STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Cooper Golem Dec 4, 2018 @ 11:38am
Trying a jedi gun slinger and i hate it
Picked up this game, really good work with the restoration project, after going through as a sith lord mowing through enemies i tried a new game with something a little different a jedi gun slinger.

Maxed on nearly maxed dex, optimized as much as possible, and i'm getting slaughtered.

won't be doing that again!
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Showing 1-13 of 13 comments
cerberusiv Dec 4, 2018 @ 12:19pm 
I've never been able to force myself to play either Kotor as a gunslinger, I just don't like it.

The challenge I do like is strictly unarmed - no weapons, only a lightsaber/plasma torch solely to use on doors. Grenades are allowed. I have done it on normal difficulty, I will try on hard sometime. Not as a consular obviously.

No doubt several people will be along to explain how overpowered twin disrupters are. I still don't like it.
Cooper Golem Dec 5, 2018 @ 7:24am 
Originally posted by cerberusiv:

No doubt several people will be along to explain how overpowered twin disrupters are. I still don't like it.

when i saw the green box i was dreading a message along the lines of "your stupid it's amazeballs you don't know what you doing!" (never mind the fact i was playing this when it was on Xbox, hence why i think the restroation project is amazing!)

My problem is really is i have to resort to 'cheese' to win, like level ups saves for tricky bosses, running away comming back again. and spamming energy shields. I'm sure you probably can make it work as you say with the right equipment but just getting to the point of having it as a passable build takes sooo long, and you sacrafice Soooo many feats just to make the build even a little viable.

I might try a vibroblade jedi, that at least would be a little less feat intensive, but blasters, no thank you!
cerberusiv Dec 5, 2018 @ 11:46am 
I pefer to play as a sentinel for the skills and not really having any weaknesses. Sentinel is most effective if you then take watchman/assassin as your prestige class for the sneak attack and use the stasis field or insanity powers to freeze groups of enemies then kill them (I assume you are perfectly well aware of that, just saying that is the way I prefer to play).

That means only the boss fights are anything like a challenge and they are easy enough if you can melee with a lightsaber/vibrosword/unarmed and can activate a good energy shield. The way to go with guns is a pair of disrupter pistols (Mandalorian Disintegrators if you can find them) set up for critical hits. I usually set Atton up to fight that way - but I still don't like it for the main character.

I've not actually tried a playthrough focused around vibroblades. That might be interesting. I will give it some thought regarding the best weapons and upgrades.
Cooper Golem Dec 5, 2018 @ 3:37pm 
Originally posted by cerberusiv:
I've not actually tried a playthrough focused around vibroblades. That might be interesting. I will give it some thought regarding the best weapons and upgrades.

Consider doing a guide if you do that, i think i might try a vibroblade sith maurader e.g "i don't like sabres... they don't make my enemies bleed"

Funnily enough i've never been keen on sentinels, like most play throughs i play of kotor (1 and 2) have been consellors (probably my fav and usually darkside) and guardians (because the good guys in the movies don't really use force powers.)

BUT since abandoning my gun slinger, i'm having a lot more fun with being an lightsaberist sentinel, liking it so far. it's a lot of fun to unlock dialogue options i've never seen before, i'm less of a wise jedi master more of a engineer with a lightsabre

Plan is to make quite a deffensive build, with high con and dex, my lightsabre damage won't be great but i'll be wayyy harder to hit so theory i'm thinking it'll balance out, but honesitly even if it ends up being a slightly challanging build i'll be fine with anything after the gun slinger!


Last edited by Cooper Golem; Dec 5, 2018 @ 3:38pm
Count Von Count Dec 5, 2018 @ 6:00pm 
Sentinels with a high INT can become masters of every skill. And if you do that then you should be able to make pistols that are quite powerful. I did this once myself and found no problems as a gunslinger

Although I like to slice my enemies up, only HK-47 consistently uses a blaster
Cooper Golem Dec 6, 2018 @ 2:41am 
Originally posted by Lt Veers:
Sentinels with a high INT can become masters of every skill. And if you do that then you should be able to make pistols that are quite powerful. I did this once myself and found no problems as a gunslinger

i'll admit, i tend to treat upgrades like a "wait till you can get the best thing avalible to save components" but usually crafting isn't a big deal for me as i turn bao-dur in my crafter (e.g every feat i take is design to increase or expand his skills,and INT is my only stat upgrade). Even with my sentiinel i'll probably still do that because he'll alaways have the highest skills as a dedicated crafter.

The conclusion i reached with kotor 2 was they said they left the lightsabre quest late so players would be encouraged to use other styles, which i think was a good a thing! gives the game a bit more life, encourages players try different things, but the problem they didn't try encourage this in any other method.

you need 7 feats to make the build viable, not good, just to get round flaw,s and that takes too long.

