from dueling is worthless but the scrap of modifiers you get from an off hand crystal is somehow epic. You can't have it both ways, are modifiers good or worthless? +3 attack is like an extra 6 strength and +6 dex as well if you want to count the defense bonus too.
Emmental Mar 30, 2020 @ 8:33pm 
Dude just stop.

From the wiki

''As well as resulting in an automatic hit, a maximum d20 roll of 20 results in an automatic Critical Threat. A Critical Threat is a second attack roll which can result in a critical hit making a second damage roll when equal to or greater than an opponent's Defense.

Some weapons have a higher Critical Threat range, increasing the chance of a roll within that range:

Lightsabers and Short Lightsabers all have base Critical Threat range 19-20 (10%), while Double-Bladed Lightsabers only have 20-20 (5%). The Keen bonus can increase base Critical Threat range, as can the Critical Strike and Sniper Shot feats. According to Feedback, any Keen bonus is additive with feat bonuses''

''Critical hits occur when the d20 roll of a successful attack is within the weapon's Critical Threat range and a second attack or threat roll is also successful. This results in a multiplication of a base damage roll of the weapon. Damage bonuses are multiplied as well

Due to the need for two successful rolls, the Critical Strike and Sniper Shot feats are extremely dependent on chance to hit to maximize their damage.''

Also nowhere did I state attack = damage anywhere.

Edit: Ah he deleted his post.
Last edited by Emmental; Mar 30, 2020 @ 8:33pm
ProxyJames Mar 30, 2020 @ 8:35pm 
Originally posted by Dave:
Originally posted by ProxyJames:
shien does next to nothing giving you a bonus to hit and AC and a very small bonus to crit
Very small bonus? It triples your damage on a crit which also means it triples your strength modifier bonus. That's massive.

Originally posted by ProxyJames:
dueling is not great because it offers no damage bonus, master dueling gives you +3 to attack (not to be confused with damage, "attack" refers to your "to hit" bonus and +3 AC)
Two-weapon fighting offers no damage bonus I don't know what you're getting at? If your referring to the off hand attack I've already explained why it's not worth the trade off.

Originally posted by ProxyJames:
using a double saber OR a two sabers you get a extra attack for a max of 6 attacks per round witch means a higher chance to crit
This is misleading. A double bladed lightsaber loses a lot of crit chance with a base of 5% instead of 10%. Using 2 sabres would technically give you the extra hit but at the sacrifice of -3 accuracy on the main and -5 on the off hand AND you lose all the strength modifier bonuses so any crits you do get will be alot smaller compared to a duelist. Taking into account you need to score a critical threat, then need to beat the opponents defence again a higher attack modifier is extremely important especially in a game with level based defenses on your opponents.

Originally posted by ProxyJames:
master dueling gives you +3 to attack (not to be confused with damage, "attack" refers to your "to hit" bonus and +3 AC)
I see this alot: people say the +3 attack from dueling is worthless but the scrap of modifiers you get from an off hand crystal is somehow epic. You can't have it both ways, are modifiers good or worthless? +3 attack is like an extra 6 strength and +6 dex as well if you want to count the defense bonus too.

you are super wrong XD two weapon fighting gives your man and off hand a higher chance to hit when using two weapons OR a double sided weapon, witch gives you two attacks, witch doubles your damage.
also I don't think you know how this game works....its a board game, you roll dice, when you hit the attack button your game rolls one 20 sided dice per attack, that is what the crit threat is, when it says 19-20 that means when you roll a 19 or higher on your 20 sided dice for your attack roll you crit regardless of what your attack bonus (aka to hit bonus) is so having a extra +3 to hit does not effect how often you crit, furthermore making more attacks by using two sabers or a double bladed saber you increase your chance to cirt and can further that chance by adding mods or crystals with the keen bonus on them.
also the advantage of using two sabers or a double bladed weapon is that because it adds a extra attack it doubles your damage, all weapons have damage dice, a basic lightsaber deals two 10 sided dice and the double bladed lightsaber deals two 12 sided dice, so with normal sabers two attacks well deal FOUR 10 sided dice + two times your str or dex mod + two times whatever your other damage bonuses are.

so not its simple, use 2 weapons, double your base damage, with all the buffs and stances with one weapon your only doing a max of 5 attacks, that is dealing damage 5 times with 5 chances to crit, two weapons means your dealing damage 6 times with 6 chances to crit. in other words: everything you said was wrong because you don't understand d20 dice systems.
ProxyJames Mar 30, 2020 @ 8:38pm 
Originally posted by Mattmoo:
Originally posted by Dave:
Dude just stop.