What i think really could've been cool is if they made the precise shot feature a part of an atton dialogue quest. it's been established he killed jedis for a living so it could be argued he has experince getting round jedi deffences (probably using the force to predict how the jedi will deflect shots), also he's gunslinger



ÄmJii Dec 8, 2018 @ 3:41am 
Sentinel/Wep. Master makes a great pick for it. Yes, it's Feat-intensive but it's also really great. Trick is to slap upgrades on your weapons all the time (Keen Scope can be added very early on), with 20 Repair you'll get 100% components refunded on breakdown. Towards endgame you're swimming in Credits, so components aren't exactly on short supply.

One thing that really helped me was picking up Force Reflection, you'll almost never need Energy Shields once you pick that up.

I don't mean to make a patronizing "You're doing it wrong" post, but I think we have very different idea of "optimized as much as possible". I've finished two Very Hard playthroughs with Blaster Jedi and found them to be the easiest playthroughs ever.
Cooper Golem Dec 8, 2018 @ 4:18am 
Originally posted by ÄmJii:
I don't mean to make a patronizing "You're doing it wrong"

I didn't take it that way! i don't mind disagreement i mind insults!

I usually take the force reflect power for anyone without a lightsabre, i find the energy shields useful for lighsabre battles, yeah i was possibly too cheap about upgrades.

I'm doing a game with tm34 near me at all times and i've kitted out 2 mediocre repuiblic blasters to do 7-48 with dc 18 stun each, and yeah.. blasters can be good.

And i looked up what 'keen' does and i can see why with snipe you could end up doing ridiculous damage (reminds me of the falchion trick from NWN2), my defintion of optimised was: Trying to make the build work as much as possible so... min/maxing 8s in every stat but dex and con, taking guardian for the bounus feats.


Rainynight Dec 8, 2018 @ 6:20am 
My best fight in final battle was with double pistols with multi-shot attack (forgot the name, like Flurry but for range weapon).
That was first time when i beat ths boss without losing any hp :)

But it's really unfun to play around range weapons because HK-47, Atton, Mira, G0-T0 and possible T3-M4 (he can be as DPS character or as crafter. As crafter he will be fine without weapons) want to be with range weapons too!

So u must to make 3 weapon sets: first set for yourself ofc, one set with energy weapons and second with unstoppable and crits. Last two will be swapping between characters (depends of mission)

agrr. now i want to restart and play with this build :(
Cooper Golem Dec 8, 2018 @ 7:39am 
Originally posted by Fabi:

But it's really unfun to play around range weapons because HK-47, Atton, Mira, G0-T0 and possible T3-M4

True they have a lot of rangey characters, though atton can be turned into a melee or vibro finesa users for less feats than a blaster type, Mira.... Yeah She's made to be a Jedi gun slinger frankly best to accept it. all her feats are in that direction

I tend to make HK a rifleist (god knows someone has to be) as he gets so few feats I don't wanna shell out more for dueling or dual welding
Last edited by Cooper Golem; Dec 8, 2018 @ 8:28am
ÄmJii Dec 8, 2018 @ 8:30am 
Originally posted by Couper:
And i looked up what 'keen' does and i can see why with snipe you could end up doing ridiculous damage (reminds me of the falchion trick from NWN2), my defintion of optimised was: Trying to make the build work as much as possible so... min/maxing 8s in every stat but dex and con, taking guardian for the bounus feats.

Just to clarify:

First off, you're better off with M. Speed and Rapid Shot over Sniper Shot (because S. Shot is bugged -> doesn't work with Master Speed). Slap those Keen scopes on Disintegrators and you'll have rough time NOT rolling crits with a range of 15-20 :)

Secondly, optimising doesn't cover just stats alone. You'll want to slap good upgrades on your weapons & armor, kite around with M. Speed and all that jazz.
Guardian is the worst option for starter class, lvl 15 Sentinel only gets one less Feat compared to Guardian (+ Force Immunity -featline which is infinitely better than Force Jump) AND gains a whole bunch of skill points in return.

Thirdly, you can forego lightsabre forms and roll with Force Affinity. Combined with kiting you'll never run out of FP, allowing you to buff up and heal up on your leisure. One big thing with blasters is that you're staying out of melee range (where the biggest hits occur), you can set the pace and pick off your foes on your own terms.
Cooper Golem Dec 8, 2018 @ 8:44am 
You should seriously consider writing a steam guide...

I suppose if you run from oppenets that means you can save point blank shot (or whatever the Kotor equivalent is), and Jedi come later so you could leave korroiban until you you get more precise shot levels

F**k it next game is a with assassin sentinel
red255 Dec 8, 2018 @ 8:59am 
Yeah, i made a jedi Gunslinger, he was strong enough per se. I think I went sentinel maruader. Adding copious amounts of damage per shot. with the precise shot feats and weapon spec. Double sith disintegrators.

but yeah I get where you wouldn't find it fun. its something that either works or it doesn't and neither situation is all that fun.
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Date Posted: Dec 4, 2018 @ 11:38am
Posts: 13