From the wiki

''As well as resulting in an automatic hit, a maximum d20 roll of 20 results in an automatic Critical Threat. A Critical Threat is a second attack roll which can result in a critical hit making a second damage roll when equal to or greater than an opponent's Defense.

Some weapons have a higher Critical Threat range, increasing the chance of a roll within that range:

Lightsabers and Short Lightsabers all have base Critical Threat range 19-20 (10%), while Double-Bladed Lightsabers only have 20-20 (5%). The Keen bonus can increase base Critical Threat range, as can the Critical Strike and Sniper Shot feats. According to Feedback, any Keen bonus is additive with feat bonuses''

''Critical hits occur when the d20 roll of a successful attack is within the weapon's Critical Threat range and a second attack or threat roll is also successful. This results in a multiplication of a base damage roll of the weapon. Damage bonuses are multiplied as well

Due to the need for two successful rolls, the Critical Strike and Sniper Shot feats are extremely dependent on chance to hit to maximize their damage.''

Also nowhere did I state attack = damage anywhere.

Edit: Ah he deleted his post.
He made the thread... If he didn't want help I don't understand the point.

I made a thread to talk about the best lightsaber, using one lightsaber is worse in every way than using two or a double, I want number go up not number go down.
Emmental Mar 30, 2020 @ 8:38pm 
Originally posted by ProxyJames:

you are super wrong XD two weapon fighting gives your man and off hand a higher chance to hit when using two weapons OR a double sided weapon, witch gives you two attacks, witch doubles your damage.
also I don't think you know how this game works....its a board game, you roll dice, when you hit the attack button your game rolls one 20 sided dice per attack, that is what the crit threat is, when it says 19-20 that means when you roll a 19 or higher on your 20 sided dice for your attack roll you crit regardless of what your attack bonus (aka to hit bonus) is so having a extra +3 to hit does not effect how often you crit, furthermore making more attacks by using two sabers or a double bladed saber you increase your chance to cirt and can further that chance by adding mods or crystals with the keen bonus on them.
also the advantage of using two sabers or a double bladed weapon is that because it adds a extra attack it doubles your damage, all weapons have damage dice, a basic lightsaber deals two 10 sided dice and the double bladed lightsaber deals two 12 sided dice, so with normal sabers two attacks well deal FOUR 10 sided dice + two times your str or dex mod + two times whatever your other damage bonuses are.

so not its simple, use 2 weapons, double your base damage, with all the buffs and stances with one weapon your only doing a max of 5 attacks, that is dealing damage 5 times with 5 chances to crit, two weapons means your dealing damage 6 times with 6 chances to crit. in other words: everything you said was wrong because you don't understand d20 dice systems.

This is wildly inaccurate information.
Emmental Mar 30, 2020 @ 8:45pm 
Originally posted by Mattmoo:
Originally posted by ProxyJames:

I made a thread to talk about the best lightsaber, using one lightsaber is worse in every way than using two or a double, I want number go up not number go down.
Alright well then I recommend the double for you. That is my final recommendation for you.

Enjoy!
Yep double bladed is better than 2 I'm off too good idea.
ProxyJames Mar 30, 2020 @ 8:50pm 
dave....this is how the game works, this is how the game tells you it works, its dice, you roll the right number on dice and you crit....how did you think the game works.
red255 Mar 31, 2020 @ 5:00am 
using haste, flurry and two sabers I never had much issue killing things. Double bladed is more damage on paper, but the additional stats from two sabers. provide more use.

also I find double bladed lightsabers ridiculous. how does a blade on the other side of my sword help me when fighting a single enemy? am I spinning my saber? surely a spinning saber blade would get me a different attack pattern entirely over a dual wielding setup.

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Date Posted: Mar 27, 2020 @ 8:38pm
Posts: 57